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Family/Indoor Entertainment Centers Market Qualitative and Quantitative Research by Industry Experts
The family/indoor entertainment center market is expected to grow at a CAGR of 12.2%, reaching $130 billion by the end of 2032 and reaching a market value of $41 billion by 2022.Indoor Family Entertainment Center Market: The United States, which accounts for 31.3% of the global market, is leading the way. Arcade studios are also the most loved, with a 26.1% market share.
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Revenue Analysis of Family/Indoor Entertainment Centers (2016-2021) Vs. Market Forecast (2022-2032)
The global family/indoor entertainment centers market exhibited a CAGR of 14.6% during the historical period 2016-2021.
A family entertainment center, often known as a family amusement center, family amusement center, indoor amusement park, or simply amusement center in the entertainment industry, is a small amusement park aimed at families from young children to teenagers. They typically serve sub-regional markets within broader urban areas.
Family/indoor entertainment centers are often smaller than typical amusement parks, with fewer attractions and lower per person hourly costs than typical amusement parks. They are not usually big tourist attractions but are supported by a local customer base.
There are several franchises and chains on site, but most are locally owned and operated. Some, such as science museums and children's museums, are aimed at more than just entertainment: arcade studios, edutainment experiences, VR and AR game zones, skill/competition games, and physical play activities.
The Family/Indoor Entertainment Center is a small indoor amusement park offering a variety of activities for people of all ages. Among the many family entertainment centers that have survived the decade are miniature golf courses, bowling alleys, museums, zoos and water parks.
The global family/indoor entertainment center market is expected to witness a CAGR of 12.2% during the forecast period (2022-2032).
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Compete
Environment The global family/indoor entertainment center market is relatively fragmented with large and small market players competing for significant revenue shares.
Key players implement multiple tactics, such as land lease agreements, strategic agreements and agreements, mergers and acquisitions, arranging private celebrity gigs, collaborating with numerous event management vendors and embracing sophisticated technologies to deliver a more diverse experience than their global competitors. Family/indoor entertainment center market.
In October 2021, The Walt Disney Company announced the amusement lineup of the Walt Disney Resort in the United States. Disney's 'Star Wars: Galactic Star-cruiser' arrives at Walt Disney Resort for a fully immersive two-night adventure experience for all ages. The Star Cruiser features a Halcyon, Launch Pod, Atrium, Passenger's Cabin, Bridge, Engineering Room and Silver-C-Lounge, providing a captivating Star Wars experience in Disney's very own Galaxy.
In July 2020, Scene 75 acquired Macy's from Tuttle Crossing to create an indoor amusement park. The company invested $15 million to transform two floors into one of the largest family entertainment centers in the United States.
Featured Company Profiles
CEC Entertainment
Dave & Buster's
Main Event Entertainment
Legoland Discovery Center
Scene 75 Entertainment Center
Gatti's Pizza
Bowlmor AMF
Nickelodeon Universe
Lucky Strike
Smaash Entertainment
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By Type :
Arcade Studio
VR Game Zone
Indoor Go-Kart Track
Sports Arcade
Trampoline
Indoor Adventure Park
By end user:
< 5,000 sq ft
5,001 to 10,000 sq ft
10,001 to 20,000 sq ft
20,001 to 40,000 sq ft
> 40,000 sq ft
By region:
North America
Latin America
Europe
South Asia East
Asia
Oceania
Middle East and Africa
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