Press release
VR/AR Head Mounted Display Market Size by Top Companies, Trends by Types and Application, Forecast to 2027 | Sony, Google, Microsoft
"Market SummaryA newly published report titled “(VR/AR Head Mounted Display Market)” by QY Research throws light on the industry dynamics and current and future trends that play a key role in determining the business expansion. The report also highlights the key driving factors and restraints that are impacting the growth. For a comprehensive understanding, the professionals have reviewed the regulatory scenario, market entry strategies, best industry practices, pricing strategy, technology landscape, and consumption, sales, and demand outlook. Y-o-Y growth estimates have also been included to provide the users with accurate statistics and facts. This report will give the readers a bigger and see-through picture of the overall scenario.
Covid-19 Impact Outlook
This section of the report reveals the consequence of the covid pandemic on business, globally. Effect on manufacturing activities, production, demand, supply chain and logistics management, and distribution networks has been exposed in this report. The analysts have pointed out the measures or strategies that the companies are taking up to fight the covid-19 impact. Moreover, they have identified key opportunities that are emerging post-COVID-19. This will help the players capitalize on the opportunities to recover losses and stabilize their businesses
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In addition, market revenues based on region and country are provided in the VR/AR Head Mounted Display report. The authors of the report have also shed light on the common business tactics adopted by players. The leading players of the global VR/AR Head Mounted Display market and their complete profiles are included in the report. Besides that, investment opportunities, recommendations, and trends that are trending at present in the global VR/AR Head Mounted Display market are mapped by the report. With the help of this report, the key players of the global VR/AR Head Mounted Display market will be able to make sound decisions and plan their strategies accordingly to stay ahead of the curve.
Competitive landscape is a critical aspect every key player needs to be familiar with. The report throws light on the competitive scenario of the global VR/AR Head Mounted Display market to know the competition at both the domestic and global levels. Market experts have also offered the outline of every leading player of the global VR/AR Head Mounted Display market, considering the key aspects such as areas of operation, production, and product portfolio. Additionally, companies in the report are studied based on the key factors such as company size, market share, market growth, revenue, production volume, and profits.
Key Players Mentioned:
Sony, Google, Microsoft, Samsung, HTC Corporation, Oculus (Facebook), Leap Motion (Ultrahaptics), CyberGlove Systems, Vuzix, EON Reality, STMicroelectronics, Pico, 3Glasses
Market Segmentation by Product:
Mobile HMDs
PC-based HMDs
Console-based HMDs
All-in-One HMDs
Market Segmentation by Application:
Healthcare
Education
Construction
Military
Entertainment
The VR/AR Head Mounted Display Market report has been segregated based on distinct categories, such as product type, application, end user, and region. Each and every segment is evaluated on the basis of CAGR, share, and growth potential. In the regional analysis, the report highlights the prospective region, which is estimated to generate opportunities in the global VR/AR Head Mounted Display market in the forthcoming years. This segmental analysis will surely turn out to be a useful tool for the readers, stakeholders, and market participants to get a complete picture of the global VR/AR Head Mounted Display market and its potential to grow in the years to come.
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Frequently Asked Questions
At what growth rate is the application segment expected to expand?
Which factors will lead to the VR/AR Head Mounted Display market expansion?
What will be the global VR/AR Head Mounted Display market size by 2028?
What are the key constraints in the VR/AR Head Mounted Display market growth?
Which type segment will witness healthy growth from xx to xx?
Which region presents lucrative growth prospects?
Which companies are the key innovators in the VR/AR Head Mounted Display market?
What are the key business strategies for post-covid recovery?
Who are the key leaders in the global VR/AR Head Mounted Display market?
Which technological advancements will influence the VR/AR Head Mounted Display market growth?
