openPR Logo
Press release

Global eSports Market Size Is Projected To Grow USD 5.48 Billion By 2030

Global eSport Market 2023-2030, report discovers comprehensive insights on key manufacturers with share information, market size and projection, key dynamics, growth factors, and new company profiles. The report provides detailed information about the market overview, prevalent trends, demand, and recent developments impacting the market growth in the coming years. eSport Market opportunities analysis, strategic growth analysis, product launches, marketplace expanding, and technological innovations are also highlighted. The report uncovers eSport market size, potential growth, trends and expansion strategies followed by top prominent players.

The Global eSports Market Size Was Valued At USD 1.22 Billion In 2021. The Market Is Projected To Grow From USD 1.44 Billion In 2022 To USD 5.48 Billion By 2029, Exhibiting A CAGR Of 21.0% During The Forecast Period.

๐—š๐—ฒ๐˜ ๐—ฎ ๐—ฆ๐—ฎ๐—บ๐—ฝ๐—น๐—ฒ ๐—ฃ๐——๐—™ ๐—–๐—ผ๐—ฝ๐˜† ๐—ผ๐—ณ ๐—Ÿ๐—ฎ๐˜๐—ฒ๐˜€๐˜ ๐—ฅ๐—ฒ๐˜€๐—ฒ๐—ฎ๐—ฟ๐—ฐ๐—ต ๐—ผ๐—ป ๐—ง๐—ต๐—ถ๐˜€ ๐—ฅ๐—ฒ๐—ฝ๐—ผ๐—ฟ๐˜ 2023 ๐—•๐—ฒ๐—ณ๐—ผ๐—ฟ๐—ฒ ๐—ฃ๐˜‚๐—ฟ๐—ฐ๐—ต๐—ฎ๐˜€๐—ฒ:
https://www.contrivedatuminsights.com/request-sample/248492

According to researh global market for eSports grew by an average of 15.4% between 2019 and 2020.
The market is growing because more games are being streamed live, big investments are being made, more people are watching, more people are getting involved, and league tournaments have better infrastructure. Because gamers, organisers, influencers, and game developers are getting better at what they do, there are more ways to make money in the market. Electronic sports can be a profession because they have big international prize pools and make money from streaming.
Also, colleges and universities have started to offer programmes that are designed to turn out skilled workers.

๐—ฆ๐—ผ๐—บ๐—ฒ ๐—ผ๐—ณ ๐˜๐—ต๐—ฒ ๐—ธ๐—ฒ๐˜† ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐—ฝ๐—ฟ๐—ผ๐—ณ๐—ถ๐—น๐—ฒ๐—ฑ ๐—ถ๐—ป ๐˜๐—ต๐—ฒ ๐˜€๐˜๐˜‚๐—ฑ๐˜† ๐—ฎ๐—ฟ๐—ฒ
Twitch Interactive, Inc. (U.S.), Activision Blizzard, Inc. (U.S.), Tencent Holdings Limited (China), Riot Games, Inc. (U.S.), Gfinity plc (U.K.), X1 Esports and Entertainment Ltd. (U.S.), Loco (Stoughton Street Tech Labs Private Limited) (India), Caffeine (U.S.), DLive Entertainment Pte. Ltd. (U.S.), Sony Group Corporation (Japan), and Others.

๐— ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜ ๐—ฆ๐—ฒ๐—ด๐—บ๐—ฒ๐—ป๐˜๐—ฎ๐˜๐—ถ๐—ผ๐—ป:

By Streaming Type:
โ€ข Live
โ€ข On-demand
โ€ข Others

By Revenue Streaming:
โ€ข Media Rights
โ€ข Advertisement
โ€ข Sponsorship
โ€ข Ticket & Merchandise
โ€ข Game Publisher Fees
โ€ข Others

By Gaming Genre:
โ€ข Real-time Strategy Games
โ€ข First Person Shooter Games
โ€ข Fighting Games
โ€ข Multiplayer Online Battle Arena Games
โ€ข Mass Multiplayer Online Role-playing Games
โ€ข Others

