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Gaming Market : Latest Research Reveals Key Trends for Business Growth| Rockstar Games, Inc., Microsoft Corporation, Bandai Namco Entertainment Inc., Nintendo Co. Ltd., Tencent Holdings Ltd., Sony Corporation, NetEase Inc., Nexon Company, Wixel Studios

03-23-2023 07:42 AM CET | Industry, Real Estate & Construction

Press release from: The Market Insights

Gaming Market

Gaming Market

Middle East Gaming Market Analysis and Forecast 2019-2028

Market Introduction

The Middle East Gaming market is expected to witness a strong growth rate of more than 12% during the forecast period of 2022-2028. The proliferation of consumer electronic devices such as smartphones, laptops, VR headsets, etc. coupled with the increased internet penetration and easy availability of games on the internet are expected to fuel the regional gaming industry growth. Moreover, technological advancements and continued innovation in gaming infrastructure to enhance the real-time rendering of graphics are further expected to drive the regional gaming market. Moreover, the prevalence of gaming as a leisure activity is anticipated to fuel the market growth in the upcoming years.

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Market Segmentation

The middle east gaming market is segmented on the basis of game type, gamer type, device type, and region. Based on game type, the market is segmented into Real-Time Strategy (RTS), Role-Playing (RPG), Multiplayer Online Battle Arena (MABO), Shooter (FPS and TPS), Simulation and Sports, and Others (Sandbox). Real-time strategy games are expected to show significant growth in the forecast period. On the basis of Gamer Type, the market is divided into, Casual Gamers and Professional Gamers. The number of casual gamers is expected to grow in the forecast period owing to the increased penetration of smartphones among the younger generation. Based on Device Type, the market is divided into, PC and Console. Further, Pc games are divided into, Browser PC Games and Download PC Games, and console is segmented into Xbox, PlayStation, Nintendo Switch, and Others. On the basis of region, the market is segmented into GCC, Israel, Turkey, and the Rest of the Middle East. Further, GCC is segmented into Bahrain, Kuwait, Oman, Qatar, Saudi Arabia and UAE

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Market structure and competitive landscape

The middle east gaming market is fragmented in nature, some of the prominent players that contribute significantly to the middle east enterprise resource planning market include, The Middle East Gaming Market is characterized by the presence of various players operating in the market including
Rockstar Games, Inc.,
Microsoft Corporation,
Bandai Namco Entertainment Inc.,
Nintendo Co. Ltd.,
Tencent Holdings Ltd.,
Sony Corporation,
NetEase Inc.,
Nexon Company,
Wixel Studios,
Apple Inc.,
Game Cooks,
Electronic Arts Inc.,
Ubisoft Entertainment SA,
Sega Sammy Holdings Inc.,
Falafel Games,
Activision Blizzard Inc.,
and Take-Two Interactive Software among others.
Product Launches, Mergers & Acquisitions, joint ventures, and R&D activities are key strategies adopted by the players in the middle east gaming market. These companies adopt numerous approaches to strengthen their market share and gain a competitive edge over other competitors in the market. Some of the key developments in the North America Cooking Robots market include,
In February 2022, Zain Esports and the region s fast-growing gaming start-ups, PLAYHERA, have announced a joint venture (JV) agreement to launch PLAYHERA MENA, targeting the region s lucrative gaming market which counts an estimated 100 million gamers. The new JV will establish its HQs in Riyadh, Saudi Arabia, with offices across Zain s footprint.
In February 2022, Saudi Arabia s Public Investment Fund has purchased a 5% stake in the iconic Japanese game s developer Capcom and just over 5% of South Korean online games publisher Nexon for a total investment worth USD 1.0 billion.
In August 2020, OPPO, a smartphone brand, partnered with Dubai Summer Surprises to create a gaming extravaganza for the youth. The challenge was developed to engage gamers in the country with a uniquely designed, socially distant gaming arena at the Mall of the Emirates.

