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Global Metaverse in Gaming Market Report, Market Size, Share, Trends, Analysis and Forecast to 2028
Stratistics MRC's Global Metaverse in Gaming Market value is expected to reach $246.6 billion growing at a CAGR of 37.3% during 2023-2030.The metaverse is a platform for global digital interaction that integrates social networking, online gaming, virtual reality, augmented reality, and cryptocurrency. The Metaverse has attracted significant investment from V.C.s, tech behemoths, and a variety of game companies. Persistence is mostly what generates the metaverse. In other words, a player can still access it even after using the gaming platform for the duration of a session. It also thrills gamers since it offers a virtual setting for the digital reconstruction of our real world. Players frequently stumble upon objects on metaverse platforms that look remarkably real. They can converse with other players, trade digital products, and interact with virtual objects using haptic gloves and jackets.
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Asia pacific is expected to witness substantial growth over the domination period. The world's largest provider of IT services, Fujitsu (Japan), and the automaker Mitsubishi have partnered up to develop the Japan Metaverse Economic Zone, a world-class immersive game setting that attracts advertisements. However, the biggest producer of hardware in the world is Asia-Pacific. In order to enjoy gaming in the metaverse, manufacturers of the metaverse in gaming are actually updating the region's connecting technologies to be dependable, display high bandwidth, and emerge upstream connections.
Some of the key players in Metaverse in Gaming market include Magic Leap Inc , Lilith Games, Microsoft, Roblox Corporation, Decentraland, The Sandbox, Epic Games, NVIDIA, Tencent Holdings Ltd, Autodesk and Meta.
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Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
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Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances
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