๐—š๐—ฒ๐—ผ๐—ด๐—ฟ๐—ฎ๐—ฝ๐—ต๐—ถ๐—ฐ๐—ฎ๐—น๐—น๐˜†, ๐˜๐—ต๐—ฒ ๐—ฑ๐—ฒ๐˜๐—ฎ๐—ถ๐—น๐—ฒ๐—ฑ ๐—ฎ๐—ป๐—ฎ๐—น๐˜†๐˜€๐—ถ๐˜€ ๐—ผ๐—ณ ๐—ฐ๐—ผ๐—ป๐˜€๐˜‚๐—บ๐—ฝ๐˜๐—ถ๐—ผ๐—ป, ๐—ฟ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜‚๐—ฒ, ๐—บ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜ ๐˜€๐—ต๐—ฎ๐—ฟ๐—ฒ ๐—ฎ๐—ป๐—ฑ ๐—ด๐—ฟ๐—ผ๐˜„๐˜๐—ต ๐—ฟ๐—ฎ๐˜๐—ฒ, ๐—ต๐—ถ๐˜€๐˜๐—ผ๐—ฟ๐—ถ๐—ฐ ๐—ฎ๐—ป๐—ฑ ๐—ณ๐—ผ๐—ฟ๐—ฒ๐—ฐ๐—ฎ๐˜€๐˜๐˜€ (2023-2030) ๐—ผ๐—ณ ๐˜๐—ต๐—ฒ ๐—ณ๐—ผ๐—น๐—น๐—ผ๐˜„๐—ถ๐—ป๐—ด ๐—ฟ๐—ฒ๐—ด๐—ถ๐—ผ๐—ป๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐—ฐ๐—ผ๐˜ƒ๐—ฒ๐—ฟ๐—ฒ๐—ฑ:
โ€ข North America (U.S., Canada)
โ€ข Europe (Germany, U.K., France, Italy, Russia, Spain, Rest of Europe)
โ€ข Asia-Pacific (China, India, Japan, Australia, Southeast Asia, Rest of Asia Pacific)
โ€ข South America (Mexico, Brazil, Argentina, Columbia, Rest of South America)
โ€ข Middle East & Africa (GCC, Egypt, Nigeria, South Africa, Rest of Middle East and Africa)

๐—ฅ๐—ฒ๐—ด๐—ถ๐—ผ๐—ป๐—ฎ๐—น ๐—œ๐—ป๐˜€๐—ถ๐—ด๐—ต๐˜๐˜€:
North America had the most of the market in 2021. There are a lot of online gamers in this area, which should help the business grow. The largest companies in the area are Activision Blizzard, Inc., Riot Games, Inc., X1 Esports and Entertainment Ltd., and others. They spend a lot of money on research and development to stay ahead of the competition and meet customer needs.
In August 2022, X1Esports bought Tyrus LLC in order to reach more people in the Gen Z age group and add more ways to make money.
Twitch said in July 2022 that its platform would be getting new safety features. This means that streamers should be able to choose who can "attack" them and should be able to share lists of banned accounts with other viewers. Both features are a response to the attacks on marginalised streamers that have happened over the past year.
Asia-Pacific is likely to grow a lot over the next few years. Because of how quickly sports events are moving to digital platforms for entertainment, countries like China, Japan, and India are likely to have a high demand. The demand for electronic sports has gone up because there are so many opportunities in the gaming and entertainment industry in Asia and the Pacific.
Most European countries have a strong sports market, which is likely to give companies that offer online sports platforms more ways to make money. Fans are always looking for new ways to play games. In the same way, a lot of different people are investing a lot in this market in Europe because it has a growing audience and a higher return on investment.
A lot of people in South America are interested in sports, which is likely to help businesses grow. There are so many growth opportunities in South American countries that many brands and sports companies are investing there. Companies like Cooler Master and Logitech have worked with sports groups in Argentina.

๐—ง๐—ผ ๐—š๐—ฒ๐˜ ๐—–๐—ผ๐—บ๐—ฝ๐—น๐—ฒ๐˜๐—ฒ ๐—”๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€ ๐—ข๐—ณ ๐—ง๐—ต๐—ฒ ๐—ฅ๐—ฒ๐—ฝ๐—ผ๐—ฟ๐˜ ๐—–๐—น๐—ถ๐—ฐ๐—ธ ๐—›๐—ฒ๐—ฟ๐—ฒ:
https://www.contrivedatuminsights.com/buy/248492

๐—ง๐—ฎ๐—ฏ๐—น๐—ฒ ๐—ผ๐—ณ ๐—–๐—ผ๐—ป๐˜๐—ฒ๐—ป๐˜:
1. Executive Summary
2. Research Methodology
3. Market Outlook
4. Covid-19 Impact On eSport Market
5. eSport Market Overview, By Segmentation, 2017 - 2030 (USD Million)
6. eSport Market Overview, By Geography, 2017 - 2030 (USD Million)
7. North America eSport Market Overview, By Countries, 2017 - 2030 (USD Million)
8. Europe eSport Market Overview, By Countries, 2017 - 2030 (USD Million)
9. Asia Pacific eSport Market Overview, By Countries, 2017 - 2030 (USD Million)
10. Middle East & Africa eSport Market Overview, By Countries, 2017 - 2030 (USD Million)
11. South America eSport Market Overview, By Countries, 2017 - 2030 (USD Million)
12. Competitive Landscape
13. Key Vendor Analysis
14. eSport Market Cost Analysis
15. Industrial Chain, Sourcing Strategy and Downstream Buyers
16. Marketing Strategy Analysis, Distributors/Traders
17. Market Effect Factors Analysis
18. Future Outlook of the Market

