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Virtual Reality Content Creation Market starts to witness real gains in COVID-spurred revenues amidst heightened demand from several industries: WeMakeVR, Voxelus, Vizor, and SubVRsive

06-23-2022 01:28 PM CET | Business, Economy, Finances, Banking & Insurance

Press release from: Coherent Market Insights

Virtual Reality Content Creation Market starts to witness real

The global virtual reality content creation market is estimated to exhibit a CAGR of 86% over the forecast period.

Summary of the Report -

Global Virtual Reality Content Creation Market, by Type of Content (Games, Videos, and 360 Degree Photos), by Component (Services and Software), by End Users (Education, Gaming and Entertainment, Military, Healthcare, Retail, Real state, and Engineering) and Region (North America, Latin America, Europe, Asia Pacific, Middle East, and Africa),

Market Overview

One of the major benefits derived from virtual reality content creation remains the ease of use. Head-mounted display (HMD) systems provide a very user-friendly interface. This easy to use interface drastically improves the efficiency of businesses. Businesses using HMDs and head-mounted display systems do not have to spend much time training their employees on the new technologies. Even those employees who are already using traditional display monitor gadgets can easily adapt to the new interface without any difficulty. Another major benefit derived from augmented and virtual reality technologies is the improvement in the efficiency of businesses.

Competitive Landscape

Major companies contributing to the global virtual reality content creation market are Panedia Pty Ltd., Matterport, Koncept VR, Blippar, 360 Labs, Wevr, WeMakeVR, Voxelus, Vizor, and SubVRsive.

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Market Drivers

▪ Growing demand for HMDs and increasing availability of affordable VR products is expected to augment growth of the virtual reality content creation market throughout the forecast period.

▪ Furthermore, the rising number of gamers in conjunction with the trend of indoor gaming activities is expected to supplement growth of the virtual reality content creation market over the forecast period.

▪ Geographically, the report examines production, consumption, revenue, market share, growth rate, and forecasts for the following regions:

🔹North America (United States, Canada)

🔹Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, Others)

🔹Europe (Germany, France, United Kingdom, Italy, Spain, Russia, Others)

🔹Latin America (Brazil, Mexico, Others)

🔹The Middle East and Africa (Saudi Arabia, United Arab Emirates, Turkey, Egypt, South Africa, Nigeria)

The Epitome of the COVID-19 Aftermath

The emergence of the COVID-19 virus has accelerated the progress of the global virtual reality content creation market. Considering the restrictions on the outdoor activities, numerous businesses shifted towards the adoption of VR products, especially in the marketing sector to carry out interactive customer experiences. Moreover, the demand for virtual content has significantly increased among the video-gaming enthusiasts.

Some of the important questions answered in this report include:

✅ What are the top five Virtual Reality Content Creation Market players?

✅ What will the Virtual Reality Content Creation Market look like in the following years?

✅ Which product and application will dominate the Virtual Reality Content Creation Market?

✅ What are the Virtual Reality Content Creation Market's drivers and restraints?

✅ Which regional market will represent the highest growth?

✅ What will be the CAGR and market size of the Virtual Reality Content Creation Market over the forecast period?

✅ What is the present market size, what will it be in 2029, and what will be the growth rate?

✅ What are the constraints to market growth?

✅ What market opportunities and risks do the key companies face?

✅ Who are the main competitors, and what is their strategic approach?

✅ What are the market's entry challenges for new players?

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Detailed TOC of Virtual Reality Content Creation Market Forecast Report:

1 Virtual Reality Content Creation Market Overview

1.1 Product Overview and Scope of Virtual Reality Content Creation Market

1.2 Segment by Type

1.3 Global Segment by Application

1.4 Global Market, Region Wise (2017-2022)

1.5 Global Market Size of Virtual Reality Content Creation Market (2017-2029)

2 Global Virtual Reality Content Creation Market Landscape by Player

2.1 Global Virtual Reality Content Creation Market Sales and Share by Player (2017-2022)

2.2 Global Revenue and Market Share by Player (2017-2022)

2.3 Global Average Price by Player (2017-2022)

2.4 Global Gross Margin by Player (2017-2022)

2.5 Manufacturing Base Distribution, Sales Area and Product Type by Player

2.6 Market Competitive Situation and Trends

3 Virtual Reality Content Creation Market Upstream and Downstream Analysis

3.1 Industrial Chain Analysis

3.2 Key Raw Materials Suppliers and Price Analysis

3.3 Key Raw Materials Supply and Demand Analysis

3.4 Manufacturing Process Analysis

3.5 Market Concentration Rate of Raw Materials

3.6 Downstream Buyers

3.7 Value Chain Status Under COVID-19

Market Segment Analysis:

▪ Global Virtual Reality Content Creation Market, By Content Type:

Videos

360 Degree Photos

Games

▪ Global Virtual Reality Content Creation Market, By Component:

Software

Services

▪ Global Virtual Reality Content Creation Market, By Application:

Gaming and Entertainment

Engineering

Healthcare

Real state

Retail

Military

Education

Others

Continue....

Key Takeaways

▪ The virtual reality content creation market is anticipated to grow at a CAGR of 86 % during the forecast period owing to the rising adoption of VR products in SMEs (small and medium enterprises) and the gaming and entertainment sector. For instance, in March 2020, a major video-game making company, Entertainment Software Association, revealed the results of its survey reporting that about 29% of gamers in the U.S. own a VR system.

▪ On the geographical front, the North American region is holding the commanding position in the virtual reality content creation market on account of rising number of video-gamers and increased volume of VR product launches.

▪ In relation to the same, the virtual reality content creation market in the Asia Pacific region is propelling at a scalable rate in the light of increasing number of VR-based start-ups.

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Mr. Shah
Coherent Market Insights
1001 4th Ave, #3200 Seattle, WA 98154, United States.
Email: sales@coherentmarketinsights.com
United States of America: +1-206-701-6702
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About Us

Coherent Market Insights is a global market intelligence and consulting organization, focused on assisting our plethora of clients achieve transformational growth by helping them make critical business decisions. We are headquartered in India, having office at global financial capital in the U.S. and sales consultants in United Kingdom and Japan. Our client base includes players from across various business verticals in over 32 countries worldwide. We are uniquely positioned to help businesses around the globe deliver practical and lasting results through various recommendations about operational improvements, technologies, emerging market trends and new working methods. We pride ourselves in catering to clients across the length and width of the horizon, from Fortune 500 enlisted companies, to not-for-profit organization, and start-ups looking to establish a foothold in the market. We meticulously study emerging trends across various industries at both the global and regional levels to identify new opportunities for our clientele.

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