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Electronic Sports (eSports) Market 2021 Analysis and Precise Outlook - Modern Times Group (Sweden), Activision Blizzard (US), FACEIT (UK)

12-22-2021 06:20 AM CET | Advertising, Media Consulting, Marketing Research

Press release from: Market Insights Reports

Global Electronic Sports (eSports) Market Size, Status and Forecast 2021

The Global Electronic Sports (eSports) Market Research Report 2021-2027 is a valuable source of insightful data for business strategists. It provides the industry overview with growth analysis and historical & futuristic cost, revenue, demand, and supply data (as applicable). The research analysts provide an elaborate description of the value chain and its distributor analysis. This Market study provides comprehensive data that enhances the understanding, scope, and application of this report.

The Electronic Sports (eSports) Market is expected to grow from USD 694.2 million in 2020 and is expected to reach USD 2,174.8 million by 2027, at a CAGR of 18.61% between 2021 and 2027.

(Exclusive Offer: Flat 20% discount on this report)

Click the link to get a free Sample Copy of the Report:

https://www.marketinsightsreports.com/reports/11033660549/global-and-japan-electronic-sports-esports-market-size-status-and-forecast-2021-2027/inquiry?Mode=68

Market Segmentation:

Key Players:
Modern Times Group (Sweden), Activision Blizzard (US), FACEIT (UK), Total Entertainment Network (US), Gfinity (UK), Turner Broadcasting System (US), CJ Corporation (South Korea), Valve Corporation (US), Tencent (China), Electronic Arts (EA) (US), Hi-Rez Studios (US), KaBuM (Canada), Wargaming Public (Cyprus), Rovio Entertainment (Finland), GungHo Online Entertainment (Japan), Alisports (China) and others.

Industry News

November 2017: Electronics Arts partnered with FIFA to launch an esports tournament series for the Electronics Arts FIFA video game franchise.

February 2018: ESL organized IEM Katowice tournament, featuring USD 1 million Dota 2 tournament, USD 500,000 CS: GO tournament, USD 250,000 StarCraft II tournament, USD 100,000 Heroes of the Storm tournament, and USD 50,000 player unknown's battlegrounds tournament, along with other small competitions.

Segment by Types:
Media Rights (Subscription & Online Advertisement)

Tickets and Merchandise

Sponsorship & Direct Advertisement

Publisher Fees

Others

Segment by Applications:
Online

Offline

Rgional Insights

APAC dominated the global Electronic Sports (eSports) market, with the largest market size and highest estimated CAGR for the forecast period; the region accounted for almost one-third of the overall market in 2017. The growth of this industry can be attributed to the increasing number of Electronic Sports (eSports) competitions in the region. Asia has always been an attractive market for the gaming industry, especially owing to the ease of entry, compared to other markets. Moreover, a number of Electronic Sports (eSports) spectators, sponsors, and brands from the western countries are increasingly investing in the market in this region.

Key Highlights of the Report

– Quantitative market information and forecasts for the global Electronic Sports (eSports) industry, segmented by type, end-use, and geographic region.

– Expert analysis of the key technological, demographic, economic, and regulatory factors driving growth in the Electronic Sports (eSports) to 2027.

– Market opportunities and recommendations for new investments.

– Growth prospects among the emerging nations through 2027.          

Browse Full Report at:

https://www.marketinsightsreports.com/reports/11033660549/global-and-japan-electronic-sports-esports-market-size-status-and-forecast-2021-2027?Mode=68

There are 13 Sections to show the global Electronic Sports (eSports) market:

Chapter 1: Market Overview, Drivers, Restraints and Opportunities, Segmentation overview
Chapter 2: Market competition by Manufacturers
Chapter 3: Production by Regions
Chapter 4: Consumption by Regions
Chapter 5: Production, By Types, Revenue and Market share by Types
Chapter 6: Consumption, By Applications, Market share (%) and Growth Rate by Applications
Chapter 7: Complete profiling and analysis of Manufacturers
Chapter 8: Manufacturing cost analysis, Raw materials analysis, Region-wise manufacturing expenses
Chapter 9: Industrial Chain, Sourcing Strategy and Downstream Buyers
Chapter 10: Marketing Strategy Analysis, Distributors/Traders
Chapter 11: Market Effect Factors Analysis
Chapter 12: Market Forecast
Chapter 13: Electronic Sports (eSports) Market Research Findings and Conclusion, Appendix, methodology and data source

Finally, researchers throw light on the pinpoint analysis of Global Electronic Sports (eSports) Market dynamics. It also measures the sustainable trends and platforms which are the basic roots behind the market growth. The degree of competition is also measured in the research report. With the help of SWOT and Porter’s five analysis, the market has been deeply analyzed. It also helps to address the risk and challenges in front of the businesses. Furthermore, it offers extensive research on sales approaches.

Reasons for Buying this Electronic Sports (eSports) Market Report

* The analysis of industry trends offers a forward-looking perspective on the various factors that are driving or inhibiting market growth.

* The market report includes a five-year outlook based on how the market is expected to develop.

* It gives you a razor-sharp view of shifting competitive dynamics and keeps you one step ahead of the competition.

Buy Full Report:

https://www.marketinsightsreports.com/report/purchase/11033660549?mode=su?Mode=68

Note: All the reports that we list have been tracking the impact of COVID-19. Both upstream and downstream of the entire supply chain has been accounted for while doing this. Also, where possible, we will provide an additional COVID-19 update supplement/report to the report in Q3, please check for with the sales team.

CONTACT US:
Irfan Tamboli (Head of Sales) – Market Insights Reports
Phone: + 1704 266 3234 | +91-750-707-8687
sales@marketinsightsreports.com | irfan@marketinsightsreports.com

ABOUT US:

MarketInsightsReports provides syndicated market research on industry verticals including Healthcare, Information, and Communication Technology (ICT), Technology and Media, Chemicals, Materials, Energy, Heavy Industry, etc. MarketInsightsReports provides global and regional market intelligence coverage, a 360-degree market view which includes statistical forecasts, competitive landscape, detailed segmentation, key trends, and strategic recommendations.

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