Press release
Europe Serious Gaming Market Growing Massively by 2022-2025 Major Players: BreakAway Games, Designing Digitally Inc., Diginext (CS Group), MPS Interactive Systems
Market Insights Reports has added new statistical data to its repository titled as, Europe Serious Gaming Market. It provides the industry overview with market growth analysis with a historical & futuristic perspective for the following parameters; cost, revenue, demands, and supply data (as applicable). Furthermore, the report also sheds light on technological platforms, in addition to distinctive tools, and methodologies that will help to propel the performance of industries. The Europe Serious Gaming market report covers the post-COVID-19 impact on various regions and major countries and on the future development of the industry is pointed out.The European serious gaming market is expected to register a CAGR of 15% over the forecast period 2020 to 2025.
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Top Key Players in the Europe Serious Gaming Market are BreakAway Games, Designing Digitally Inc., Diginext (CS Group), MPS Interactive Systems, Serious Games Solutions, Tygron BV, Triseum LLC, KTM Advance, Firsthand Technology, Bedaux Serious Games, and others.
Industry News and Update:
- June 2020 - Unus Terra, a serious game against COVID-19 that stimulates behavioral changes in the real world by leveraging persuasive design principles, won the DATA against COVID-19, the online DeepHack organized by EIT Digital to develop digital solutions for epidemic and pandemic lifecycle management.
- March 2019 - Diginext presented its latest virtual training and turnkey operator support solutions at Laval Virtual 2019, which may help businesses reduce production costs and increase operational efficiency.
Key Market Trends:
Application of Serious Games in Various End-user Industries to Drive the Market Growth
- The application of serious games in the end-user industries for purposes, such as education, training, problem recognition, enhanced problem-solving capabilities, social skills, and improving collaborative abilities, along with decision making, may drive the market during the forecast period.
- For instance, the application of serious gaming in healthcare where games are being used for neurodevelopmental assessments to children, and in defense games are being used for military simulations in virtual reality for tactical training is expected to be driving the demand. _
- Healthcare applications of the technology in the region are increasing significantly, and healthcare professionals are incorporating the technology as part of their treatment process to keep patients engaged and help them recover faster with better cognitive skills. For instance, Xploro is a health information platform that uses augmented reality and games, along with AI, for reducing stress and anxiety about medical procedures.
- Furthermore, the application of technology in the automotive industry and other industrial space for training purposes is expected to increase significantly over the coming years. For instance, Diginext is offering VR/AR solutions for training technical personnel with VR technology. _
- In addition to this, the increasing application of the technology in defense training for critical scenarios is expected to further augment over the coming years. For instance, the British Armed Forces are using a VR training platform featuring gaming technology. The UK Ministry of Defence’s (MoD) VR simulator platform is built on the Fortnite gaming engine and is expected to become part of a wider training program for the forces over the coming years. Such developments in the region are expected to increase over the coming years.
- High expenditure on advertising is witnessed across industries in the region, as advertisers use serious gaming to optimize brand awareness, target more audiences, and make additional traffic to their websites. This may drive the demand for serious gaming in the region during the forecast period.
- For instance, according to GroupM, during 2018, the media advertising expenditure in Western Europe and Central & Eastern Europe stood at USD 103.29 billion and USD 16.69 billion, respectively. By 2023, media advertising spending in Western Europe is expected to reach USD 117.99 billion. Such growth in the region is expected to be driving the demand for new technologies.
Full Browse the report description and TOC:
https://www.marketinsightsreports.com/reports/10192357975/europe-serious-gaming-market-growth-trends-and-forecasts-2020-2025?Mode=A28
This Europe Serious Gaming Market report addresses:
– The Market size from 2016-2021
– Expected market growth until 2025
– Forecast of how market drivers, restraints, and future opportunities will affect
– Segment and regions that will drive or lead the market growth and why
– Comprehensive mapping of the competitive landscape
– In-depth analysis of key sustainability strategies adopted by market place.
Frequently Asked Questions about Europe Serious Gaming market:
– What are the recent developments and government policies?
– Why might we forecast a downturn in a particular economy next year?
– Why do we say the currency is set to appreciate?
– What countries and sectors offer the highest potential?
– Where are the greatest dangers?
We Also Offer Customization on report based on specific client Requirement:
– Free Country Level analysis for any 5 countries of your choice.
– Free Competitive analysis of any 5 key market players.
– Free 40 analyst hours to cover any other data point
Contact Us:
Irfan Tamboli (Head of Sales) – Market Insights Reports
Phone: + 1704 266 3234 | +91-750-707-8687
sales@marketinsightsreports.com | irfan@marketinsightsreports.com
About Us:
MarketInsightsReports provides syndicated market research on industry verticals including Healthcare, Information and Communication Technology (ICT), Technology and Media, Chemicals, Materials, Energy, Heavy Industry, etc. MarketInsightsReports provides Global and regional market intelligence coverage, a 360-degree market view which includes statistical forecasts, competitive landscape, detailed segmentation, key trends, and strategic recommendations.
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