๐—ฅ๐—ฒ๐—ฎ๐—ฑ ๐——๐—ฒ๐˜๐—ฎ๐—ถ๐—น๐—ฒ๐—ฑ ๐—œ๐—ป๐—ฑ๐—ฒ๐˜… ๐—ผ๐—ณ ๐—ณ๐˜‚๐—น๐—น ๐—ฅ๐—ฒ๐˜€๐—ฒ๐—ฎ๐—ฟ๐—ฐ๐—ต ๐—ฆ๐˜๐˜‚๐—ฑ๐˜† ๐—ฎ๐˜
https://www.contrivedatuminsights.com/product-report/esport-market-248492

๐—ช๐—ต๐˜† ๐—ฌ๐—ผ๐˜‚ ๐—ฆ๐—ต๐—ผ๐˜‚๐—น๐—ฑ ๐—•๐˜‚๐˜† ๐—ง๐—ต๐—ถ๐˜€ ๐—ฅ๐—ฒ๐—ฝ๐—ผ๐—ฟ๐˜:
1. The forecast for the established and growing markets for global eSport Market.
2. Use Porter's Five Forces analysis to analyze various market perspectives.
3. The market segment that is anticipated to dominate the eSport industry worldwide.
4. Geographical areas that are anticipated to experience the quickest growth over the projection period.
5. Identify the most recent innovations, market shares for global eSport and marketing techniques used by the leading industry competitors.

๐—ฅ๐—ฒ๐—น๐—ฎ๐˜๐—ฒ๐—ฑ ๐—ฆ๐—ผ๐˜‚๐—ฟ๐—ฐ๐—ฒ:

False Eyelashes Market- https://www.digitaljournal.com/pr/news/global-false-eyelashes-market-is-estimated-to-grow-at-a-cagr-of-6-2-from-2023-to-2030
Mobility as a Service Market- https://www.digitaljournal.com/pr/news/global-mobility-as-a-service-market-is-projected-to-grow-at-a-cagr-of-18-5-during-the-forecast-period
Fuel Cell Powertrain Market- https://www.digitaljournal.com/pr/news/global-fuel-cell-powertrain-market-is-forecasted-to-grow-at-a-cagr-of-89-3-during-the-forecast-period
Automotive Semiconductor Market- https://www.digitaljournal.com/pr/news/global-automotive-semiconductor-market-is-anticipated-to-grow-at-a-cagr-of-8-4-during-the-forecast-period
Radar Link Market- https://www.digitaljournal.com/pr/news/global-radar-link-market-is-estimated-to-grow-at-a-cagr-of-7-39-during-the-forecast-period
Electric Fencing Market- https://www.digitaljournal.com/pr/news/global-electric-fencing-market-is-forecasted-to-grow-at-a-cagr-of-6-04-during-the-forecast-period
Airport Services Market- https://www.digitaljournal.com/pr/news/global-airport-services-market-is-anticipated-to-grow-at-a-cagr-of-16-80-during-the-forecast-period
Elevator and Escalator Market- https://www.digitaljournal.com/pr/news/global-elevator-and-escalator-market-is-estimated-to-grow-at-a-cagr-of-6-7-during-the-forecast-period

๐—–๐—ผ๐—ป๐˜๐—ฎ๐—ฐ๐˜ ๐—จ๐˜€:
Anna B. | Head Of Sales
Contrive Datum Insights
Phone: +91 9834816757 | +1 2152974078
Email: anna@contrivedatuminsights.com

๐—”๐—ฏ๐—ผ๐˜‚๐˜ ๐—จ๐˜€:
Contrive Datum Insights (CDI) is a global delivery partner of market intelligence and consulting services to officials at various sectors such as investment, information technology, telecommunication, consumer technology, and manufacturing markets. CDI assists investment communities, business executives, and IT professionals to undertake statistics-based accurate decisions on technology purchases and advance strong growth tactics to sustain market competitiveness. Comprising of a team size of more than 100 analysts and cumulative market experience of more than 200 years, Contrive Datum Insights guarantees the delivery of industry knowledge combined with global and country-level expertise.

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Global eSports Market Size Is Projected To Grow USD 5.48 Billion By 2030 here

News-ID: 2972005 • Views: โ€ฆ

More Releases from contrive datum insights pvt ltd.

