openPR Logo
Press release

Augmented and Virtual Reality Market Exponential CAGR of 41.1% Through 2031

11-13-2023 06:35 AM CET | IT, New Media & Software

Press release from: Allied Market Research

Augmented and Virtual Reality Market

Augmented and Virtual Reality Market

As per a report by Allied Market Research, the global augmented and virtual reality market is predicted to garner a revenue of $856.2 billion by 2031. The market accounted for $27.6 billion in 2021 and is anticipated to rise at a CAGR of 41.1% during the 2022-2031 period. The report provides insights on the major companies in the market and their strategies, along with the latest trends in the industry.

The augmented and virtual reality market trends in Asia-Pacific are expected to exhibit the highest growth during the forecast period. Industries in this region are comprehending the potential of augmented and virtual reality in the manufacturing, defense, and entertainment sectors in emerging economies such as China, and India. SMEs are anticipated to be opportunistic for this market owing to growth in the adoption of immersive technologies in this region.

Request Sample Report at: https://www.alliedmarketresearch.com/request-sample/2135

Furthermore, government investments and initiatives in emerging economies, increased penetration of internet users, growth in demand for online content, rise in online certification programs, growth in air traffic & fleet of commercial aircraft, and rise in adoption of AR and VR technology in healthcare, digital manufacturing, and defense are the primary factors that fuel the augmented and virtual reality market in Asia-Pacific region.

By organization size, the large enterprises segment exhibited the highest growth in the AR and VR market in 2021 and is expected to maintain its dominance in the upcoming years. This is due to rising applications of augmented and virtual reality in automotive, manufacturing, construction, extractive industries, aircraft, healthcare, education, law enforcement, and real estate industries. However, the SME segment is expected to witness the highest growth, due to AR and VR technology benefits such as reduced field staff training costs, faster repairs, and greater customer satisfaction.

Depending on the industry vertical, the gaming sector dominated the Augmented and Virtual Reality Market Share in 2021 and is expected to continue this trend during the forecast period. This is attributed to continuous advancements in technology; increased penetration of mobile devices & gaming consoles; and significant expansion in the gamer community is projected to drive the market growth during the forecast period. However, the retail sector is expected to witness the highest growth in the upcoming year.

For Report Customization: https://www.alliedmarketresearch.com/request-for-customization/2135

Growth in customer demand for personalization and convenience has been constantly motivating retailers to implement AR and VR in-store, through their apps, and within their products. The adoption of augmented reality (AR) technology, allows users to view the actual environment superimposed with digital data that has the potential to transform the retail industry. Such benefits provide lucrative growth opportunities for the market in the upcoming year.

By application, the consumer sub-segment accounted for the maximum revenue in 2021, with around half of the market share. It is expected to continue its leadership status by 2031. On the other hand, the enterprise sub-segment is estimated to have the highest CAGR of 42.4% during the 2022-2031 period.

By region, the North American augmented and virtual reality market held the most dominant position in 2021, with around two-fifths of the market share. It is expected to present lucrative opportunities by 2031. However, the Asia-Pacific augmented and virtual reality market is estimated to be the fastest growing with CAGR of 43.9% during 2022-2031. The report has also provided a detailed study of the market in Europe and LAMEA.

Major companies in the global augmented and virtual reality industry include Google Inc., Microsoft Corporation, DAQRI, Sony, Osterhout Design Group, Samsung Electronics Co., Ltd., Magic Leap, Inc., Facebook, Wikitude, and HTC.

Buy this Report at: https://www.alliedmarketresearch.com/augmented-and-virtual-reality-market/purchase-options

The augmented and virtual reality market was valued at $27,569.23 million in 2021 and is projected to reach $856,166.61 million by 2031, registering a CAGR of 41.1%. The current estimation of 2030 is projected to be higher than pre-COVID-19 estimates. The pandemic has causeda recessionary economy that has forced various enterprises across the globe to dramatically and rapidly shift their operations. Industries around the globe are being severely affected by the COVID-19-induced recession; however, the impact on the technology sector during the crisis was comparatively lesser than the rest of the economy.