Table of Contents:
1 VR/AR Head Mounted Display Market Overview
1.1 Product Overview and Scope of VR/AR Head Mounted Display
1.2 VR/AR Head Mounted Display Segment by Type
1.2.1 Global VR/AR Head Mounted Display Sales Growth Rate Comparison by Type (2021-2027)
1.2.2 Mobile HMDs
1.2.3 PC-based HMDs
1.2.4 Console-based HMDs
1.2.5 All-in-One HMDs
1.3 VR/AR Head Mounted Display Segment by Application
1.3.1 Global VR/AR Head Mounted Display Sales Comparison by Application: (2021-2027)
1.3.2 Healthcare
1.3.3 Education
1.3.4 Construction
1.3.5 Military
1.3.6 Entertainment
1.4 Global VR/AR Head Mounted Display Market Size Estimates and Forecasts
1.4.1 Global VR/AR Head Mounted Display Revenue 2016-2027
1.4.2 Global VR/AR Head Mounted Display Sales 2016-2027
1.4.3 VR/AR Head Mounted Display Market Size by Region: 2016 Versus 2021 Versus 2027
2 VR/AR Head Mounted Display Market Competition by Manufacturers
2.1 Global VR/AR Head Mounted Display Sales Market Share by Manufacturers (2016-2021)
2.2 Global VR/AR Head Mounted Display Revenue Market Share by Manufacturers (2016-2021)
2.3 Global VR/AR Head Mounted Display Average Price by Manufacturers (2016-2021)
2.4 Manufacturers VR/AR Head Mounted Display Manufacturing Sites, Area Served, Product Type
2.5 VR/AR Head Mounted Display Market Competitive Situation and Trends
2.5.1 VR/AR Head Mounted Display Market Concentration Rate
2.5.2 The Global Top 5 and Top 10 Largest VR/AR Head Mounted Display Players Market Share by Revenue
2.5.3 Global VR/AR Head Mounted Display Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.6 Manufacturers Mergers & Acquisitions, Expansion Plans
3 VR/AR Head Mounted Display Retrospective Market Scenario by Region
3.1 Global VR/AR Head Mounted Display Retrospective Market Scenario in Sales by Region: 2016-2021
3.2 Global VR/AR Head Mounted Display Retrospective Market Scenario in Revenue by Region: 2016-2021
3.3 North America VR/AR Head Mounted Display Market Facts & Figures by Country
3.3.1 North America VR/AR Head Mounted Display Sales by Country
3.3.2 North America VR/AR Head Mounted Display Revenue by Country
3.3.3 U.S.
3.3.4 Canada
3.4 Europe VR/AR Head Mounted Display Market Facts & Figures by Country
3.4.1 Europe VR/AR Head Mounted Display Sales by Country
3.4.2 Europe VR/AR Head Mounted Display Revenue by Country
3.4.3 Germany
3.4.4 France
3.4.5 U.K.
3.4.6 Italy
3.4.7 Russia
3.5 Asia Pacific VR/AR Head Mounted Display Market Facts & Figures by Region
3.5.1 Asia Pacific VR/AR Head Mounted Display Sales by Region
3.5.2 Asia Pacific VR/AR Head Mounted Display Revenue by Region
3.5.3 China
3.5.4 Japan
3.5.5 South Korea
3.5.6 India
3.5.7 Australia
3.5.8 Taiwan
3.5.9 Indonesia
3.5.10 Thailand
3.5.11 Malaysia
3.5.12 Philippines
3.5.13 Vietnam
3.6 Latin America VR/AR Head Mounted Display Market Facts & Figures by Country
3.6.1 Latin America VR/AR Head Mounted Display Sales by Country
3.6.2 Latin America VR/AR Head Mounted Display Revenue by Country
3.6.3 Mexico
3.6.4 Brazil
3.6.5 Argentina
3.7 Middle East and Africa VR/AR Head Mounted Display Market Facts & Figures by Country
3.7.1 Middle East and Africa VR/AR Head Mounted Display Sales by Country
3.7.2 Middle East and Africa VR/AR Head Mounted Display Revenue by Country
3.7.3 Turkey
3.7.4 Saudi Arabia
3.7.5 UAE
4 Global VR/AR Head Mounted Display Historic Market Analysis by Type
4.1 Global VR/AR Head Mounted Display Sales Market Share by Type (2016-2021)
4.2 Global VR/AR Head Mounted Display Revenue Market Share by Type (2016-2021)
4.3 Global VR/AR Head Mounted Display Price by Type (2016-2021)
5 Global VR/AR Head Mounted Display Historic Market Analysis by Application
5.1 Global VR/AR Head Mounted Display Sales Market Share by Application (2016-2021)
5.2 Global VR/AR Head Mounted Display Revenue Market Share by Application (2016-2021)
5.3 Global VR/AR Head Mounted Display Price by Application (2016-2021)
6 Key Companies Profiled
6.1 Sony
6.1.1 Sony Corporation Information
6.1.2 Sony Description and Business Overview
6.1.3 Sony VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
6.1.4 Sony VR/AR Head Mounted Display Product Portfolio
6.1.5 Sony Recent Developments/Updates
6.2 Google
6.2.1 Google Corporation Information
6.2.2 Google Description and Business Overview
6.2.3 Google VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
6.2.4 Google VR/AR Head Mounted Display Product Portfolio
6.2.5 Google Recent Developments/Updates
6.3 Microsoft
6.3.1 Microsoft Corporation Information
6.3.2 Microsoft Description and Business Overview
6.3.3 Microsoft VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
6.3.4 Microsoft VR/AR Head Mounted Display Product Portfolio
6.3.5 Microsoft Recent Developments/Updates
6.4 Samsung
6.4.1 Samsung Corporation Information
6.4.2 Samsung Description and Business Overview
