Press release
VR Fitness Game market was valued at US$ 186.1 million in 2022 and is anticipated to reach US$ 1306.9 million by 2029, witnessing a CAGR of 38.4% - Valuates reports
VR Fitness Game market was valued at US$ 186.1 million in 2022 and is anticipated to reach US$ 1306.9 million by 2029, witnessing a CAGR of 38.4% during the forecast period 2023-2029.Get sample report - https://reports.valuates.com/request/sample/QYRE-Auto-27O10496/Global_VR_Fitness_Game_Market_Research_Report_2022
The VR game is the term used to describe a new generation of computer games with virtual reality (VR) technology that gives players a truly immersive, first-person perspective of game action. VR fitness games are transforming the entire fitness industry by encouraging previously sedentary gamers to get moving and play in ways that absolutely boost their health and fitness.
The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Global key players of VR fitness game include Meta Platforms (Meta Oculu), FitXR, Resolution Games, Survios, etc. Global top five manufacturers hold a share over 73%. In terms of product, music rhythm game is the largest segment, with a share over 41%. And in terms of application, the largest application is multiplayer fitness , with a share over 51%.
This report aims to provide a comprehensive presentation of the global market for VR Fitness Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Fitness Game.
The VR Fitness Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global VR Fitness Game market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR Fitness Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
Segment by Type
Music Rhythm Game
Boxing and Fighting Games
Others
Segment by Application
Single Player Fitness
Multiplayer Fitness
Get detailed report - https://reports.valuates.com/market-reports/QYRE-Auto-27O10496/global-vr-fitness-game
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