Press release
Gaming Accessories Market Size is Estimated to Reach USD 16,774 Million by 2030
The Global Gaming Accessories Market size accounted for USD 6,708 Million in 2021 and is projected to reach a market size of USD 16,774 Million by 2030; growing at a CAGR of 10.8%.One of the gaming accessories market trends driving industry demand is the growing number of online games. The number of gamers worldwide grows as the number of games increases. For example, according to the most recent 2022 data, over 1 billion people have downloaded Player Unknown's Battlegrounds (PUBG). As a result, such a large population necessitates a large number of gaming accessories, driving the market value. The gaming accessories industry is also expected to grow as smartphones become more popular around the world. Furthermore, according to our gaming accessories industry analysis, the introduction of augmented reality (AR) and virtual reality (VR) in gaming is supporting market growth.
Request For Free Sample Report @
https://www.acumenresearchandconsulting.com/request-sample/3007
Gaming Accessories Market Regional Outlook
North America, Asia-Pacific, Europe, Latin America, and the Middle East & Africa account for the majority of the global gaming accessories market. According to our gaming accessories market forecast, Asia-Pacific will have the largest market share from 2022 to 2030. The Asia-Pacific gaming accessories industry is being driven by the growing online gaming industry, an increase in the number of young gamers, improved internet infrastructure, increased Smartphone adoption, and rising disposable income.
North America and Europe, on the other hand, are expected to capture a significant market share due to the presence of key players, high purchasing power, and growth in streamers on popular streaming platforms such as Twitch, YouTube, and DLive.
Global Gaming Accessories Market Growth Aspects
The increase in the number of youth gamers across the world primarily boosts gaming accessories sales According to a recent study, there will be more than 3.2 billion gamers in the world by 2023. 21 percent are under the age of 18, while 26% are between the ages of 34 and 54 in the United States. According to US video game industry statistics, 64% of US adults and 70% of those under the age of 18 regularly play video games. The average age of a gamer is around 34, and more than 70% of gamers are 18 or older. Furthermore, 70% of parents believe video games have a positive impact on their children's lives. As a result of the increased number of gamers worldwide, there is a significant demand for gaming accessories.
Check the detailed table of contents of the report @
https://www.acumenresearchandconsulting.com/table-of-content/gaming-accessories-market
Rising penetration of Smartphone's fuels the gaming accessories market growth
Over the last decade, Gen Z gamers have shifted from desktops and laptops to portable devices such as Smartphone's and tablets. So it's no surprise that India will be ranked fifth in the global mobile gaming sector by 2021. According to one report, a young mobile gamer in India spends about USD 3 to 5 per month on average. With mobile games becoming increasingly popular in recent years, as well as a surge in cloud gaming, it's no surprise that demand for comfortable hands-on gaming is on the rise. Keeping this in mind, tech behemoths have begun projects to create their collection of mobile games and other gaming accessories in order to improve the gaming experience for young game enthusiasts.
Gaming Accessories Market Segmentation
The global market has been divided into five sections: component, device type, connectivity type, sales channel, and region. The component segment is further split into controllers, headsets, keyboards, mice, and others. As per our gaming accessories industry analysis, the headsets segment will hold a significant market share during the forecast timeframe from 2022 to 2030.
The device type segment is categorized into gaming PC and gaming console. Among them, the gaming PC sub-segment is likely to attain a considerable market share in 2021 and is expected to continue its dominance over the projected years.
The connectivity segment is divided into two parts: wired and wireless. The wired sub-segment accounted for a sizable portion of the gaming accessories market. Greater connectivity of wired accessories, combined with lower latency and higher sensitivity, is contributing to these devices' larger revenue share in the global gaming accessories market.
Furthermore, the two sales channels considered in this report are online and offline. This type of sales channel is being fueled by consumers' growing preference for online shopping. Furthermore, the growing e-commerce sector and the COVID-19 pandemic have contributed to the leading share of online sales channels.
Buy this premium research report -
https://www.acumenresearchandconsulting.com/buy-now/0/3007
Gaming Accessories Market Players
Some key gaming accessories companies covered in the industry include Alienware (Dell), Anker, Cooler Master Co. Ltd, Corsair Components Inc., Logitech International SA, Mad Catz Global Limited, Nintendo Co. Ltd, Nvidia Corporation, Razer Inc., Red dragon, Sennheiser Electronic GmbH & Co. KG, Sony Corporation, SteelSeries, and Turtle Beach Corporation.
201, Vaidehi-Saaket, Baner - Pashan Link Rd, Pashan, Pune, Maharashtra 411021
Acumen Research and Consulting (ARC) is a global provider of market intelligence and consulting services to information technology, investment, telecommunication, manufacturing, and consumer technology markets. ARC helps investment communities, IT professionals, and business executives to make fact based decisions on technology purchases and develop firm growth strategies to sustain market competition. With the team size of 100+ Analysts and collective industry experience of more than 200 years, Acumen Research and Consulting assures to deliver a combination of industry knowledge along with global and country level expertise.
This release was published on openPR.
Permanent link to this press release:
Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.
You can edit or delete your press release Gaming Accessories Market Size is Estimated to Reach USD 16,774 Million by 2030 here
News-ID: 2826355 • Views: …
More Releases from Acumen Research and Consulting

