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Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Research Report 2023 | Valuates Reports

05-31-2023 01:17 PM CET | Advertising, Media Consulting, Marketing Research

Press release from: Valuates Reports

Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market

The global Augmented Reality (AR) and Virtual Reality (VR) In Gaming market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

Download Free Sample: https://reports.valuates.com/request/sample/QYRE-Auto-1Y8347/Global_and_Japan_Augmented_Reality_AR_and_Virtual_Reality_VR_In_Gaming_Market_Size_Status_and_Forecast_2021_2027

North American market for Augmented Reality (AR) and Virtual Reality (VR) In Gaming is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.

Asia-Pacific market for Augmented Reality (AR) and Virtual Reality (VR) In Gaming is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.

The global market for Augmented Reality (AR) and Virtual Reality (VR) In Gaming in Augmented Reality Game is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.

The key global companies of Augmented Reality (AR) and Virtual Reality (VR) In Gaming include Niantic, Sony, Valve, Ubisoft, Next Games, Ludia Inc, Six To Start and esDot, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Augmented Reality (AR) and Virtual Reality (VR) In Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented Reality (AR) and Virtual Reality (VR) In Gaming.

The Augmented Reality (AR) and Virtual Reality (VR) In Gaming market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Augmented Reality (AR) and Virtual Reality (VR) In Gaming market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Augmented Reality (AR) and Virtual Reality (VR) In Gaming companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.

Key Segmentations

By Company
• Niantic
• Sony
• Valve
• Ubisoft
• Next Games
• Ludia Inc
• Six To Start
• esDot

Segment by Type
• Motion-tracking
• Camera-tracking
• RFID
• GPS
• Others

Segment by Application
• Augmented Reality Game
• Virtual Reality Game
• Hybrid

View Full Report: https://reports.valuates.com/market-reports/QYRE-Auto-1Y8347/global-augmented-reality-ar-and-virtual-reality-vr-in-gaming

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