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In-Game Advertising Market Size Expands as Brands Embrace Gamified Experiences | Assessed to Surpass USD 17.6 Billion by 2030

08-28-2023 11:36 AM CET | IT, New Media & Software

Press release from: Allied Market Research

In-Game Advertising Market

In-Game Advertising Market

The In-Game Advertising Market, which was anticipated to be worth $6.8 billion in 2021, is expected to increase to $17.6 billion by 2030, with a CAGR of 11% from 2022 to 2030.

The market for in-game advertising is being driven by marketers' expanding advertising budgets as they become more aware of in-game ads' potential to connect with highly engaged audiences. Since a younger audience that spends a lot of time playing mobile games is becoming more and more popular, in-game advertisements have become even more alluring to advertisers. In-game advertising gives the benefit of being able to send targeted and customised ads based on a user's behavior and choices within the game, in addition to the high levels of engagement that gamers exhibit.

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In-game advertising is a growing market that presents significant opportunities for targeted advertising. With the rise of mobile gaming and the increasing popularity of online gaming, in-game advertising has become a highly effective way to reach and engage with a large and diverse audience. One of the main advantages of in-game advertising is the ability to target ads with a high degree of precision.

The In-Game Advertising market is undergoing transformative trends as the gaming landscape evolves and becomes a prime platform for brand engagement. With a global audience of billions, the integration of advertising within games is reshaping traditional marketing strategies. One significant trend is the rise of native advertising experiences. In-game advertising is moving away from intrusive approaches to seamless integrations that align with the game environment. This trend focuses on enhancing user experience while delivering brand messages organically, resulting in higher engagement rates.

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Another key trend is the utilization of real-time data analytics. Advertisers are leveraging data insights to personalize in-game ads based on player behavior, preferences, and demographics. This trend enhances targeting accuracy and ensures that ads are relevant and compelling to players.

Furthermore, the growth of esports and mobile gaming is driving in-game advertising innovations. Esports tournaments and mobile games are attracting massive audiences, presenting opportunities for brands to connect with gamers in unique ways. This trend highlights the importance of understanding the diverse gaming ecosystem.

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The global in-game advertising market share is segmented based on type, device type, and region. By type, it is classified into static ads, dynamic ads, advergaming. By device type, it is classified into pc/laptop, smartphone/tablet. By region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The key players profiled in the in-game advertising market analysis report include Alphabet Inc., Anzu Virtual Reality Ltd., Blizzard Entertainment Inc., Electronic Arts Inc., MediaSpike Inc., ironSource Ltd., Motive Interactive Inc., Playwire LLC, RapidFire Inc., WPP Plc.

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