Autonomous Data Platform Market to Reach USD 11.62 Billion by 2033, Growing at a …
The global Autonomous Data Platform Market is experiencing significant growth, driven by the increasing demand for AI-driven data management and real-time analytics across various industries. According to a comprehensive market analysis by Acumen Research and Consulting, the market was valued at USD 1.85 billion in 2024 and is projected to reach USD 11.62 billion by 2033, expanding at a robust compound annual growth rate (CAGR) of 22.9% during the forecast…

Compact High Pressure Laminates Market to Reach USD 9.6 Billion by 2032, Driven …
The Compact High Pressure Laminates Market is gaining remarkable momentum as industries across construction, interior design, healthcare, and commercial applications increasingly adopt durable, stylish, and sustainable surfacing solutions. Valued at USD 5.9 Billion in 2023, the market is projected to reach USD 9.6 Billion by 2032, reflecting a steady compound annual growth rate (CAGR) of 5.6%.
Get Free PDF Sample Pages of This Report: https://www.acumenresearchandconsulting.com/request-sample/3646
Compact High Pressure Laminates, or Compact HPL,…

Culture Media Market Set to Surge Beyond USD 17.32 Billion by 2032, Driven by Ad …
Culture Media Market Poised for Robust Expansion Amid Biotechnology Boom
The Culture Media Market has emerged as a cornerstone of modern life sciences, enabling researchers and manufacturers to cultivate, identify, and preserve microorganisms and cells for critical applications. From drug discovery to diagnostic testing, culture media plays an indispensable role in advancing human health and biotechnology.
According to Acumen Research and Consulting, the global Culture Media Market size was valued at USD…

Green Energy Market Size to Hit USD 2.41 Trillion by 2032 | Key Trends, Share & …
The global Green Energy Market is experiencing unprecedented momentum. According to Acumen Research & Consulting, the market reached USD 1.15 trillion in 2023 and is forecast to grow at a CAGR of 8.7% from 2024 to 2032, reaching approximately USD 2.41 trillion by 2032. This Green Energy Market Analysis highlights the sweeping scale of investment and innovation driving the sector forward.
Green Energy Market Size & Growth Snapshot
• 2023 market size: USD…
More Releases for Gaming
Gaming Accessories Market is Set to Experience a Revolutionary Growth | Razer, C …
"The Global Gaming Accessories Market Size is projected to reach at a CAGR of 5.5% during 2025-2034."
Global Gaming Accessories market Size, Status, and Forecast for the 2025-2034. In-depth research has been compiled to provide the most up-to-date information on key aspects of the worldwide market. This research report covers major aspects of the Gaming Accessories Market including drivers, restraints, historical and current trends, regulatory scenarios, and technological advancements. It provides…
Handheld Gaming Console Market: Redefining Portable Gaming Experiences
In today's dynamic global economy, the handheld gaming console market is emerging as a beacon of opportunity and innovation. With rapid technological advancements, evolving consumer demands, and proactive government policies shaping the landscape, this sector is setting the stage for transformative change. Our in-depth analysis delves into historical market trends, current dynamics, and future projections, providing industry leaders, investors, and decision-makers with the strategic insights needed to navigate this competitive…
Cloud Gaming Market: Unleashing the Future of Gaming
In the vast realm of gaming, a transformative wave is crashing ashore - the Cloud Gaming Market! Valued at a formidable US$ 2.49 Bn in 2022, this market is poised to ride the waves of innovation, propelling itself at a spectacular CAGR of 44.8% through the forecast period. Join us as we unravel the dynamics, trends, and regional nuances shaping the future of gaming! 🚀🎮
Know More About The Report:
https://www.maximizemarketresearch.com/market-report/global-cloud-gaming-market/81857/
🌐 Cloud…
Digital Gaming Market in India Witnesses a Paradigm Shift from Console Gaming to …
According to a latest report released by Research on Global Markets, the digital gaming market in India is witnessing a paradigm shift from console gaming to mobile gaming. The rapid upsurge in the Indian gaming market and high availability of skilled and talented game developers in the country has made India a popular outsourcing destination for global gaming companies.
According to the report, increase in smart phone and internet penetration,…
Casino Gaming Equipment Consumption Market Is Booming Worldwide | Everi Holdings …
Latest research study from HTF MI with title Global Casino Gaming Equipment Consumption by Manufacturers, Regions, Type and Application, Forecast to 2023. The Research report presents a complete assessment of the market and contains Future trend, Current Growth Factors, attentive opinions, facts, historical data, and statistically supported and industry validated market data. The study is segmented by products type, application/end-users. The research study provides estimates for Global Casino Gaming Equipment…
PC And Online Gaming :Market Overview - India, PC Gaming - Overview, PC Gaming - …
PC and Online Gaming in India 2015 illuminates the dynamics in the PC and online gaming business in India. A surge in demand for digital entertainment has provided alternate entertainment mediums huge opportunity in India. One of the popular digital entertainment segments is video gaming.
Get sample Report : http://bit.ly/2EZ7bq5
Video game is an interactive entertainment product that uses Personal Computers, Televisions, dedicated display, or mobile devices as a services delivery platform.
Access…