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Game-Based Learning Market Analysis By Top Key Players - Badgeville (CallidusCloud), Bunchball (BI WORLDWIDE), Classcraft Studios Inc., Six Waves Inc., Recurrence, Inc., Fundamentor (Paratus Knowledge Ventures Pvt Ltd), Gametize Pte. Ltd.

12-28-2022 07:55 AM CET | Science & Education

Press release from: IMARC Group

Game-Based Learning Market: Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027

Game-Based Learning Market: Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027

According to IMARC Group latest publish report, titled "Game-Based Learning Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027," that The global game-based learning market size reached US$ 13.1 Billion in 2021. Looking forward, IMARC Group expects the market to reach US$ 36.3 Billion by 2027, exhibiting a growth rate (CAGR) of 18.7% during 2022-2027.

Industry Definition and Application:

Game-based learning is learning that is aided by the use of a game. This type of education can begin at any academic level and last throughout one's life. These intrinsic or supplement games can be played online, face-to-face and on devices like smartphones and computers. Game-based learning enables the learners to improve lateral thinking, develop soft skills, retain information, understand core concepts, and simplify complex topics. The games offer a risk-free environment, which creates an opportunity to make mistakes. Due to these features, game-based learning is emerging as a popular model in the education sector.

Covid-19 Impact:

We are regularly tracking the direct effect of COVID-19 on the market, along with the indirect influence of associated industries. These observations will be integrated into the report.

Download free sample of the report: https://www.imarcgroup.com/game-based-learning-market/requestsample

Global Game-Based Learning Market Trends:

Some of the key reasons driving the growth of the market include the increased acceptance of cutting-edge technologies in the education sector, the rising popularity of modern classrooms, and the incorporation of cutting-edge techniques. As game-based technologies help in enhancing hand-eye coordination and rational thinking of the user, several universities and schools are incorporating these technologies in classroom learning. Moreover, continuous innovation and the introduction of new software in this field are also providing a thrust to the market growth. Furthermore, the technology is now also being used in the corporate sector for the training and skill development of the employees. Other factors, such as inflating income levels and the increasing access to high speed internet, are also contributing to the market growth.

Browse full report with detailed TOC and list of figures and tables: https://www.imarcgroup.com/game-based-learning-market

Competitive Scenario with Key Players:

The competitive landscape of the market has also been analyzed, with some of the key players being

Badgeville (CallidusCloud), Bunchball (BI WORLDWIDE), Classcraft Studios Inc., Six Waves Inc., Recurrence, Inc., Fundamentor (Paratus Knowledge Ventures Pvt Ltd), Gametize Pte. Ltd., GradeCraft (The Regents of the University of Michigan), Kuato Studios, BreakAway Ltd., Inc., Filament Games, LearningWare, Inc., Osmo (Tangible Play, Inc.) and Toolwire, Inc.

Breakup by Platform:

Online
Offline

Breakup by Revenue Type:

Game Purchase
Advertising
Others

Breakup by End-User:

K-12 Game-Based Learning
Higher Game-Based Learning

Breakup by Region:

North America
Europe
Asia Pacific
Middle East and Africa
Latin America

Browse related reports:

Mobile Education Market: https://www.imarcgroup.com/mobile-education-market

Education Apps Market: https://www.imarcgroup.com/education-apps-market

Soft Skills Training Market: https://www.imarcgroup.com/soft-skills-training-market

Saudi Arabia E-Learning Market: https://www.imarcgroup.com/saudi-arabia-e-learning-market

GCC E-Learning Market: https://www.imarcgroup.com/gcc-e-learning-market

Contact Us

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About Us

IMARC Group is a leading market research company that offers management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.

IMARC's information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company's expertise.

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