Press release
(2022-2031) In-flight Entertainment And Connectivity Global Market Report : Top Manufacturers, Industry Challenges, Business Strategies, Revenue Value And Competitive Landscape
The global in-flight connectivity and entertainment market size is expected to grow from $3.78 billion in 2021 to $4.05 billion in 2022 at a compound annual growth rate (CAGR) of 7.13%. The growth in the market is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The global in-flight entertainment market size is expected to reach $5.63 billion in 2026 at a CAGR of 8.60%.The Business Research Company offers the In-Flight Entertainment And Connectivity Global Market Report 2022 in its research report store. It is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by region and by country. It also compares the market's historic and forecast growth, and highlights important trends and strategies that players in the market can adopt.
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The in-flight entertainment and connectivity market consists of sales of in-flight entertainment and connectivity by entities (organizations, sole traders, and partnerships) that refers to the entertainment and connectivity options available to aircraft passengers during a flight. In-flight entertainment and connectivity consists of various connected multimedia content and platforms that allows passengers to watch movies, games, maps, music, information on the travel route, on-board menu and procedural guidelines and other informative inputs in order to upgrade the experience of passengers during a flight.
Some key in-flight entertainment and connectivity market players are Anuvu (Global Eagle Entertainment Inc.), Gogo Inc., Honeywell International Inc, Panasonic Corporation, Thales Group, Viasat, Inc., Kontron S&T AG, Burrana Inc., Safran SA, Inmarsat Global Limited, Stellar Entertainment Group, Thinkom Solutions, Inc., Sita (Onair), Astronics Corporation, Cobham Limited (Advent International), The Boeing Company, FDS Avionics Corp and Thinkom Solutions Inc.
The countries covered in the global in-flight entertainment and connectivity market are Argentina, Australia, Austria, Belgium, Brazil, Canada, Chile, China, Colombia, Czech Republic, Denmark, Egypt, Finland, France, Germany, Hong Kong, India, Indonesia, Ireland, Israel, Italy, Japan, Malaysia, Mexico, Netherlands, New Zealand, Nigeria, Norway, Peru, Philippines, Poland, Portugal, Romania, Russia, Saudi Arabia, Singapore, South Africa, South Korea, Spain, Sweden, Switzerland, Thailand, Turkey, UAE, UK, USA, Venezuela, Vietnam.
The regions covered in the global in-flight entertainment and connectivity market are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
In-flight entertainment and connectivity Market Segmentation:
1) By Type
Hardware
Service
2) By Connectivity Technology
Satellite Technology
Air-to-Ground
3) By End-User
OEM
Aftermarket
See more on the report at https://www.thebusinessresearchcompany.com/report/in-flight-entertainment-and-connectivity-global-market-report
The Report's Table Of Contents includes
1. Executive Summary
2. In-flight entertainment and connectivity Market Characteristics
3. In-Flight Entertainment and Connectivity Market Trends And Strategies
4. Impact Of COVID-19 On In-Flight Entertainment and Connectivity
5. In-Flight Entertainment and Connectivity Market Size And Growth
……
27. In-Flight Entertainment and Connectivity Market Competitive Landscape And Company Profiles
28. Key Mergers And Acquisitions In The In-Flight Entertainment and Connectivity Market
29. In-Flight Entertainment and Connectivity Market Future Outlook and Potential Analysis
30. Appendix
This report covers the trends and market dynamics of the in-flight entertainment and connectivity market in major countries - Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, and USA. The report also includes consumer surveys and various future opportunities for the market.
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