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Augmented & Virtual Reality (AR VR) in Gaming Market: The Evolution and Impact

10-20-2023 06:08 PM CET | Advertising, Media Consulting, Marketing Research

Press release from: Valuates Reports

Augmented & Virtual Reality (AR VR) in Gaming Market:

AR & VR in Gaming Market Size

The global Augmented Reality and Virtual Reality in Gaming market is projected to reach US$ 10,110 million in 2029, increasing from US$ 1,210 million in 2022, with the CAGR of 35.4% during the period of 2023 to 2029.

Get Free Sample: https://reports.valuates.com/request/sample/QYRE-Auto-16A8186/Global_and_Japan_Augmented_Reality_and_Virtual_Reality_in_Gaming_Market_Size_Status_and_Forecast_2021_2027

By Company

• Zco Corporation
• Facebook
• Samsung Electronics Co. Ltd
• HTC Corporation
• Lenovo
• Acer
• FOVE, Inc.
• Beijing ANTVR Technology CO., LTD
• Pico Interactive Inc.
• LG Electronics

Segment by Type

• Smart Glass
• Head Mounted Displays
• Handheld Devices

Segment by Application
• Private
• Commerce

View Full Report: https://reports.valuates.com/market-reports/QYRE-Auto-16A8186/global-and-japan-augmented-reality-and-virtual-reality-in-gaming

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Similar Reports:

1. VR Lens Market: https://reports.valuates.com/market-reports/QYRE-Auto-1A9303/global-vr-lens

2. AR VR Market: https://reports.valuates.com/reports/ALLI-Auto-4H304/augmented-and-virtual-reality

3. Metaverse Market: https://reports.valuates.com/market-reports/QYRE-Auto-13Y7748/global-metaverse

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Global Augmented Reality and Virtual Reality Market – Global Industry Analysis and Forecast (2017-2026) _ by Technology (Marker-Based, Marker Less and Others), by Device Type (Handheld Device, Head-Up Display, and Others), by Vertical, By Application, and by Geography Market Scenario Global Augmented Reality and Virtual Reality Market was valued US$ 6.1 Bn in 2017, and is expected to reach US$ 58.2 Bn by 2026, at a CAGR of 32.57% during forecast period. Augmented