During the pandemic, most organizations have reduced their spending on IT. Hence, the large enterprises market has observed a slowdown, with numerous planned projects and investments being delayed or postponed. However, despite the financial impacts of the pandemic on the global economy, still, various organizations are still adopting augmented and virtual reality during COVID-19 to enhance their operations.

On the contrary, during the COVID-19 outbreak it potentially increased market demand from healthcare and law enforcement to operate work smoothly and efficiently. Technology plays a key role in helping address the near-term challenges the virus has created. Further, the AR-modelled 3D visualization helps medical teaching staff provide an immersive learning experience to the students/budding surgeons. Augmented reality facilitates surgeons to visualize joints, muscles, and internal organs without making incisions into the patient's body and make further decisions about incisions after diagnosing the body through augmented reality technologies. This leads to an increase in the accuracy of diagnosis as well as surgeries.

Access the full summary at: https://www.alliedmarketresearch.com/augmented-and-virtual-reality-market

Thanks for reading this article; you can also get individual chapter-wise sections or region-wise report versions like North America, Europe, or Asia.

If you have any special requirements, please let us know and we will offer you the report as per your requirements.

Lastly, this report provides market intelligence most comprehensively. The report structure has been kept such that it offers maximum business value. It provides critical insights into the market dynamics and will enable strategic decision-making for the existing market players as well as those willing to enter the market.

Contact:
David Correa
5933 NE Wi
Toll-Free: 1-800-792-5285
UK: +44-845-528-1300n Sivers Drive
#205, Portland, OR 97220
United States
Hong Kong: +852-301-84916
India (Pune): +91-20-66346060
Fax: +1-855-550-5975
help@alliedmarketresearch.com
Web: https://www.alliedmarketresearch.com
Follow Us on: LinkedIn Twitter

About Us:

Allied Market Research (AMR) is a full-service market research and business-consulting wing of Allied Analytics LLP based in Portland, Oregon. Allied Market Research provides global enterprises as well as medium and small businesses with unmatched quality of "Market Research Reports" and "Business Intelligence Solutions." AMR has a targeted view to provide business insights and consulting to assist its clients in making strategic business decisions and achieving sustainable growth in their respective market domains.

Pawan Kumar, the CEO of Allied Market Research, is leading the organization toward providing high-quality data and insights. We are in professional corporate relations with various companies. This helps us dig out market data that helps us generate accurate research data tables and confirm utmost accuracy in our market forecasting. Every data company in the domain is concerned. Our secondary data procurement methodology includes deep presented in the reports published by us is extracted through primary interviews with top officials from leading online and offline research and discussion with knowledgeable professionals and analysts in the industry.

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Augmented and Virtual Reality Market Exponential CAGR of 41.1% Through 2031 here

News-ID: 3284972 • Views:

