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Global Serious Games Market 2022: Size, Share, Trends, Growth And Forecast To 2031

Serious Games Market

Serious Games Market

The global serious games market size is expected to grow from $6.73 billion in 2021 to $8.23 billion in 2022 at a compound annual growth rate (CAGR) of 22.3%. The global serious games market size is expected to reach $17.39 billion in 2026 at a CAGR of 20.6%.

The Business Research Company offers the Serious Games Global Market Report 2022 in its research report store. It is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by region and by country. It also compares the market's historic and forecast growth, and highlights important trends and strategies that players in the market can adopt.

Request FREE SAMPLE COPY of this research study:
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The serious games market consists of the sales of serious games products and services by entities (organizations, sole traders, and partnerships) that are used to promote learning and behavior change. Serious games impart particular skills, knowledge, and attitudes and blend learning techniques, game mechanics, and knowledge and structures. The strength of serious games is that they are captivating, engrossing, and entertaining.

Some key serious games market players are BreakAway Ltd, Designing Digitally Inc, Triseum LLC, Revelian, Promotion Software GmbH, Learning Nexus Ltd, Nintendo Co Ltd, Serious Game International, Ccs Digital Education, Grendel Games, MPS Interactive Systems, BreakAway Ltd, Tata Interactive Systems, Tygron, and Triseum LLC

The countries covered in the global serious games market are Argentina, Australia, Austria, Belgium, Brazil, Canada, Chile, China, Colombia, Czech Republic, Denmark, Egypt, Finland, France, Germany, Hong Kong, India, Indonesia, Ireland, Israel, Italy, Japan, Malaysia, Mexico, Netherlands, New Zealand, Nigeria, Norway, Peru, Philippines, Poland, Portugal, Romania, Russia, Saudi Arabia, Singapore, South Africa, South Korea, Spain, Sweden, Switzerland, Thailand, Turkey, UAE, UK, USA, Venezuela, Vietnam.

The regions covered in the global serious games market are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

Serious games market Segmentation:
By Gaming Platform
1.Smartphone
2.Console
3.PC

By Application
1.Simulation and Training
2.Research and Planning
3.Advertising and Marketing
4.Human Resources

By Industry Vertical
1.Education
2.Healthcare
3.Aerospace and Defense
4.Government
5.Retail
6.Media and Entertainment

See more on the report at https://www.thebusinessresearchcompany.com/report/serious-games-global-market-report

The Report's Table Of Contents includes
1. Executive Summary
2. Serious Games Market Characteristics
3. Serious Games Market Trends And Strategies
4. Impact Of COVID-19 On Serious Games
5. Serious Games Market Size And Growth
.......
26. Africa Serious Games Market
27. Serious Games Market Competitive Landscape And Company Profiles
28. Key Mergers And Acquisitions In The Serious Games Market
29. Serious Games Market Future Outlook and Potential Analysis
30. Appendix

This report covers the trends and market dynamics of the serious games market in major countries - Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, and USA. The report also includes consumer surveys and various future opportunities for the market.

Directly purchase the report here: https://www.thebusinessresearchcompany.com/purchaseoptions.aspx?id=7224

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The Business Research Company (www.thebusinessresearchcompany.com) is a market intelligence firm that excels in company, market, and consumer research. It has published over 3000 industry reports, covering over 2500 market segments and 60 geographies. The reports draw on 150,000 datasets, extensive secondary research, and exclusive insights from interviews with industry leaders. The reports are updated with a detailed analysis of the impact of COVID-19 on various markets.

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