6.4.3 Samsung VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
6.4.4 Samsung VR/AR Head Mounted Display Product Portfolio
6.4.5 Samsung Recent Developments/Updates
6.5 HTC Corporation
6.5.1 HTC Corporation Corporation Information
6.5.2 HTC Corporation Description and Business Overview
6.5.3 HTC Corporation VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
6.5.4 HTC Corporation VR/AR Head Mounted Display Product Portfolio
6.5.5 HTC Corporation Recent Developments/Updates
6.6 Oculus (Facebook)
6.6.1 Oculus (Facebook) Corporation Information
6.6.2 Oculus (Facebook) Description and Business Overview
6.6.3 Oculus (Facebook) VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
6.6.4 Oculus (Facebook) VR/AR Head Mounted Display Product Portfolio
6.6.5 Oculus (Facebook) Recent Developments/Updates
6.7 Leap Motion (Ultrahaptics)
6.6.1 Leap Motion (Ultrahaptics) Corporation Information
6.6.2 Leap Motion (Ultrahaptics) Description and Business Overview
6.6.3 Leap Motion (Ultrahaptics) VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
6.4.4 Leap Motion (Ultrahaptics) VR/AR Head Mounted Display Product Portfolio
6.7.5 Leap Motion (Ultrahaptics) Recent Developments/Updates
6.8 CyberGlove Systems
6.8.1 CyberGlove Systems Corporation Information
6.8.2 CyberGlove Systems Description and Business Overview
6.8.3 CyberGlove Systems VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
6.8.4 CyberGlove Systems VR/AR Head Mounted Display Product Portfolio
6.8.5 CyberGlove Systems Recent Developments/Updates
6.9 Vuzix
6.9.1 Vuzix Corporation Information
6.9.2 Vuzix Description and Business Overview
6.9.3 Vuzix VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
6.9.4 Vuzix VR/AR Head Mounted Display Product Portfolio
6.9.5 Vuzix Recent Developments/Updates
6.10 EON Reality
6.10.1 EON Reality Corporation Information
6.10.2 EON Reality Description and Business Overview
6.10.3 EON Reality VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
6.10.4 EON Reality VR/AR Head Mounted Display Product Portfolio
6.10.5 EON Reality Recent Developments/Updates
6.11 STMicroelectronics
6.11.1 STMicroelectronics Corporation Information
6.11.2 STMicroelectronics VR/AR Head Mounted Display Description and Business Overview
6.11.3 STMicroelectronics VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
6.11.4 STMicroelectronics VR/AR Head Mounted Display Product Portfolio
6.11.5 STMicroelectronics Recent Developments/Updates
6.12 Pico
6.12.1 Pico Corporation Information
6.12.2 Pico VR/AR Head Mounted Display Description and Business Overview
6.12.3 Pico VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
6.12.4 Pico VR/AR Head Mounted Display Product Portfolio
6.12.5 Pico Recent Developments/Updates
6.13 3Glasses
6.13.1 3Glasses Corporation Information
6.13.2 3Glasses VR/AR Head Mounted Display Description and Business Overview
6.13.3 3Glasses VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2016-2021)
6.13.4 3Glasses VR/AR Head Mounted Display Product Portfolio
6.13.5 3Glasses Recent Developments/Updates
7 VR/AR Head Mounted Display Manufacturing Cost Analysis
7.1 VR/AR Head Mounted Display Key Raw Materials Analysis
7.1.1 Key Raw Materials
7.1.2 Key Suppliers of Raw Materials
7.2 Proportion of Manufacturing Cost Structure
7.3 Manufacturing Process Analysis of VR/AR Head Mounted Display
7.4 VR/AR Head Mounted Display Industrial Chain Analysis
8 Marketing Channel, Distributors and Customers
8.1 Marketing Channel
8.2 VR/AR Head Mounted Display Distributors List
8.3 VR/AR Head Mounted Display Customers
9 VR/AR Head Mounted Display Market Dynamics
9.1 VR/AR Head Mounted Display Industry Trends
9.2 VR/AR Head Mounted Display Growth Drivers
9.3 VR/AR Head Mounted Display Market Challenges
9.4 VR/AR Head Mounted Display Market Restraints
10 Global Market Forecast
10.1 VR/AR Head Mounted Display Market Estimates and Projections by Type
10.1.1 Global Forecasted Sales of VR/AR Head Mounted Display by Type (2022-2027)
10.1.2 Global Forecasted Revenue of VR/AR Head Mounted Display by Type (2022-2027)
10.2 VR/AR Head Mounted Display Market Estimates and Projections by Application
10.2.1 Global Forecasted Sales of VR/AR Head Mounted Display by Application (2022-2027)
10.2.2 Global Forecasted Revenue of VR/AR Head Mounted Display by Application (2022-2027)
10.3 VR/AR Head Mounted Display Market Estimates and Projections by Region
10.3.1 Global Forecasted Sales of VR/AR Head Mounted Display by Region (2022-2027)
10.3.2 Global Forecasted Revenue of VR/AR Head Mounted Display by Region (2022-2027)
11 Research Finding and Conclusion
12 Methodology and Data Source
12.1 Methodology/Research Approach
12.1.1 Research Programs/Design
12.1.2 Market Size Estimation
12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Author List
12.4 Disclaimer
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