Press release
Game Based Learning Market 2023 - By Share, Current Trends, Opportunities, Growth Size And Forecast To 2032
The Business Research Company's global market reports are now updated with the latest market sizing information for the year 2023 and forecasted to 2032The Business Research Company's Game Based Learning Global Market Report 2023 identifies rising focus on personalized learning as the major driver for the Game Based Learning market's growth in the forecast period. Personalized learning is the process of customizing the learning according to the needs, interests, strengths, and skills of a student. The tasks are tailored as per the abilities and interests of the learners, which will shift responsibility for learning to the learner.
The global game based learning market size will grow from $11.74 billion in 2022 to $14.55 billion in 2023 at a compound annual growth rate (CAGR) of 23.9%. The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term. The war between these two countries has led to economic sanctions on multiple countries, a surge in commodity prices, and supply chain disruptions, causing inflation across goods and services and affecting many markets across the globe. The market size of the game based learning is expected to grow to $35.11 billion in 2027 at a CAGR of 24.6%.
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Major competitors in the Game Based Learning market are BreakAway games, Gamelearn, Recurrence Inc., StratBeans Consulting, Simulearn, Playgen, Fundamentor, Kuato Studios, G-Cube.
A key trend in the Game Based Learning market includes strategic partnerships and collaborations. Major players operating in the market are partnering and collaborating to develop and offer innovative services. For instance, in December 2021, Microsoft India collaborated with WhiteHat Jr for providing an immersive and personalized learning experience to teachers and students through game-based learning. The new Code with Minecraft program includes a highly curated curriculum, which provides an opportunity for the students to master the coding concepts.
Read More On The Global Game Based Learning Market Report Here:
https://www.thebusinessresearchcompany.com/report/game-based-learning-global-market-report
The Game Based Learning market is segmented -
• By Component: Solution, Services
• By Deployment Mode: Cloud, On-Premise
• By Game Type: AR VR Games, AI-based Games, Location-based Games, Assessment and Evaluation Games, Training, Knowledge and Skill-based Games, Language Learning Games, Other Game Types
• By End User: Consumer, Education, Government, Enterprises
• By Geography: Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. North America was the largest region in the Game Based Learning market.
The Business Research Company's "Global Game Based Learning Market Report 2023" provides a thorough understanding of the market across 60 geographies. The report covers market size, growth rate, segments, drivers and trends in every region and country. In addition, the report offers insights on historical and forecast growth, helping players analyze and strategize better.
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The Table Of Content For The Game Based Learning Market Include:
1. Executive Summary
2. Game Based Learning Market Characteristics
3. Game Based Learning Market Trends And Strategies
4. Game Based Learning Market - Macro Economic Scenario
5. Game Based Learning Market Size And Growth
……………………………..
26. Africa Game Based Learning Market
27. Game Based Learning Market Competitive Landscape And Company Profiles
28. Key Mergers And Acquisitions In The Game Based Learning Market
29. Game Based Learning Market Future Outlook and Potential Analysis
30. Appendix
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