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Virtual Reality(VR) in Education Market 2022 Strategic Assessments - HTC Corporation, Lenovo Group Limited, Samsung, Microsoft, Facebook Technologies LLC

01-25-2022 11:38 AM CET | Advertising, Media Consulting, Marketing Research

Press release from: Market Insights Reports

The Virtual Reality(VR) in Education Market report is a compilation of first-hand information, qualitative and quantitative assessment by industry analysts, inputs from industry experts and industry participants across the value chain. The report provides in-depth analysis of parent market trends, macro-economic indicators and governing factors along with market attractiveness as per segments. The report also maps the qualitative impact of various market factors on market segments and geographies.

The Virtual Reality (VR) market in Education is expected to grow at a CAGR of 42.5% over the forecast period (2021 - 2026).

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https://www.marketinsightsreports.com/reports/02082593208/virtual-reality-vr-market-in-education-growth-trends-covid-19-impact-and-forecasts-2021-2026/inquiry?Mode=AD                                                       

Top Leading Companies of Virtual Reality(VR) in Education Market are HTC Corporation, Lenovo Group Limited, Samsung, Microsoft, Facebook Technologies LLC, VR Education Holdings, Alchemy VR Limited, EON Reality, Others (Software and End to End solutions Providers), Avantis Systems Limited, Nearpod Inc, Veative Labs, zSpace, Inc., Virtalis Holdings Limited and others.

Industry News and Updates

In February 2020, HTC introduced the complete VIVE Cosmos Series, with three new products and three new modular faceplates that expand the functionality of VIVE Cosmos. Vive Cosmos is an adaptable premium PC-based VR system that can grow with customers over time by changing the front faceplate of the headset, all while delivering impressive visuals and comfort across the entire VIVE Cosmos line-up.

- In September 2019, Oculus, the virtual reality unit of Facebook, announced Facebook Horizon, described as "an ever-expanding VR world" where people can interact with others as digital avatars. Users will be able to add features and elements to the world, which Facebook said will be "constantly growing with extraordinary creations made by Horizon citizens."

Key Market Trends

North America is Expected to Hold Major Share

- The North American segment of the market studied is expected to grow significantly during the forecast period, owing to the presence of a large number of vendors, who are also investing hugely in market innovation, coupled with the dominance of the United States in the global software market.?

- Globally, it is expected that the United States will be one of the highly innovative VR markets. Most of the companies advancing in this technology are based in the United States. High technology exposure and ease of availability of smart devices have created a strong VR market in the region. Microsoft researchers developed a new virtual reality system called DreamWalker, which allows users to walk through the real world while fully immersed in a virtual one. The system uses a mobile VR headset and an array of sensors to detect obstacles and adapt the digital scene to the surrounding environment as they go.

Regional Outlook of Virtual Reality(VR) in Education Market report includes the following geographic areas such as: North America, Europe, China, Japan, Southeast Asia, India and ROW.

Browse Full Report at:

https://www.marketinsightsreports.com/reports/02082593208/virtual-reality-vr-market-in-education-growth-trends-covid-19-impact-and-forecasts-2021-2026?Mode=AD                                                               

What Are The Market Factors That Are Explained In The Report?

Key Strategic Developments: The study also includes the key strategic developments of the market, comprising R&D, new product launch, M&A, agreements, collaborations, partnerships, joint ventures, and regional growth of the leading competitors operating in the market on a global and regional scale.

Analytical Tools: The Virtual Reality(VR) in Education Market Report includes the accurately studied and assessed data of the key industry players and their scope in the market by means of a number of analytical tools. The analytical tools such as Porter’s five forces analysis, SWOT analysis, feasibility study, and investment return analysis have been used to analyze the growth of the key players operating in the market.

Key Market Features: The report evaluated key market features, including revenue, price, capacity, capacity utilization rate, gross, production, production rate, consumption, import/export, supply/demand, cost, market share, CAGR, and gross margin. In addition, the study offers a comprehensive study of the key market dynamics and their latest trends, along with pertinent market segments and sub-segments.

Customization of the Report: This report can be customized as per your needs for additional data up to 3 companies or countries or 40 analyst hours.

Please connect with our sales team (sales@marketinsightsreports.com).

Contact US:
Irfan Tamboli (Head of Sales) : Market Insights Reports
Phone: + 1704 266 3234 | Mob: +91-750-707-8687
sales@marketinsightsreports.com | irfan@marketinsightsreports.com

About Us:

MarketInsightsReports provides syndicated market research on industry verticals including Healthcare, Information and Communication Technology (ICT), Technology and Media, Chemicals, Materials, Energy, Heavy Industry, etc. MarketInsightsReports provides global and regional market intelligence coverage, a 360-degree market view which includes statistical forecasts, competitive landscape, detailed segmentation, key trends, and strategic recommendations.

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