Press release
Augmented and Virtual Reality (AR VR) Market Latest Trends, Demand and Precise Outlook- Microsoft Corporation, Google, Eon Reality, Aero Glass, Upskill, Oculus VR, Jasoren, IMB
MarketInsightsReports, a leading global market research organization, is pleased to broadcast its new report on Augmented and Virtual Reality (AR VR) market, forecast for 2022-2028, covering all aspects of the market and providing up-to-date data on latest trends.The Augmented and Virtual Reality (AR VR) Market report is a precious source of data for business deliberate insights. It provides an industry overview along with development analysis as well as historical and future cost, revenue, demand and supply data (where applicable). The research analyst details the value chain and its distributor analysis. This market study provides complete data that enhances the understanding, scope and application of this report.
Augmented and Virtual Reality (AR VR) Market size was valued at $14.84 billion in 2020, and is projected to reach $454.73 billion by 2030, registering a CAGR of 40.7%.
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The leading companies in the global Augmented and Virtual Reality (AR VR) market are Microsoft Corporation, Google, Eon Reality, Aero Glass, Upskill, Oculus VR, Jasoren, IMB and others.
News and Updates
In March 2020, Epson America, Inc., a division of Seiko Epson Corporation of Japan, partnered with 3D HoloGroup (US), a company which specializes in AR software architecture and systems integration, to sell Epson's AR glasses.
In June 2019, PTC acquired TWNKLS (Netherlands), a supplier of practical AR solutions for Industry 4.0, to accelerate the development of AR enterprise apps.
In May 2019, Microsoft launched the second-gen HoloLens, the HoloLens 2. The HoloLens 2 complete set includes free trials of Unity Pro, Azure credits, and the Unity PiXYZ Plugin for CAD data. The company also announced the Unreal Engine 4 support for HoloLens 2, which will leverage customers with a more realistic experience.
Market Overview
Augmented reality greatly extends the ways in which connected devices can assist with daily activities such as searching for information, shopping, and others, while virtual reality allows users to experience different outer world places while sitting in the comfort of their own homes. VR gaming creates a 3D environment for its users, enabling users to feel the physical presence in a game.
Augmented Reality and Virtual Reality Market, which were once limited to simple gamification, are now adopted by medical professionals worldwide for therapeutic interventions. VR/AR is also being used to treat a variety of conditions, including anxiety and stress, Parkinson's disease, and rehabilitation. Furthermore, advances in augmented and virtual reality technologies have played a main role in keeping industrial operations competitive and effective.
Global Augmented and Virtual Reality (AR VR) Market Split by Product Type and Applications:
This report segments the global Augmented and Virtual Reality (AR VR) market on the basis of Types are: Microsoft Corporation, Google, Eon Reality, Aero Glass, Upskill, Oculus VR, Jasoren, IMB
On the basis of Application, the Global Augmented and Virtual Reality (AR VR) Market is segmented into:
On-Board
Off-Board
Market Competitive Landscape
Augmented reality greatly extends the ways in which connected devices can assist with daily activities such as searching for information, shopping, and others, while virtual reality allows users to experience different outer world places while sitting in the comfort of their own homes. VR gaming creates a 3D environment for its users, enabling users to feel the physical presence in a game.
Augmented Reality and Virtual Reality Market, which were once limited to simple gamification, are now adopted by medical professionals worldwide for therapeutic interventions. VR/AR is also being used to treat a variety of conditions, including anxiety and stress, Parkinson's disease, and rehabilitation. Furthermore, advances in augmented and virtual reality technologies have played a main role in keeping industrial operations competitive and effective.
North America dominates the augmented and virtual reality market due to the demand from gaming, entertainment & media, aerospace & defense, retail, and manufacturing industries. In addition, North America is a home to major players such as Google, Facebook, DAQRI, and others, which offer advanced solutions. Moreover, enterprises in this region have invested on AR & VR along with simulation. However, Asia-Pacific is expected to observe highest growth rate during the forecast period. Introduction of 4G technology and high-speed communication along with growing number of smartphone users has driven the adoption of AR and VR market in this region.
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Table of Content
1 Market Overview
1.1 Market Segment Overview
1.1.1 Product Definition
1.1.2 Market by Type
1.1.3 Market by Application
1.2 Global Market Size
2 Global Market by Company
2.1 Global Sales by Company
2.2 Global Price by Company
3 Global Market by Type
3.1 Global Sales by Type
3.2 Global Price by Type
4 Global Market by Application
4.1 Global Sales by Application
4.2 Global Price by Application
5 Global Trade
5.1 Export
5.2 Import
6 Key Manufacturers
6.1 Company Information
6.2 Product Specifications
6.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin)
And Other…
Conclusively, Augmented and Virtual Reality (AR VR) Market report is the realistic source for gaining the market research that will exponentially accelerate your business. The report gives the main origin and economic situation of the project value, benefit, limit, power generation, supply, demand, market growth speed and figures. The Augmented and Virtual Reality (AR VR) industry report also presents New Task SWOT Examination, Speculative Achievability Study, and Risk Return Investigation.
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MarketInsightsReports provides syndicated market research on industry verticals including Healthcare, Information and Communication Technology (ICT), Technology and Media, Chemicals, Materials, Energy, Heavy Industry, etc. MarketInsightsReports provides global and regional market intelligence coverage, a 360-degree market view which includes statistical forecasts, competitive landscape, detailed segmentation, key trends, and strategic recommendations.
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Market Scenario
Global Augmented Reality and Virtual Reality Market was valued US$ 6.1 Bn in 2017, and is expected to reach US$ 58.2 Bn by 2026, at a CAGR of 32.57% during forecast period.
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