Press release
Extended Reality Market Analysis, Trends and Dynamic Demand by Forecast 2023 to 2032
The global extended reality market size was accounted at USD 35.14 billion in 2022 and it is expected to reach around USD 345.9 billion by 2030.All immersive technology is referred to as "extended reality" (XR), a term that is very recent. including those under construction and those already in use by humans, such as augmented reality (AR), virtual reality (VR), and mixed reality (MR). All immersive technologies broaden what it means to be a human by combining the "real" and "virtual" worlds or by creating a fully immersive experience. According to a recent study, more than 60% of participants believed that XR would gain widespread adoption during the following five years. In a word, Extended Reality (XR) enables people to interact with one another while travelling virtually and feeling as though they were physically present. All three technologies-AR, VR, and MR-are therefore combined. XR is the blending of virtual surroundings, computer-generated graphics, and real-world interaction. A lot of corporate hiring procedures presently use it, including onboarding and employee training.
Growth of the extended reality market is primarily driven by an increase in investments in XR and its acceptance in the healthcare sector. However, excessive XR gadget use has detrimental health implications, and the global economic slowdown brought on by COVID-19 partially inhibits market expansion. Additionally, during the forecast period, it is anticipated that ongoing 5G technology advances would present attractive potential for market expansion.
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The extended reality market is divided into segments based on area, end user, technology, component, and end user. It is divided into hardware, software, and services according to component. It is divided into three categories based on technology: mixed reality (MR), augmented reality (AR), and virtual reality (VR). It is divided into gaming, retail, healthcare, education, manufacturing, aerospace and defense, media and entertainment, and other categories based on the end user. It is divided into North America, Europe, Asia-Pacific, and LAMEA according to region.
Drivers:
Extended reality enables the brands to reach new customers offering them ways to engage with products and services. This results in better experiences for customers in comparison to to real world offerings. Extended Reality tools also help with customer support. Growing demands from industries such as education, media and entertainment, and retail are propelling the demand for global extended reality market. The corporate world is booming with increased number of webinars, conferences, meet-ups and a range of events in all-virtual environments. Extended reality is also witnessing a rapid growth in marketing and advertising, and offers new ways of presenting and interacting with virtual products. As the real estate is witnessing rapid growth, property owners are optimizing real estate services by offering virtual tour of properties to their tenants. Such factors are driving the growth of the global extended reality market.
Segmentation:
On the basis of component, the extended reality market is segmented into Hardware and Software. On the basis of technology, the extended reality market is segmented into Virtual Reality, Augmented Reality, and Mixed Reality. On the basis of Application, the global Extended Reality market is segmented into Media & Entertainment, Retail, Real-estate, Education, Healthcare, Military & Defense, and Engineering. On the basis of End User, the global Extended Reality market is segmented into Personal and Commercial.
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Geography:
On the basis of region, the global Extended Reality is segmented into North America, Middle East & Africa, Europe, Asia Pacific, and South America. North America is projected to capture a substantial revenue share in the global Extended Reality market over 2022-2030. The growth is attributable to the existence of multiple tech giants and the early adoption of the new technology in regions of US, Canada, and Mexico.
Company Profiles:
The key market players in the global extended reality market are Acer Inc., Atheer, Inc., Blippar.com Ltd., Dell Technologies Inc., EON Reality, Inc., Google, Inc., Honeywell International, Inc., HTC Corp., Magic Leap, Inc., Manus Machinae B.V., Microsoft Corp., Nokia Corp., Oculus VR LLC, Qualcomm Incorporated, Samsung Electronics Co., Ltd., Semcon, Sony Interactive Entertainment LLC, Varjo Technologies Oy, VirZOOM, Inc., Vuzix Corporation, and Others.
Key Questions Answered in the Report:
● What will be the development pace of market? What is the growth rate of the global market?
● Who are the key manufacturers in the market space? Who are the world's leading manufacturers?
● What are sales, revenue, and price analysis of the top manufacturers of market?
● Who are the distributors, traders, and dealers of market? What are the key factors driving the Global market?
● What are the market opportunities and threats faced by the vendors in the industries?
● What are deals, incomes, and value examinations by types and applications of the market?
● What are the primary factors driving market?
● What are the market's advantages, disadvantages, and risks, as well as an overview of the market?
● Who are the Top Manufacturers in the Market in Terms of Sales, Revenue, and Price Analysis?
● Analysis of Industry Revenue, Sales, and Pricing, what is the difference between Equipment by region, type, and application?
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