Press release
Global Trading Card Game Market Trends and Forecast Report 2022 | By Players, Types, Applications and Regions
QY Research released a latest market research report on the global and United States Trading Card Game market, which is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Trading Card Game market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.Summary
Due to the COVID-19 pandemic, the global Trading Card Game market size is estimated to be worth US$ 1064 million in 2022 and is forecast to a readjusted size of US$ 1421.8 million by 2028 with a CAGR of 5.0% during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Digital Game accounting for % of the Trading Card Game global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While by End Users, Teenager was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
Global Trading Card Game Scope and Market Size
Trading Card Game market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Trading Card Game market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the Trading Card Game market size by players, by Type and by End Users, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
For More Information About This Report, Please Enter:
https://us.qyresearch.com/reports/297674/trading-card-game
Segment by Type
Digital Game
Physical Card
Segment by End Users
Teenager
Adult
By Company
Hasbro Inc.
Konami Holdings Corporation
Bandai
The Pokémon Company
Blizzard Entertainment
Upper Deck Company
Bushiroad
CyberAgent, Inc
Fantasy Flight Games
Riot Games
Kyy Games
Legend Story Studios
The report on the Trading Card Game market covers the following region (country) analysis:
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
The Goal of the Report
1.To study and analyze the global Trading Card Gameconsumption (value & volume) by key regions/countries, type and application, history data from 2017 to 2022, and forecast to 2028.
2.To understand the structure of Trading Card Gamemarket by identifying its various subsegments.
3.Focuses on the key global Trading Card Gamemanufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
4.To analyze the Trading Card Gamewith respect to individual growth trends, prospects, and their contribution to the total market.
5.To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges, and risks).
6.To project the consumption of Trading Card Gamesubmarkets, with respect to key regions (along with their respective key countries).
7.To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
8.To strategically profile the key players and comprehensively analyze their growth strategies.
Target Audience
> Trading Card Game companies
> Research organizations
> Government Organizations
> Research/Consultancy firms
Table of Contents
1 Study Coverage
1.1 Trading Card Game Revenue in Trading Card Game Business (2017-2022) & (US$ Million) Introduction
1.2 Global Trading Card Game Outlook 2017 VS 2022 VS 2028
1.2.1 Global Trading Card Game Market Size for the Year 2017-2028
1.2.2 Global Trading Card Game Market Size for the Year 2017-2028
1.3 Trading Card Game Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Trading Card Game in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Trading Card Game Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Trading Card Game Market Dynamics
1.4.1 Trading Card Game Industry Trends
1.4.2 Trading Card Game Market Drivers
1.4.3 Trading Card Game Market Challenges
1.4.4 Trading Card Game Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 Trading Card Game by Type
2.1 Trading Card Game Market Segment by Type
2.1.1 Digital Game
2.1.2 Physical Card
2.2 Global Trading Card Game Market Size by Type (2017, 2022 & 2028)
2.3 Global Trading Card Game Market Size by Type (2017-2028)
2.4 United States Trading Card Game Market Size by Type (2017, 2022 & 2028)
2.5 United States Trading Card Game Market Size by Type (2017-2028)
3 Trading Card Game by End Users
3.1 Trading Card Game Market Segment by End Users
3.1.1 Teenager
3.1.2 Adult
3.2 Global Trading Card Game Market Size by End Users (2017, 2022 & 2028)
3.3 Global Trading Card Game Market Size by End Users (2017-2028)
3.4 United States Trading Card Game Market Size by End Users (2017, 2022 & 2028)
3.5 United States Trading Card Game Market Size by End Users (2017-2028)
4 Global Trading Card Game Competitor Landscape by Company
4.1 Global Trading Card Game Market Size by Company
4.1.1 Top Global Trading Card Game Companies Ranked by Revenue (2021)
4.1.2 Global Trading Card Game Revenue by Player (2017-2022)
4.2 Global Trading Card Game Concentration Ratio (CR)
4.2.1 Trading Card Game Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Trading Card Game in 2021
4.2.3 Global Trading Card Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Trading Card Game Headquarters, Revenue in Trading Card Game Business (2017-2022) & (US$ Million) Type
4.3.1 Global Trading Card Game Headquarters and Area Served
4.3.2 Global Trading Card Game Companies Revenue in Trading Card Game Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Trading Card Game Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States Trading Card Game Market Size by Company
4.5.1 Top Trading Card Game Players in United States, Ranked by Revenue (2021)
4.5.2 United States Trading Card Game Revenue by Players (2020, 2021 & 2022)
5 Global Trading Card Game Market Size by Region
5.1 Global Trading Card Game Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Trading Card Game Market Size by Region (2017-2028)
5.2.1 Global Trading Card Game Market Size by Region: 2017-2022
5.2.2 Global Trading Card Game Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Trading Card Game Market Size YoY Growth 2017-2028
6.1.2 North America Trading Card Game Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 United States
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Trading Card Game Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Trading Card Game Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 China Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.3 Europe
6.3.1 Europe Trading Card Game Market Size YoY Growth 2017-2028
6.3.2 Europe Trading Card Game Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Trading Card Game Market Size YoY Growth 2017-2028
6.4.2 Latin America Trading Card Game Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.4.6 Colombia
6.5 Middle East and Africa
6.5.1 Middle East and Africa Trading Card Game Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Trading Card Game Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 UAE