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Table of Content

Chapter One: Market Introduction
1.1. Scope of Study
1.2. Problem Statement
1.3. Market Segmentation
Chapter Two: Assumptions and Acronyms
Chapter Three: Executive Summary
3.1. Middle East Market in2022
3.2. Analyst Insights & Recommendations
3.3. Growth Opportunities and Key Strategies
3.4. Supply-side and Demand-side Trends
Chapter Four: Research Methodology
Chapter Five: Analysis of COVID-19 Impact and Road Ahead
Chapter Six: Market Indicators and Background
6.1. Macro-Economic Factors
6.2. Forecasting Factors
Robust assessment of various factors including industrial performance, industry players expenditures, economic conditions, among others
6.3. Supply Chain & Value Chain Analysis
6.3.1. Gaming Market Manufacturers
6.3.2. Gaming Market Suppliers
6.4. Industry SWOT Analysis
6.5. PESTLE Analysis
6.6. Porter s Five Forces Analysis
Chapter Seven: Government Laws and Industry Regulations
Chapter Eight: Middle East and Regional Market Dynamics
8.1. Drivers
8.2. Restraints
8.3. Trends
8.4. Opportunities
Chapter Nine: Parent Market Overview: Media and Entertainment Market
Chapter Ten: Segmental Analysis
10.1. Middle East Gaming Market by Game Type
10.1.1. Segment Overview
10.1.1.1. Real Time Strategy (RTS)
10.1.1.2. Role-Playing (RPG)
10.1.1.3. Multiplayer Online Battle Arena (MABO)
10.1.2. Shooter (FPS and TPS)
10.1.3. Simulation and Sports
10.1.4. Others (Sandbox)
10.2. Middle East Gaming Market by Gamer Type
10.2.1. Segment Overview
10.2.1.1. Casual Gamers
10.2.1.2. Professional Gamers
10.3. Middle East Gaming Market by Device Type
10.3.1. Segment Overview
10.3.1.1. PC
10.3.1.1.1. Browser PC Games
10.3.1.1.2. Download PC Games
10.3.1.2. Console
10.3.1.2.1. Xbox
10.3.1.2.2. PlayStation
10.3.1.2.3. Nintendo Switch
10.3.1.2.4. Others
10.4. Middle East Gaming Market by Region
10.4.1. GCC
10.4.1.1. Bahrain
10.4.1.2. Kuwait
10.4.1.3. Oman
10.4.1.4. Qatar
10.4.1.5. Saudi Arabia
10.4.1.6. UAE
10.4.2. Israel
10.4.3. Turkey
10.4.4. Rest of Middle East
Chapter Eleven: Regional Analysis
11.1. Middle East Gaming Market Analysis and Forecast2019-2028
11.1.1. GCC Gaming Market Analysis and Forecast2019-2028
11.1.1.1. Regional Market Overview and Key Takeaways
11.1.1.2. GCC Gaming Market by Game Type
11.1.1.3. GCC Gaming Market by Gamer Type
11.1.1.4. GCC Gaming Market by Device Type
11.1.1.5. GCC Gaming Market by Country
11.1.1.5.1. Saudi Arabia
11.1.1.5.2. UAE
11.1.1.5.3. Bahrain
11.1.1.5.4. Kuwait
11.1.1.5.5. Oman
11.1.1.5.6. Qatar
11.1.1.6. Israel Gaming Market Analysis and Forecast2019-2028
11.1.1.6.1. Regional Market Overview and Key Takeaways
11.1.1.6.2. Israel Gaming Market by Game Type
11.1.1.6.3. Israel Gaming Market by Gamer Type
11.1.1.6.4. Israel Gaming Market by Device Type
11.1.1.7. Turkey Gaming Market Analysis and Forecast2019-2028
11.1.1.7.1. Regional Market Overview and Key Takeaways
11.1.1.7.2. Turkey Gaming Market by Game Type
11.1.1.7.3. Turkey Gaming Market by Gamer Type
11.1.1.7.4. Turkey Gaming Market by Device Type
11.1.1.8. Rest of Middle East Gaming Market Analysis and Forecast2019-2028
11.1.1.8.1. Regional Market Overview and Key Takeaways
11.1.1.8.2. Rest of Middle East Gaming Market by Game Type
11.1.1.8.3. Rest of Middle East Gaming Market by Gamer Type
