Press release
In-Flight Entertainment Market Share 2021 | Industry Size and Forecast 2030
In-Flight Entertainment Market for Insulation Market is anticipated to grow 1.5x by the end forecast period with a CAGR of over 13.5% during the forecast period (2022 to 2030).The need to enhance the passenger experience, technological developments and an increase in aircraft deliveries are some factors that will drive the market for In-Flight Entertainment. There can be a restrain the growth of the in-flight entertainment & connectivity market due to framework & certification and increase in aircraft's overall weight.
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In the market, there are a trend of wireless inflight entertainment (W-IFE) systems among the airlines, as they have onboard architecture as inflight connectivity, excluding the terminals required for a live connection. The wireless kit is embedded and requires supplemental type certification. Due to the natural benefit of their expertise in wireless connectivity, IFC providers entered the W-IFE industry. The growth in W-IFE is also expanding the market for IFC providers. In addition, growth in inflight entertainment generates demand for streaming data, driving the market for inflight connectivity.
In-Flight Entertainment Market for Insulation Market Segmentation:
In-Flight Entertainment Market, by Aircraft Type
Narrow-body Aircraft
Wide-body Aircraft
Very Large Aircraft
Business Jets
In-Flight Entertainment Market, by End-User
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OEM
Aftermarket
In-Flight Entertainment Market, by Product Type
IFE Hardware
IFE Connectivity
IFE Content
In-Flight Entertainment Market, by Class
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First Class
Business Class
Premium Economy
Economy
Based on the region, the In-Flight Entertainment Market has been segmented into five geographical regions, namely, North America, Asia Pacific, Europe, South America, and the Middle East and Africa. In 2020, Asia Pacific held the largest share in the In-Flight Entertainment Market, followed by Europe.
In-Flight Entertainment Market, by region
North America
US
Canada
Mexico
Europe
Germany
Italy
France
UK
Spain
Poland
Russia
Slovenia
Slovakia
The Netherlands
Belgium
Norway
Denmark
Czech Republic
Sweden
Rest of Europe
Asia Pacific
China
Japan
India
South Korea
Indonesia
Malaysia
Thailand
Vietnam
The Philippines
Singapore
Australia & New Zealand
Rest of Asia Pacific
South America
Brazil
Argentina
Colombia
Rest of Latin America
The Middle East & Africa
Saudi Arabia
UAE
South Africa
Northern Africa
Rest of MEA
Major market players covered in the In-Flight Entertainment Market:
Panasonic Avionics
Thales Group
Rockwell Collins
Gogo LLC
Honeywell International
Zodiac Aerospace
Global Eagle Entertainment (US),
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