openPR Logo
Press release

VR Fitness Game market was valued at US$ 186.1 million in 2022 and is anticipated to reach US$ 1306.9 million by 2029, witnessing a CAGR of 38.4% - Valuates reports

09-27-2023 05:28 AM CET | Advertising, Media Consulting, Marketing Research

Press release from: Valuates Reports

VR Fitness Game market was valued at US$ 186.1 million in 2022

VR Fitness Game market was valued at US$ 186.1 million in 2022 and is anticipated to reach US$ 1306.9 million by 2029, witnessing a CAGR of 38.4% during the forecast period 2023-2029.

Get sample report - https://reports.valuates.com/request/sample/QYRE-Auto-27O10496/Global_VR_Fitness_Game_Market_Research_Report_2022

The VR game is the term used to describe a new generation of computer games with virtual reality (VR) technology that gives players a truly immersive, first-person perspective of game action. VR fitness games are transforming the entire fitness industry by encouraging previously sedentary gamers to get moving and play in ways that absolutely boost their health and fitness.
The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Global key players of VR fitness game include Meta Platforms (Meta Oculu), FitXR, Resolution Games, Survios, etc. Global top five manufacturers hold a share over 73%. In terms of product, music rhythm game is the largest segment, with a share over 41%. And in terms of application, the largest application is multiplayer fitness , with a share over 51%.

This report aims to provide a comprehensive presentation of the global market for VR Fitness Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Fitness Game.
The VR Fitness Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global VR Fitness Game market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR Fitness Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.

Segment by Type
Music Rhythm Game
Boxing and Fighting Games
Others

Segment by Application
Single Player Fitness
Multiplayer Fitness

Get detailed report - https://reports.valuates.com/market-reports/QYRE-Auto-27O10496/global-vr-fitness-game

Similar report

https://reports.valuates.com/market-reports/QYRE-Auto-21S13753/global-vr-therapy-software

https://reports.valuates.com/market-reports/QYRE-Auto-34R8244/global-vr-and-360-video

https://reports.valuates.com/market-reports/QYRE-Auto-31X1500/global-intelligent-vehicle-ar-vr

Valuates offers an extensive collection of market research reports that helps companies to take intelligent strategical decisions based on current and forecasted Market trends.

Phone:
U.S. (TOLL FREE) : +1 (315) 215-3225
India: +91 8040957137

Email Id:
Please reach us at sales@valuates.com

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release VR Fitness Game market was valued at US$ 186.1 million in 2022 and is anticipated to reach US$ 1306.9 million by 2029, witnessing a CAGR of 38.4% - Valuates reports here

News-ID: 3225924 • Views:

More Releases from Valuates Reports

Bipolar Plates for Fuel Cells Market Share Driven by Clean Energy Initiatives an …
Bipolar Plates for Fuel Cells - Market Size The global market for Bipolar Plates for Fuel Cells was estimated to be worth US$ 397 million in 2023 and is forecast to a readjusted size of US$ 480.3 million by 2030 with a CAGR of 2.8% during the forecast period 2024-2030 View sample report https://reports.valuates.com/request/sample/QYRE-Auto-9L8937/Global_Bipolar_Plates_for_Fuel_Cells_Market_Outlook_2022 Overall Market Overview: The Bipolar Plates for Fuel Cells market is experiencing significant growth, driven by the global shift towards clean
Magnetic Refrigeration Market Share Driven by Energy Efficiency and Environmenta …
Magnetic Refrigeration Market Size The global market for Magnetic Refrigeration was valued at US$ 18.2 million in the year 2024 and is projected to reach a revised size of US$ 51.8 million by 2031, growing at a CAGR of 16.4% during the forecast period. View sample report https://reports.valuates.com/request/sample/QYRE-Auto-2D7500/Global_Magnetic_Refrigeration_Market_Insights_and_Forecast_to_2028 Overall Market Overview: The magnetic refrigeration market is experiencing significant growth, driven by the increasing demand for energy-efficient and environmentally friendly cooling solutions. Traditional refrigeration systems often
Hematology Analyzers & Reagents Market Share Driven by Advancements in Diagnosti …
Hematology Analyzers & Reagents Market Size The global market for Hematology Analyzers & Reagents was valued at US$ 9208 million in the year 2024 and is projected to reach a revised size of US$ 13800 million by 2031, growing at a CAGR of 6.0% during the forecast period. View sample report https://reports.valuates.com/request/sample/QYRE-Auto-1X7612/Global_Hematology_Analyzers_Reagents_Market_Insights_and_Forecast_to_2028 Overall Market Overview: The Hematology Analyzers & Reagents market is experiencing robust growth, driven by advancements in diagnostic technologies and an increasing global
Benchtop Fluoride Ion Meters Market Share Driven by Water Quality Monitoring and …
Benchtop Fluoride Ion Meters Market The global market for Benchtop Fluoride Ion Meters was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period. View sample report https://reports.valuates.com/request/sample/QYRE-Auto-34G9428/Global_Benchtop_Fluoride_Ion_Meters_Market_Insights_Forecast_to_2028 Overall Market Overview: The Benchtop Fluoride Ion Meters market is experiencing significant growth, driven by increasing concerns over water quality and the need for precise measurement tools

