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Global Augmented Reality and Virtual Reality Platform Industry Size, Market Share, Growth & Trends Analysis | Report by Application, Type, Regions, and Forecast through 2022 - 2028 Includes Detailed Profile and Data Information Analysis of Leading Compani

11-26-2022 08:20 AM CET | IT, New Media & Software

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Global Augmented Reality and Virtual Reality Platform Industry Size, Market Share, Growth & Trends Analysis | Report by Applicatio

Global Augmented Reality and Virtual Reality Platform Industry Size, Market Share, Growth & Trends Analysis | Report by Applicatio

• Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory.
• This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.
• In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one.
• Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world.
• Currently standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment.
• A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items.
• This report studies applications that can help users to develop and use applications of augmented reality and virtual reality content.

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Augmented Reality and Virtual Reality Platform Industry Research Report: A Brief Summary

• The market study was created after a thorough assessment of various key market segments, such as market size, share, growth, demand, current trends, industry threats, and major market drivers.
• Using the market data and business insights meticulously analyzed and given in this industry analysis research is a critical component in achieving long-term business growth.
• The Augmented Reality and Virtual Reality Platform Industry study gives reliable knowledge and information on the continually changing market landscape, what is now available on the market, projected future trends, the competitive climate, and strategies for outperforming competitors.
• This market study report was created using an in-depth qualitative investigation of the worldwide market.

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Mentioned below are the prime players taken into account in this research report:
- Augmented Pixels
- HP Autonomy
- Blippar
- Catchoom
- Wikitude
- Google
- ARToolKit
- Realmax
- Huawei
- Magic Leap
- Niantic
- SenseTime
- Facebook
- Unity Technologies
- EON Reality
- Zappar
- Infinity Augmented Reality
- NexTech AR Solns
- LibreStream Technologies
- Artivive
- Zugara

Market Segments
This report has explored the key segments: by Type and by Application. The lucrativeness and growth potential have been looked into by the industry experts in this report. This report also provides revenue forecast data by type and by application segments based on value for the period 2017-2028.

Augmented Reality and Virtual Reality Platform Segment by Type
- AR Platform
- VR Platform
- Hybrid Technology Platform

Augmented Reality and Virtual Reality Platform Segment by Application
- Education and Training
- Video Game
- Online Shopping
- Media
- Tourism
- Social Media
- Others

The readers will also get their hands on the value data of each region and country for the period 2017-2028.
- North America
- - United States
- - Canada
- Europe
- - Germany
- - France
- - UK
- - Italy
- - Russia
- - Nordic Countries
- - Rest of Europe
- Asia-Pacific
- - China
- - Japan
- - South Korea
- - Southeast Asia
- - India
- - Australia
- - Rest of Asia
- Latin America
- - Mexico
- - Brazil
- - Rest of Latin America
- Middle East & Africa
- - Turkey
- - Saudi Arabia
- - UAE
- - Rest of MEA

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Global Augmented Reality and Virtual Reality Market – Global Industry Analysis and Forecast (2017-2026) _ by Technology (Marker-Based, Marker Less and Others), by Device Type (Handheld Device, Head-Up Display, and Others), by Vertical, By Application, and by Geography Market Scenario Global Augmented Reality and Virtual Reality Market was valued US$ 6.1 Bn in 2017, and is expected to reach US$ 58.2 Bn by 2026, at a CAGR of 32.57% during forecast period. Augmented