Press release
Board Games Market Size is Poised to Reach US$ 29.7 Billion by 2028
Industry Overview of Board Games MarketBoard games are recreational activities that involve players engaged in strategic and tactical gameplay on a board or playing surface. They include Monopoly, battleship, chess, ludo, scrabble, candy land, snakes and Ladder, a ticket to Ride, and Uno. They consist of a set of rules, game pieces, and a game board and encompass various genres, including strategy, role-playing, puzzle-solving, and trivia. They provide entertainment, intellectual stimulation, and an opportunity for social bonding among friends, family, and colleagues. They help develop the critical thinking, decision-making, and problem-solving skills of individuals, making them a popular choice for leisure and educational purposes. Besides this, as they help improve the visuospatial ability of children and reduce screen time, the demand for board games is rising worldwide.
How Big Is The Board Games Market?
The global board games market size reached US$ 15.1 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 29.7 Billion by 2028, exhibiting a growth rate (CAGR) of 11.2% during 2023-2028.
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What Are The Growth Prospects And Trends In The Board Games Industry?
The growing demand for offline entertainment, social interactions, and engaging experiences among individuals represents one of the key factors driving the market. Additionally, the advent of crowdfunding platforms and the rise of independent game designers are leading to a surge in new and innovative board game titles with a diverse range of themes, mechanics, and player experiences. Apart from this, the increasing adoption of board games in schools and educational institutes as an innovative and interactive learning method to enhance cognitive skills, promote strategic thinking, and improve social interactions is offering lucrative opportunities to industry investors.
What Is Included In Market Segmentation?
The report has segmented the market into the following categories:
Key Market Segmentation:
Product Type Insights:
• Tabletop Games
• Card and Dice Games
• Collectible Card Games
• Miniature Games
• RPG Games
Game Type Insights:
• Strategy and War Games
• Educational Games
• Fantasy Games
• Sport Games
• Others
Age Group Insights:
• 0-2 Years
• 2-5 Years
• 5-12 Years
• Above 12 Years
Distribution Channel Insights:
• Supermarkets and Hypermarkets
• Specialty Stores
• Online Stores
• Others
Regional Insights:
• North America
o United States
o Canada
• Asia-Pacific
o China
o Japan
o India
o South Korea
o Australia
o Indonesia
o Others
• Europe
o Germany
o France
o United Kingdom
o Italy
o Spain
o Russia
o Others
• Latin America
o Brazil
o Mexico
o Others
• Middle East and Africa
Who Are The Key Players Operating In The Industry?
The report covers the major market players including:
• Buffalo Games
• Cartamundi Asia Pacific
• Clementoni Spa
• CMON Limited
• Franckh-Kosmos Verlags-GmbH and Co. KG
• Fremont Die Consumer Products Inc.
• Gibsons Games Ltd.
• Goliath Games
• Hasbro Inc.
• Mattel Inc.
• Mindware Inc.
• PD Verlag GmbH and Co. KG
• The Walt Disney Co., etc
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About Us
IMARC Group is a leading market research company that offers management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.
IMARC Group's information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company's expertise.
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