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Game-Based Learning Market overview by recent opportunities, growth size, regional analysis and forecasts to 2031

09-20-2022 07:25 AM CET | IT, New Media & Software

Press release from: Global Insight Services

Global Game-Based Learning report from Global Insight Services is the single authoritative source of intelligence on Game-Based Learning market. The report will provide you with analysis of impact of latest market disruptions such as Russia-Ukraine war and Covid-19 on the market. Report provides qualitative analysis of the market using various frameworks such as Porters' and PESTLE analysis. Report includes in-depth segmentation and market size data by categories, product types, applications, and geographies. Report also includes comprehensive analysis of key issues, trends and drivers, restraints and challenges, competitive landscape, as well as recent events such as M&A activities in the market.

Read more about Game-Based Learning market here: https://www.globalinsightservices.com/reports/game-based-learning-market/

Game-based learning is a type of educational approach that uses video games as a way to teach students. This approach can be used in a number of different ways, but the basic idea is that games can be used to help students learn new information and skills.

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Market Segments
The Game-Based Learning Market is segmented by product, industry verticals, and region. By product, it is bifurcated into generic and packed product. On the basis of industry vertical, it is bifurcated into aerospace & defense, oil & gas, manufacturing, and others. Region-wise the market is divided into North America, Europe, Asia-Pacific, and the Rest of the World.

Key Players
The Game-Based Learning Market includes players such as Breakaway Games, Growth engineering, G-Cube, PlayGen, Indusgeek Solutions Pvt. Ltd., StratBeans Consulting Pvt. Ltd., Gamelearn, mLevel, Fundamentor and Sweetrush.

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Key Drivers
There are a few key drivers of the Game-Based Learning market. Firstly, the increasing popularity of games and the growing interest in using them for educational purposes. Secondly, the increasing use of mobile devices and the rise of digital learning. And thirdly, the increasing investment in educational technology.

The popularity of games has been on the rise in recent years, with more and more people of all ages playing them. This has led to a growing interest in using games for educational purposes. Games can be used to teach a variety of subjects, from math and science to languages and history. They can also be used to help people learn new skills, such as problem-solving and critical thinking.

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• 10-year forecast to help you make strategic decisions
• In-depth segmentation which can be customized as per your requirements
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• Excel data pack included with all report purchases
• Robust and transparent research methodology

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About Global Insight Services:
Global Insight Services (GIS) is a leading multi-industry market research firm
headquartered in Delaware, US. We are committed to providing our clients
with highest quality data, analysis, and tools to meet all their market research
needs. With GIS, you can be assured of the quality of the deliverables, robust
and transparent research methodology, and superior service.

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