11.1.1.8.4. Rest of Middle East Gaming Market by Device Type
Chapter Twelve: Competitive Landscape
12.1. Competition Dashboard
12.1.1. Middle East and Regional Market Share Analysis
12.1.2. Market Structure
12.2. Competitive Benchmarking
12.3. Key Strategy Analysis
12.4. Company Profiles
12.4.1. Rockstar Games Inc.
12.4.1.1. Company Overview
12.4.1.2. Product/Service Offerings
12.4.1.3. Key Financials
12.4.1.4. Recent Developments
12.4.2. Microsoft Corporation
12.4.2.1. Company Overview
12.4.2.2. Product/Service Offerings
12.4.2.3. Key Financials
12.4.2.4. Recent Developments
12.4.3. Bandai Namco Entertainment Inc.
12.4.3.1. Company Overview
12.4.3.2. Product/Service Offerings
12.4.3.3. Financials
12.4.3.4. Recent Developments
12.4.4. Nintendo Co. Ltd.
12.4.4.1. Company Overview
12.4.4.2. Product/Service Offerings
12.4.4.3. Financials
12.4.4.4. Recent Developments
12.4.5. Tencent Holdings Ltd.
12.4.5.1. Company Overview
12.4.5.2. Product/Service Offerings
12.4.5.3. Financials
12.4.5.4. Recent Developments
12.4.6. Sony Corporation
12.4.6.1. Company Overview
12.4.6.2. Product/Service Offerings
12.4.6.3. Financials
12.4.6.4. Recent Developments
12.4.7. NetEase Inc.
12.4.7.1. Company Overview
12.4.7.2. Product/Service Offerings
12.4.7.3. Financials
12.4.7.4. Recent Developments
12.4.8. Nexon Company
12.4.8.1. Company Overview
12.4.8.2. Product/Service Offerings
12.4.8.3. Financials
12.4.8.4. Recent Developments
12.4.9. Wixel Studios
12.4.9.1. Company Overview
12.4.9.2. Product/Service Offerings
12.4.9.3. Financials
12.4.9.4. Recent Developments
12.4.10. Apple Inc.
12.4.10.1. Company Overview
12.4.10.2. Product/Service Offerings
12.4.10.3. Financials
12.4.10.4. Recent Developments
12.4.11. Game Cooks
12.4.11.1. Company Overview
12.4.11.2. Product/Service Offerings
12.4.11.3. Financials
12.4.11.4. Recent Developments
12.4.12. Electronic Arts Inc.
12.4.12.1. Company Overview
12.4.12.2. Product/Service Offerings
12.4.12.3. Financials
12.4.12.4. Recent Developments
12.4.13. Ubisoft Entertainment SA
12.4.13.1. Company Overview
12.4.13.2. Product/Service Offerings
12.4.13.3. Financials
12.4.13.4. Recent Developments
12.4.14. Sega Sammy Holdings, Inc.
12.4.14.1. Company Overview
12.4.14.2. Product/Service Offerings
12.4.14.3. Financials
12.4.14.4. Recent Developments
12.4.15. Falafel Games
12.4.15.1. Company Overview
12.4.15.2. Product/Service Offerings
12.4.15.3. Financials
12.4.15.4. Recent Developments
12.4.16. Activision Blizzard, Inc.
12.4.16.1. Company Overview
12.4.16.2. Product/Service Offerings
12.4.16.3. Financials
12.4.16.4. Recent Developments
12.4.17. Take-Two Interactive Software, Inc.
12.4.17.1. Company Overview
12.4.17.2. Product/Service Offerings
12.4.17.3. Financials
12.4.17.4. Recent Developments
Chapter Thirteen: Disclaimer

Direct Contact
Jessica Joyal
+1(213)338-8279 | +1(877)376-9989
sales@themarketinsights.com

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Delivering foresights along with statistical analysis of the operational business industry impacts has been our foremost priority. With the constant developments in the research & development industry, we have always challenged the conventional research methodologies and discovered new research tactics to evolve the growing B2B requirements.

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