Press release
Gaming Headset Market size will reach USD 3.2 billion by 2030
The Market Statsville Group (MSG) publishes the new report on the "Gaming Headset Market by Platform (Multi-platform Gaming Headsets, PC/Mac Gaming Headsets, and Console Gaming Headsets), by Technology (Wired Gaming Headsets and Wireless Gaming Headset), by Region - Global Share and Forecast to 2030". The global gaming headset market size will reach USD 3.2 billion by 2030 from USD 1.8 billion in 2021, growing at a CAGR of 7.5% during the forecast period. Electronic Sports are, also known as e-sports, include professional competitive gaming tournaments. It is a segment of the gaming industry that is growing faster compared to the rest of the gaming industry. The growing interest regarding e-sports among the audience and increasing viewership of e-sports tournaments is driving the growth of the e-sports industry.Request Sample Copy of this Report: https://www.marketstatsville.com/request-sample/gaming-headset-market
According to the Global Esports Federation estimates, there were about 272 million occasional viewers and 223 million enthusiasts watching e-sports in 2020, making the total audience size of 496 million. Moreover, about 1.73 billion people were likely to be aware of e-sports in 2020. Furthermore, several tournaments offer heavy prizes for the winners, attracting more competitions.
Global Gaming Headset Market Segmentation
The overall gaming headset market has been segmented into the platform, technology, and region.
By Platform (Multi-platform Gaming Headsets, PC/Mac Gaming Headsets, and Console Gaming Headsets)
By Technology (Wired Gaming Headsets and Wireless Gaming Headset)
By Region (US, Canada, Mexico, UK, Germany, France, Italy, Spain, China, Japan, India, South Korea, Southeast Asia, Australia, Saudi Arabia, UAE, South Africa, Qatar, Nigeria, Israel, Brazil, Argentina, Peru)
Wired gaming headsets, by technology, is estimated to hold the largest market share during the forecast period
Direct Purchase Report: https://www.marketstatsville.com/buy-now/gaming-headset-market?opt=2950
Based on technology, the global gaming headset market is segmented into wired gaming headsets and wireless gaming headsets. In 2021, the wired gaming headsets segment had a majority stake of 58.5% in the gaming headset market as it is less expensive than wireless gaming headsets and has none of the downsides that come from relying on a wireless signal. Wired gaming headsets are usually less expensive than wireless gaming headsets and have none of the downsides of relying on a wireless signal. It generally offers better quality at lower prices. The rising adoption of smartphones, tablets, and laptops in developing countries also drives the wired gaming headsets segment.
Furthermore, wired gaming headphones minimize the risk of interference that otherwise could affect sound quality, which is most important while playing the game. The major factor that contributes to its high adoption is its affordability, as wired headsets generally offer better quality at lower prices. Moreover, it does not need regular recharging of the batteries. In addition, wired gaming headphones that offer high-definition audio quality ensure great sound are easily available.
Access full Report Description, TOC, Table of Figure, Chart, etc: https://www.marketstatsville.com/table-of-content/gaming-headset-market
North America accounts for the largest market share in the gaming headset market in 2021
Based on the regions, the global gaming headset market has been segmented across North America, Asia-Pacific, Europe, South America, and the Middle East & Africa. The North America region accounted for the largest share of 37.6% in the global gaming headset market in 2021. American sports clubs, owners, and celebrities are particularly embracing the growing trend of esports; the number of gamers is expected to rise over the upcoming years, which will positively influence the consumption of competent accessories such as gaming headsets over the forecast years.
In the U.S., there exists a rampant grey secondary market for gaming headsets and other gaming hardware. And in recent times, a drastic increase in the number of fakes available has been observed due to the growth of online channels, which has a negative impact on the growth of the market. Moreover, the entry barriers to the market are high, as it requires higher capital to start a business and the presence of top market players in the USA.
Browse complete report: https://www.marketstatsville.com/gaming-headset-market
This research report includes a study on the development and marketing strategies, along with a study on the product portfolios and winning strategies of the leading companies operating in the gaming headset market. It also consists of the profiles of leading companies such as Skullcandy, Logitech, Plantronics, Gioteck, Sony, Sennheiser, Razer, Turtle Beach, SteelSeries, and Corsair. These market players have focused on acquisitions and expansion to gain a larger market share in the gaming headset market.
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Market Statsville Group (MSG) partners with companies and society to confront their essential risks and challenges to capture the enormous opportunities for them. MSG initiated its work in 2017, and since then, the brand is moving to become a pioneer in business advisory and market research services.
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