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AR Gaming Market Outlook to 2028 | Catchoom, Infinity Augmented Reality, Qualcomm Technologies, Augmented Pixels, Aurasma

09-22-2022 12:45 PM CET | Industry, Real Estate & Construction

Press release from: ReportsnReports

AR Gaming Market research report provides the best answers to many of the critical business questions and challenges. Furthermore, the data facts and figures gathered to produce this market report are obtained from trustworthy sources like journals, websites, mergers & newspapers, and other authentic sources. In addition, the AR Gaming Market research report also includes comparative pricing between major players, profit, and cost of the specified market regions.

Click Here For Free Sample + Related Graphs of the Report at: https://www.reportsnreports.com/contacts/requestsample.aspx?name=5995512

AR Gaming market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global AR Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.

Segment by Type
- Mobile Devices
- HMDs
- Smart Glasses

Segment by Application
- Innovators
- Early Adopters
- Early Majority

By Region
- North America
- - United States
- - Canada
- Europe
- - Germany
- - France
- - UK
- - Italy
- - Russia
- - Nordic Countries
- - Rest of Europe
- Asia-Pacific
- - China
- - Japan
- - South Korea
- - Southeast Asia
- - India
- - Australia
- - Rest of Asia
- Latin America
- - Mexico
- - Brazil
- - Rest of Latin America
- Middle East & Africa
- - Turkey
- - Saudi Arabia
- - UAE
- - Rest of MEA

By Company
- Catchoom
- Infinity Augmented Reality
- Qualcomm Technologies
- Augmented Pixels
- Aurasma
- Blippar
- Total Immersion
- VividWorks
- Wikitude
- Zappar

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