Cloud Gaming Market worth $10.91 billion by 2030, growing at a CAGR of 20.40% - Exclusive Report by 360iResearch
The "Cloud Gaming Market by Type (File Streaming, Video Streaming), Gamer (Avid Gamers, Casual Gamers,) Offering, Device - Global Forecast 2023-2030" report has been added to 360iResearch.com's offering.Request Sample Copy of this Report @ https://www.360iresearch.com/library/intelligence/cloud-gaming?utm_source=openpr&utm_medium=referral&utm_campaign=sample
Market Segmentation & Coverage:
This research report categorizes the Cloud Gaming Market in order to forecast the revenues and analyze trends in each of following sub-markets:
Based on Type, market is studied across File Streaming and Video Streaming. The Video Streaming is projected to witness significant market share during forecast period.
Based on Gamer, market is studied across Avid Gamers and Casual Gamers.
Based on Offering, market is studied across Gaming Platform Services and Infrastructure. The Gaming Platform Services is further studied across Content Services and PC Services. The Infrastructure is further studied across Compute, Memory, and Storage. The Infrastructure is projected to witness significant market share during forecast period.
Based on Device, market is studied across Gaming Consoles, Head-Mounted Displays, Personal Computers & Laptops, Smart Televisions, Smartphones, and Tablets. The Tablets is projected to witness significant market share during forecast period.
Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Americas commanded largest market share of 38.75% in 2022, followed by Europe, Middle East & Africa.
FPNV Positioning Matrix:
The FPNV Positioning Matrix is essential for assessing the Cloud Gaming Market. It provides a comprehensive evaluation of vendors by examining key metrics within Business Strategy and Product Satisfaction, allowing users to make informed decisions based on their specific needs. This advanced analysis then organizes these vendors into four distinct quadrants, which represent varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital(V).
Market Share Analysis:
The Market Share Analysis offers an insightful look at the current state of vendors in the Cloud Gaming Market. By comparing vendor contributions to overall revenue, customer base, and other key metrics, we can give companies a greater understanding of their performance and what they are up against when competing for market share. The analysis also sheds light on just how competitive any given sector is about accumulation, fragmentation dominance, and amalgamation traits over the base year period studied.
Key Company Profiles:
The report delves into recent significant developments in the Cloud Gaming Market, highlighting leading vendors and their innovative profiles. These include Alibaba Group, Alphabet Inc., Amazon Web Services, Inc., Apple Inc., Electronic Arts, Inc., Intel Corporation, International Business Machines Corporation, Microsoft Corporation, NVIDIA Corporation, Parsec Cloud Inc., Sand soft Ltd., Sony Group Corporation, Tencent Holdings Ltd., Ubitus Inc., and Utomik BV.
Key Topics Covered:
1. Preface
2. Research Methodology
3. Executive Summary
4. Market Overview
5. Market Insights
6. Cloud Gaming Market, by Type
7. Cloud Gaming Market, by Gamer
8. Cloud Gaming Market, by Offering
9. Cloud Gaming Market, by Device
10. Americas Cloud Gaming Market
11. Asia-Pacific Cloud Gaming Market
12. Europe, Middle East & Africa Cloud Gaming Market
13. Competitive Landscape
14. Competitive Portfolio
15. Appendix
The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments
The report answers questions such as:
1. What is the market size and forecast of the Cloud Gaming Market?
2. Which are the products/segments/applications/areas to invest in over the forecast period in the Cloud Gaming Market?
3. What is the competitive strategic window for opportunities in the Cloud Gaming Market?
4. What are the technology trends and regulatory frameworks in the Cloud Gaming Market?
5. What is the market share of the leading vendors in the Cloud Gaming Market?
6. What modes and strategic moves are considered suitable for entering the Cloud Gaming Market?
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