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Gamification Market : Global Opportunity Analysis and Industry Forecast, 2020-2030

08-09-2023 11:50 AM CET | IT, New Media & Software

Press release from: Valuates Reports

Gamification is adding game mechanics into nongame environments, such as websites, online community, learning management system, or business intranet to increase participation. The goal of gamification is to engage with consumers, employees, and partners to inspire collaborate, share, and interact. It works by providing audiences with proactive directives and feedback through game mechanics and game dynamics added to online platforms that lead to accomplishments of business goals and objectives.

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Rewards and recognition to employees for their performance to boost employee engagement and lucrative offers for customers and consumers boost growth of the global gamification market. In addition, gamification yields higher ROI positively impacts the growth of the market. However, complexities in developing gamification application and short lifecycle of gamification hinders the market growth. On the contrary, adoption of AI for processing and showing personalized results is expected to offer remunerative opportunities for expansion of the market during the forecast period.

The gamification market is segmented on the basis of component, deployment model, enterprise size, application, industry vertical, and region. On the basis of component, it is divided into solution and service. Depending on deployment model, it is segmented into on-premise and cloud. As per the enterprise size, it is studied across large enterprises and small and medium-sized enterprises (SMEs).

By application, it is fragmented into marketing, sales, support, product development, human resource, and others. By industry vertical, it is fragmented into retail, education, IT & telecom, BFSI, manufacturing, media & entertainment, and others. Region wise, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

Key players that operate in the gamification market are Ambition, Axonify Inc., Bunchball Inc., callidus Software Inc., Cognizant Technology Solution Corp, Cut-e GmbH, G-Cube, Iactionable Inc, Microsoft Corporation, and MPS Interactive Systems Limited.

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KEY BENEFITS FOR STAKEHOLDERS
●The study provides an in-depth analysis of the global gamification market forecast along with current & future trends to explain the imminent investment pockets.
●Information about key drivers, restraints, & opportunities and their impact analysis on global gamification market trends is provided in the report.
●The Porter's five forces analysis illustrates the potency of the buyers and suppliers operating in the industry.
●Quantitative gamification market analysis from 2021 to 2030 is provided to determine the market potential.

KEY MARKET SEGMENTS

By BY COMPONENT
● Solution
● Service

By BY DEPLOYMENT MODEL
● On Premise
● Cloud

By BY ENTERPRISE SIZE
● Large Enterprises
● SMEs

By BY APPLICATION
● Marketing
● Sale
● Support
● Product Development
● Human Resource
● Others

By BY INDUSTRY VERTICAL
● Retail
● Education
● IT and telecom
● BFSI
● Manufacturing
● Media and Entertainment
● Other

By BY REGION
● North America
○ U.S.
○ Canada
● Europe
○ UK
○ Germany
○ France
○ Spain
○ Italy
○ Rest of Europe
● Asia Pacific
○ China
○ Japan
○ India
○ South Korea
○ Australia
○ Rest Of Asia Pacific
● LAMEA
○ Latin America
○ Middle East
○ Africa
● Key Market Players
○ Microsoft Corporation
○ MPS Interactive Systems Limited
○ Ambition
○ Aon plc.
○ Axonify Inc.
○ BI WORLDWIDE (Bunchball Inc.)
○ Callidus Software Inc. (SAP SE)
○ Cognizant
○ G-Cube
○ IActionabl

SIMILAR REPORTS

https://reports.valuates.com/market-reports/QYRE-Auto-24Q2193/global-enterprise-gamification

https://reports.valuates.com/market-reports/QYRE-Auto-6C6288/global-gamification-in-education

https://reports.valuates.com/market-reports/QYRE-Auto-31M2141/global-business-gamification

https://reports.valuates.com/market-reports/QYRE-Auto-38B10259/global-customer-contact-agent-gamification

https://reports.valuates.com/market-reports/QYRE-Auto-2U6272/global-e-learning-gamification

Valuates Reports
sales@valuates.com
For U.S. Toll-Free Call 1-(315)-215-3225
For IST Call +91-8040957137
WhatsApp: +91-9945648335
Website: https://reports.valuates.com
Twitter - https://twitter.com/valuatesreports

Valuates offers in-depth market insights into various industries. Our extensive report repository is constantly updated to meet your changing industry analysis needs.
Our team of market analysts can help you select the best report covering your industry. We understand your niche region-specific requirements and that's why we offer customization of reports. With our customization in place, you can request for any particular information from a report that meets your market analysis needs.

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