Press release
Family/Indoor Entertainment Centers Market New Technological Development Projecting Massive Growth till 2032
The market for family/indoor entertainment centres is expected to develop at a CAGR of 12.2% and reach US$ 130 billion by the end of 2032, with a market value of US$ 41 billion in 2022.The market for indoor family entertainment centres is dominated by the United States, which has 31.3% of the global market. Arcade studios are also the most well-liked and hold a 26.1% market share.
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Revenue Analysis of Family/Indoor Entertainment Centers (2016-2021) Vs. Market Projections (2022-2032)
The global family/indoor entertainment centers market exhibited a CAGR of 14.6% over the 2016-2021 historical period.
A family entertainment center, often known as a family amusement center, family fun center, indoor amusement park, or simply fun center in the entertainment industry, is a small amusement park aimed toward families with young children to teenagers. They typically serve sub-regional markets within more extensive urban areas.
Family/indoor entertainment centers are often smaller than full-scale amusement parks, with fewer attractions and an inexpensive per-hour per-person cost to customers than a standard amusement park. They are generally not big tourist attractions but are supported by a local customer base.
While there are several franchises and chains in the field, many are locally owned and run. Some, such as science museums or children's museums, are aimed toward arcade studios, edutainment experiences, VR and AR gaming zones, skill/competition games, physical play activities, and others instead of mere amusement.
Family/indoor entertainment centers are miniature indoor amusement parks that provide a wide range of activities for people of all ages. Among the numerous family entertainment centers that have survived for a decade include miniature golf courses, bowling alleys, museums, zoos, and water parks.
The global family/indoor entertainment centers market is projected to exhibit a CAGR of 12.2% during the forecast period (2022 to 2032).
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Competitive Landscape
The worldwide family/indoor entertainment centers market is relatively fragmented with many large and small-sized market players vying for a significant revenue share.
Leading players are implementing multiple tactics such as land lease agreements, strategic agreements and contracts, mergers and acquisitions, arrangement of private celebrity performances, collaboration with numerous event management vendors, and acceptance of sophisticated technology to offer more varied experiences than competing companies in the global family/indoor entertainment centers market.
In October 2021, the Walt Disney Company announced an amusement lineup for the Walt Disney Resort in the United States. Disney's 'Star Wars: Galactic Star-cruiser' arrived at the Walt Disney Resort, offering a two-night, fully-immersive adventure experience for all ages. The star-cruiser houses the Halcyon, the Launch pods, the Atrium, the passenger's cabin, the Bridge, the engineering room, and the Silver-C -Lounge, providing guests with a captivating Star Wars experience in Disney's very own Galaxy.
In July 2020, Scene 75 acquired Macy's at Tuttle Crossing to create an indoor amusement park. The corporation has invested UD$15 million to renovate the two floors into one of the biggest family entertainment centers in the United States.
Key Companies Profiled
CEC Entertainment
Dave & Buster's
Main Event Entertainment
Legoland Discovery Center
Scene 75 Entertainment Centers
Gatti's Pizza
Bowlmor AMF
Nickelodeon Universe
Lucky Strike
Smaash Entertainment
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Family/Indoor Entertainment Centers Industry Research Segmentation
By Type:
Arcade Studios
VR Gaming Zones
Indoor Go-Kart Tracks
Sports Arcades
Trampoline
Indoor Adventure Parks
By End User:
< 5,000 Sq. Feet
5,001 to 10,000 Sq. Feet
10,001 to 20,000 Sq. Feet
20,001 to 40,000 Sq. Feet
> 40,000 Sq. Feet
By Region:
North America
Latin America
Europe
South Asia
East Asia
Oceania
Middle East & Africa
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