All 5 Releases


More Releases for Game

Jollity: Redefining game nights, one mini-game at a time
Image: https://www.getnews.info/wp-content/uploads/2024/09/1726733843.png Jollity: Redefining game nights, one mini-game at a time Jollity Games proudly introduces its latest innovation in the world of game nights - Jollity, the ultimate hybrid party game that fuses the tactile fun of a board game with the dynamic possibilities of a mobile app. Featuring 150 mini-games, Jollity is designed to bring excitement, laughter, and a fresh twist to every gathering. Whether you're looking to light up a party,
Video Game Subscription Services Market: Game On for Explosive Growth
According to the report published by Virtue Market Research in 2022, the Global Video Game Subscription Services Market was valued at $9.98 billion and is projected to reach a market size of $21.24 billion by 2030. Over the forecast period of 2023-2030, market is projected to grow at a CAGR of 9.9%. Request Sample Copy of this Report @ https://virtuemarketresearch.com/report/video-game-subscription-services-market/request-sample The global video game subscription services market has experienced significant growth and
THE WORLD GAME Launches Board Game Version of Educational Geography Game
THE WORLD GAME Launches Board Game Version of Educational Geography Game The World Game team is excited to announce the launch of their new Geography Board Game - The World Game. TWG is a highly interactive educational tabletop game for 2 - 5 players that is easy to learn and fun to play. It is a fast-playing adventure for kids and adults alike. Learning about world countries and becoming a full-on
APA Game Announces Ocean King 3 plus Fire Unicorn plus Fishing Game Machine for …
Players can enjoy a selection of arcade shooting and fishing games presented by APA Game, which comprises Ocean Ruler 3 plus fire Unicorn plus, Fire unicorn Fishing Game machine. GUANGZHOU, China– For game enthusiasts who are looking for exciting fire unicorn fishing arcade games, then APA Game is a one centre shop for all computer lovers globally. These games are made to provide unmatched fun and energy to each player. The
APA Game Announces New Game Fishing Machine For Arcade Fishing Game Lovers
APA Game has done it again! They have released a new arcade fishing game, trump fishing 2 game machine, creating a new category of arcade fishing games. These Video games come in a playful click clack tin that has game lovers incredibly hooked! Guangzhou, China– If you are a fan of these exciting fishing arcade games, APA Game has all the video games that you will love and much glued up
Video Game Music Market Report 2018: Segmentation by Type (Stand-Alone Game, On- …
Global Video Game Music market research report provides company profile for Nintendo, Ubisoft, Microsoft, EA, Tencent, NetEase, Activision Blizzard, Sony, Dynamedion, Audio Network Limited, Spotify, Moonwalk Audio and Others. This market study includes data about consumer perspective, comprehensive analysis, statistics, market share, company performances (Stocks), historical analysis 2012 to 2017, market forecast 2018 to 2025 in terms of volume, revenue, YOY growth rate, and CAGR for the year 2018 to