More Releases from Allied Market Research

Global Urinary Drainage Bags Market: Trends, Growth, and Insights to 2031
Global Urinary Drainage Bags Market: Trends, Growth, and Insights to 2031
The global urinary drainage bags market is experiencing robust growth, with its market size valued at $1.4billion in 2021 and projected to reach $2billion by 2031. This expansion represents a compound annual growth rate (CAGR) of 3.8% from 2021 to 2031, highlighting the increasing demand for these essential medical devices. Get a Sample Copy of this Report: https://www.alliedmarketresearch.com/request-sample/A17529 What Are Urinary Drainage Bags? Urinary drainage bags are specialized medical devices designed to collect
Cream Powder Market to Reach $8.9 Billion by 2031 with 6.4% CAGR
Cream Powder Market to Reach $8.9 Billion by 2031 with 6.4% CAGR
The global cream powder industry was estimated at $4.8 billion in 2021 and is expected to hit $8.9 billion by 2031, registering a CAGR of 6.4% from 2022 to 2031. The cream powder market is experiencing growth due to various factors, including the increasing popularity of bakeries and HoReCa (hotels, restaurants, and cafes) and rising consumer demand for natural products. The dairy-based segment is a significant contributor to the market's growth
Micro Drone Market Valued at $6.71 Billion in 2020, Expected to Reach $28.91 Billion by 2030; Growing at a CAGR of 17.2%
Micro Drone Market Valued at $6.71 Billion in 2020, Expected to Reach $28.91 Bil …
The global micro drone industry generated $6.71 billion in 2020, and is expected to reach $28.91 billion in 2030, witnessing a CAGR of 17.2% from 2021 to 2030. The report provides an extensive analysis of changing market dynamics, top segments, top investment pockets, regional landscape, value chain, and competitive scenario. Increased operational efficiency and rise in demand for improved surveillance drive the growth of the global micro drone market. However, strict
Microwavable Foods Market to reach $230.93 billion by 2031, growing at a CAGR of 5.6%
Microwavable Foods Market to reach $230.93 billion by 2031, growing at a CAGR of …
The global microwaveable foods industry was accounted for $120.45 billion in 2020, and is expected to reach $230.93 billion by 2031, growing at a CAGR of 5.6% from 2022 to 2031. Rise in popularity of fast-food restaurants and large population base coupled with increase in number of quick-service restaurants drive the global microwaveable foods market. However, lack of awareness about microwavable foods hinders the market growth. On the contrary, rise in

All 5 Releases


More Releases for Augmented

Augmented Reality Market Augmented Expansion to Be Registered by 2019-2025
The global Augmented Reality Market is expected to witness a promising growth in the next few years. The rising level of competition among the leading players and the rising focus on the development of new products are likely to offer promising growth opportunities throughout the forecast period. The research study on the global Augmented Reality Market offers a detailed overview, highlighting the key aspects that are expected to enhance the
Augmented Reality Technology
Report Overview A comprehensive analysis based on key parameters has been presented by the report published on the Augmented Reality Technology market. Using the data from 2020 to 2026, the report presents the market status and size in a forecast study. This presents the overall market valuation along with the CAGR for the forecast period. The introductory chapter of the report presents an overview of the Augmented Reality Technology market along
Mobile Augmented Reality Market Growth by 2019-2025 with leading: Wikitude GmbH, …
Worldwide Mobile Augmented Reality Market Analysis to 2025 is a specialized and in-depth study of the Mobile Augmented Reality industry with a focus on the global market trend. The report aims to provide an overview of global Mobile Augmented Reality Market with detailed market segmentation by product/application and geography. The global Mobile Augmented Reality Market is expected to witness high growth during the forecast period. The report provides key statistics
Augmented Reality Gaming Market : Future Forecast Indicates Impressive Growth Ra …
“Augmented Reality Gaming Market” provides a basic overview of the industry including its Types, Applications and Manufacturing Technology. According to the latest report on the global Augmented Reality Gaming market Arcognizance.com, the Augmented Reality Gaming market is showcasing positive results in the favor of its various investors and stakeholders. The global Augmented Reality Gaming market report provides customers with a detailed analysis of the market performance in terms of its value
Augmented Reality Gaming Market Is Booming Worldwide | Augmented Pixels, Aurasma …
HTF MI recently introduced Global Augmented Reality Gaming Market study with in-depth overview, describing about the Product / Industry Scope and elaborates market outlook and status to 2023. The market Study is segmented by key regions which is accelerating the marketization. At present, the market is developing its presence and some of the key players from the complete study are Augmented Pixels, Aurasma, Blippar, Catchoom, Infinity Augmented Reality, Metaio, Qualcomm,
Augmented Reality Gaming Market: Augmented Pixels, Aurasma, Blippar, Catchoom
MarketResearchReports.Biz has recently announced the Latest industry research report on: "Global Augmented Reality Gaming Market" : Industry Size, Share, Research, Reviews, Analysis, Strategies, Demand, Growth, Segmentation, Parameters, Forecasts. This report studies the global Augmented Reality Gaming market status and forecast, categorizes the global Augmented Reality Gaming market size (value & volume) by key players, type, application, and region. This report focuses on the top players in North America, Europe, China, Japan,