Oilfield Chemicals Market Increasing Demand with Leading Player, Comprehensive A โ€ฆ
Global Oilfield Chemicals Market 2023-2030, report discovers comprehensive insights on key manufacturers with share information, market size and projection, key dynamics, growth factors, and new company profiles. The report provides detailed information about the market overview, prevalent trends, demand, and recent developments impacting the market growth in the coming years. Oilfield Chemicals Market opportunities analysis, strategic growth analysis, product launches, marketplace expanding, and technological innovations are also highlighted. The reportโ€ฆ
Flat Steel Market Global Opportunities and Trends to 2030
Global Flat Steel Market 2023-2030, report discovers comprehensive insights on key manufacturers with share information, market size and projection, key dynamics, growth factors, and new company profiles. The report provides detailed information about the market overview, prevalent trends, demand, and recent developments impacting the market growth in the coming years. Flat Steel Market opportunities analysis, strategic growth analysis, product launches, marketplace expanding, and technological innovations are also highlighted. The reportโ€ฆ
Automotive Battery Management System Market Size, Status and Global Forecast 202 โ€ฆ
Global Automotive Battery Management System Market 2023-2030, report discovers comprehensive insights on key manufacturers with share information, market size and projection, key dynamics, growth factors, and new company profiles. The report provides detailed information about the market overview, prevalent trends, demand, and recent developments impacting the market growth in the coming years. Automotive Battery Management System Market opportunities analysis, strategic growth analysis, product launches, marketplace expanding, and technological innovations areโ€ฆ
Clear Aligners Market Acquire Huge Growth, Global Opportunities and Trends to 20 โ€ฆ
Global Clear Aligners Market 2023-2030, report discovers comprehensive insights on key manufacturers with share information, market size and projection, key dynamics, growth factors, and new company profiles. The report provides detailed information about the market overview, prevalent trends, demand, and recent developments impacting the market growth in the coming years. Clear Aligners Market opportunities analysis, strategic growth analysis, product launches, marketplace expanding, and technological innovations are also highlighted. The reportโ€ฆ

All 5 Releases


More Releases for USD

Chlorella Market Reach USD 465.85 Million USD by 2030
Market Growth Fueled by Increased Adoption of Plant-Based Proteins and Health Supplements Global Chlorella Market size was valued at USD 303.75 Mn. in 2023 and the total Chlorella revenue is expected to grow by 6.3 % from 2024 to 2030, reaching nearly USD 465.85 Mn. . The growth of the market is majorly due to increase in the consumer awareness about health, the inclination towards plant-based food such as chlorella andโ€ฆ
Bamboo Clothing Market: USD 1.83B to USD 3.27B by 2030
Bamboo Clothing Market Poised for Robust Growth with Sustainability and Eco-Friendly Trends Driving Demand The global bamboo clothing market is experiencing substantial growth, spurred by a significant shift towards sustainable fashion and eco-friendly materials. As consumers become increasingly conscious of their environmental impact, bamboo fabric-known for its natural, biodegradable properties-is gaining popularity in the fashion industry. This market is expected to continue its upward trajectory, driven by rising demand for eco-consciousโ€ฆ
Biometrics Market: "Biometrics: USD 34.3B to USD 112.4B by 2031"
Biometrics Market Market Scope: Key Insights : Biometrics Market size was valued at USD 34.3 billion in 2022 and is poised to grow from USD 39.1 billion in 2023 to USD 112.4 billion by 2031, growing at a CAGR of 14.1% during the forecast period (2024-2031). Discover Your Competitive Edge with a Free Sample Report :https://www.skyquestt.com/sample-request/biometrics-market Access the full 2024 Market report for a comprehensive understanding @https://www.skyquestt.com/report/biometrics-market In-Depth Exploration of the global Biometricsโ€ฆ
Advanced (3D/4D) Visualization Systems Market Size, Trends, Growth, Share to sur โ€ฆ
Fatpos Global has carefully studied specific areas, such as application and product type, in the global Advanced (3D/4D) Visualization Systems Market research study. During the predicted period of 2022 to 2032, each kind gives data on sales. The Advanced (3D/4D) Visualization Systems Market analysis examines into the characteristics and financials of the leading participants. As per the analysis research report, the Advanced (3D/4D) Visualization Systems Market toโ€ฆ
$100,000,000 USD job contract for travel - $3,000,000 USD referral commission.
Khoja Consultants invites companies, teams or venture capitalists for a $100,000,000 USD contract for travel. The selected company will be providing all accommodations and expenses for a 6-month long business trip around the world. Khoja Consultants expects five-star treatment including close security with private planes, hotels, secured vehicles and helicopters if necessary. More details on the job contract and application are provided at - www.KhojaConsultants.com. There is a $3,000,000โ€ฆ
IOT Solutions Market worth USD 553.9 million USD by 2026
"The global IoT solutions market is highly fragmented and the major players have used various strategies such as new product launches, expansions, agreements, joint ventures, partnerships, acquisitions, and others to increase their footprints in this market. The report includes market shares of cybersecurity as a service market for global, Europe, North America, Asia Pacific, South America and Middle East & Africa." These days many businesses are adopting a market research reportโ€ฆ