Press release
Are UK Based Players Dominating the Metaverse to Secure a $250 Bn Edge by 2028?: Ken Research
Story Outline• Rise in Demand in the media and entertainment, gaming and adjacent markets like virtual reality (VR), augmented reality (AR), mixed reality (MR), and digitalization in the fashion, retail, and art industries are the main factors for the metaverse industry growth.
• New product launches and contracts are expected to offer lucrative opportunities for the market players during the next five years.
1.Is the increasing demand in the entertainment and gaming industry becoming a significant growth driver for the metaverse market?
The media, entertainment and gaming industry has experienced rapid growth due to the rising popularity of AR, VR, and MR technologies. The widespread adoption of VR headsets, MR headsets, smart glasses, and other devices has enabled a first-person perspective, natural user interfaces, and 6-degree freedom, creating highly immersive virtual scenarios that enhance the gaming experience for users.
These technological advancements have significantly improved user experiences, providing realistic real-time interactions. The surging demand for extended reality devices has attracted substantial investments from major market players, driving the metaverse's integration and usage in the gaming and entertainment sectors.
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2.High installation and maintenance costs of high-end metaverse components slightly restrains the market.
In the UK Metaverse market, the hardware components play a crucial role, including XR devices, semiconductor components, sensors, trackers, and cutting-edge equipment. For an authentic and captivating metaverse experience, fast networking, ample storage, and high-end hardware are essential, but these can be costly. Additionally, the devices used in the metaverse often incorporate 3D and other advanced technologies, further adding to their expenses.
Enterprise-grade metaverse software, including engines, 3D modeling tools, and rendering software, is also on the higher end of the cost spectrum. The installation of extended reality devices and solutions requires additional investments, and ongoing maintenance costs can further escalate the overall expenses associated with adopting metaverse technology in the UK. Consequently, these substantial upfront and recurring costs may pose challenges to the growth of the UK Metaverse market.
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3.Based on vertical, the Consumer segment holds the largest market share among verticals during the forecast period
The consumer segment in the metaverse market comprises two main sub-segments: Gaming and social media and live entertainment & other events. Within the realm of entertainment applications, metaverse technology is utilized in diverse settings such as museums, theme parks, art galleries, and exhibitions, offering captivating experiences.
Metaverse, in conjunction with XR technology, delivers impressive visual effects, particularly evident in gaming and sports broadcasts. The gaming industry has been quick to embrace innovative technologies like 3D, VR, and MR, elevating the gaming experience for players. These technologies enable the creation of virtual objects and characters seamlessly integrated into defined real-world locations. As a result, players can interact with and immerse themselves in these games, feeling as if they are part of a live gaming experience, thanks to meticulously designed engines and 3D modeling software.
The live entertainment and events category includes a wide range of activities, such as sports events, circus performances, music concerts, trade fairs, exhibitions, seminars, and more. Metaverse applications enrich the experience of these events, making them even more engaging and interactive for attendees.
The metaverse industry in Europe is experiencing a surge in consumer interest and willingness to explore its various applications, ranging from socializing to online shopping and attending entertainment events. This trend has prompted major brands to innovate and enhance customer experiences, driving the future growth of their businesses. Although the metaverse sector is still in its early stages of development, the outlook for robust growth over the next three to four years remains promising. As firms continue to invest in building the future of the internet, the metaverse is poised to become an integral part of people's lives and contribute significantly to the evolving digital landscape.
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Ken Research is a Market Research and Consulting Firm, based out of India, Indonesia and UAE. Since 2011, we have been assisting clients globally with our Syndicate and Bespoke Market Research and Advisory Services. Our Solutions are driven by qualitative and quantitative evaluation of markets across diverse Sectors and Geographies. We assist clients in their objectives related to market entry, product pricing, Product-fit evaluation, competition benchmarking, forecasting business planning and financial planning.
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