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UK Family/Indoor Entertainment Centers Market to Reach $2.72 Billion by 2031 at 12.6% CAGR: Allied Market Research

09-21-2023 09:09 AM CET | IT, New Media & Software

Press release from: Allied Market Research

UK Family/Indoor Entertainment Centers Market to Reach $2.72

Continuous launch of new FECs supporting family activities, F&B integration, and participatory play, increase in number of malls, and presence of significant target population and rise in per capita disposable income drive the growth of the UK family/indoor entertainment centers market. On the other hand, rise in popularity of home and mobile gaming restrains the market growth to some extent. However, addition of new games and ongoing innovation in technology have paved the way for lucrative opportunities in the industry.

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Covid-19 scenario:

► The outbreak of the pandemic gave way to a steep decline in demand for UK family/indoor entertainment centers from the entertainment industry, which impacted the market negatively.

► Increase in ticket prices also hampered the manufacturing of UK family/indoor entertainment centers across the world. However, the market has now got back on track with continuous efforts made by the key players.

By visitor demographic, the teenagers (13-19) segment garnered the highest share in 2021, holding nearly half of the UK Family/Indoor Entertainment Centers market revenue. The families with children of age between 9 and 12 years are more focused on shaping their children's future through numerous activities through fun, entertainment, and education. Thus, most of parents prefer fun learning and adventure-focused games, which is the major factor that drives the market growth.

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By facility size, the 1 to 10 acres segment accounted for more than one-fourth of the UK Family/Indoor Entertainment Centers market revenue in 2021 and is projected to retain the lion's share by 2031. This is due to the fact that large number of FECs were constructed in the UK region. FECs of such huge size is usually developed as theme parks or amusement parks, which is one of the major contributors toward market growth. On the other hand, 10001 To 20000 Sq Ft segment would showcase the fastest CAGR of 15.7% throughout the forecast period. Rise in number of indoor family entertainment centers integrated with arcades, restaurants, and music drives the growth of the market. To cater to increasing needs of local audience, number of key players are developing FECs that range between 10,001 sq. ft. and 20,000 sq. ft., which is opportunistic for the market.

By revenue source, the entry fees & ticket sales segment contributed to the highest share in 2021, accounting for around two-fifths of the UK family/indoor entertainment centers market revenue. This is attributed owing to the growing adoption of corporate strategy to advance business strategies and growth of fun activities in every other part of family entertainment centers.

By application, the arcade studios segment accounted for nearly one-thirds of the UK family/indoor entertainment centers market share in 2021, and is expected to rule the roost by 2031. This is due to the rise in innovations in arcade gaming has changed gaming from 2D gameplay on a screen.

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Leading Market Players

► Fun Farm Lincoln Family Entertainment Centre

► Genesis Centre

► Hunstanton Pier

► KidZania

► LEGOLAND

► Richardson's Family Entertainment Centre

► Superbowl UK

► Tenpin

► The Walt Disney Company

► Time Twisters

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Allied Market Research (AMR) is a full-service market research and business-consulting wing of Allied Analytics LLP, based in Portland, Oregon. AMR provides global enterprises as well as medium and small businesses with unmatched quality of "Market Research Reports" and "Business Intelligence Solutions." AMR has a targeted view to provide business insights and consulting to assist its clients in making strategic business decisions and achieving sustainable growth in their respective market domains.

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