7 Company Profiles
7.1 Hasbro Inc.
7.1.1 Hasbro Inc. Company Details
7.1.2 Hasbro Inc. Business Overview
7.1.3 Hasbro Inc. Trading Card Game Introduction
7.1.4 Hasbro Inc. Revenue in Trading Card Game Business (2017-2022)
7.1.5 Hasbro Inc. Recent Development
7.2 Konami Holdings Corporation
7.2.1 Konami Holdings Corporation Company Details
7.2.2 Konami Holdings Corporation Business Overview
7.2.3 Konami Holdings Corporation Trading Card Game Introduction
7.2.4 Konami Holdings Corporation Revenue in Trading Card Game Business (2017-2022)
7.2.5 Konami Holdings Corporation Recent Development
7.3 Bandai
7.3.1 Bandai Company Details
7.3.2 Bandai Business Overview
7.3.3 Bandai Trading Card Game Introduction
7.3.4 Bandai Revenue in Trading Card Game Business (2017-2022)
7.3.5 Bandai Recent Development
7.4 The Pokémon Company
7.4.1 The Pokémon Company Company Details
7.4.2 The Pokémon Company Business Overview
7.4.3 The Pokémon Company Trading Card Game Introduction
7.4.4 The Pokémon Company Revenue in Trading Card Game Business (2017-2022)
7.4.5 The Pokémon Company Recent Development
7.5 Blizzard Entertainment
7.5.1 Blizzard Entertainment Company Details
7.5.2 Blizzard Entertainment Business Overview
7.5.3 Blizzard Entertainment Trading Card Game Introduction
7.5.4 Blizzard Entertainment Revenue in Trading Card Game Business (2017-2022)
7.5.5 Blizzard Entertainment Recent Development
7.6 Upper Deck Company
7.6.1 Upper Deck Company Company Details
7.6.2 Upper Deck Company Business Overview
7.6.3 Upper Deck Company Trading Card Game Introduction
7.6.4 Upper Deck Company Revenue in Trading Card Game Business (2017-2022)
7.6.5 Upper Deck Company Recent Development
7.7 Bushiroad
7.7.1 Bushiroad Company Details
7.7.2 Bushiroad Business Overview
7.7.3 Bushiroad Trading Card Game Introduction
7.7.4 Bushiroad Revenue in Trading Card Game Business (2017-2022)
7.7.5 Bushiroad Recent Development
7.8 CyberAgent, Inc
7.8.1 CyberAgent, Inc Company Details
7.8.2 CyberAgent, Inc Business Overview
7.8.3 CyberAgent, Inc Trading Card Game Introduction
7.8.4 CyberAgent, Inc Revenue in Trading Card Game Business (2017-2022)
7.8.5 CyberAgent, Inc Recent Development
7.9 Fantasy Flight Games
7.9.1 Fantasy Flight Games Company Details
7.9.2 Fantasy Flight Games Business Overview
7.9.3 Fantasy Flight Games Trading Card Game Introduction
7.9.4 Fantasy Flight Games Revenue in Trading Card Game Business (2017-2022)
7.9.5 Fantasy Flight Games Recent Development
7.10 Riot Games
7.10.1 Riot Games Company Details
7.10.2 Riot Games Business Overview
7.10.3 Riot Games Trading Card Game Introduction
7.10.4 Riot Games Revenue in Trading Card Game Business (2017-2022)
7.10.5 Riot Games Recent Development
7.11 Kyy Games
7.11.1 Kyy Games Company Details
7.11.2 Kyy Games Business Overview
7.11.3 Kyy Games Trading Card Game Introduction
7.11.4 Kyy Games Revenue in Trading Card Game Business (2017-2022)
7.11.5 Kyy Games Recent Development
7.12 Legend Story Studios
7.12.1 Legend Story Studios Company Details
7.12.2 Legend Story Studios Business Overview
7.12.3 Legend Story Studios Trading Card Game Introduction
7.12.4 Legend Story Studios Revenue in Trading Card Game Business (2017-2022)
7.12.5 Legend Story Studios Recent Development
8 Research Findings and Conclusion
9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer
Access full Report Description, Table of Figure, Chart, FREE sample, etc. please click:
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Any doubts and questions will be welcome.
Customization of the Report:
This report can be customized to meet the client's requirements. Please contact with us (global@qyresearch.com), who will ensure that you get a report that suits your needs.
About Us:
QYResearch founded in California, USA in 2007.It is a leading global market research and consulting company. With over 15 years' experience and professional research team in various cities over the world,QY Research focuses on management consulting, database and seminar services, IPO consulting, industry chain research and customized research to help our clients in providing non-linear revenue model and make them successful. We are globally recognized for our expansive portfolio of services, good corporate citizenship, and our strong commitment to sustainability. Up to now, we have cooperated with more than 59,000 clients across five continents. Let's work closely with you and build a bold and better future.
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QY Research
E-mail: global@qyresearch.com
Tel: +1-626-842-1666(US) +852-5808-0956 (HK)
Add: 17890 Castleton Street Suite 369 City of Industry CA 91748 United States
Website: https://us.qyresearch.com
QY Research released a latest market research report on the global and United States Trading Card Game market, which is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Trading Card Game market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
QYResearch founded in California, USA in 2007.It is a leading global market research and consulting company. With over 15 years' experience and professional research team in various cities over the world,QY Research focuses on management consulting, database and seminar services, IPO consulting, industry chain research and customized research to help our clients in providing non-linear revenue model and make them successful. We are globally recognized for our expansive portfolio of services, good corporate citizenship, and our strong commitment to sustainability. Up to now, we have cooperated with more than 59,000 clients across five continents. Let's work closely with you and build a bold and better future.
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