Press release
Family Indoor Entertainment Centers Market Demand and Competitive Analysis by Leading Manufacturers 2021-2030
The Global Family Indoor Entertainment Centers Market size valued to USD 2.56 billion in 2019, is predicted to garner USD 6.07 billion by 2030, with a growing CAGR of 8.10% from 2020-2030.Family indoor entertainment centers (FECs) are family-oriented entertainment zones based in interiors of the complex, specially designed for providing amusement to individuals of all age-groups. The FECs are majorly based in the city-hubs, for local communities, with far less per-person expense, than traditional amusement parks. The FECs can keep the entire family engaged with a variety of amusement options like arcades, video games, machine games, soft play areas, kid’s rides, games based on AR and VR technology as well as indoor playground arrangements. Besides family-oriented entertainment, FECs also organize group-events, such as celebration of birthday parties, or hosting corporate events.
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Competitive Landscape
The highly competitive family indoor entertainment centers market, consists of various market players. Some of the major market players include, the Walt Disney Company, KidZania, Dave & Buster’s, Smaaash Entertainment Pvt. Ltd., FunCity, CEC Entertainment, Inc., Lucky Strike Entertainment, Cinergy Entertainment, LEGOLAND Discovery Center, and Scene 75 Entertainment Centers among others.
The key players are employing strategies such as joint ventures, technical collaboration, capacity expansion, mergers, and acquisition in-order to gain stronger position in the global family indoor entertainment centers market. For instance, in July 2019, Scene 75 bought the former Macy’s at Tuttle Crossing for $3 million, to open an indoor amusement park. The company has put in $15 million to transform the two floors (225,000-square-foot space) into a family entertainment center that shall be one of the largest in the United States.
Furthermore, the Walt Disney Company recently declared its 2021 amusing line-up for the Walt Disney Resort, based in the United States. Disney’s ‘Star Wars: Galactic Star-cruiser’ is to glide its way into the Walt Disney Resort in 2021, giving a two-night, all-immersive adventure trip for all age-groups. The star-cruiser accommodates the Launch pods, the Halcyon, the Atrium, the Bridge, passenger’s cabin, the Silver-C -Lounge and engineering room; giving the guests a spellbinding experience of Star Wars into Disney’s very-own Galaxy.
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Market Segmentations and Scope of the Study:
The global family indoor entertainment centers market share analysis is based on visitor, revenue source, application, type, and geography.
Based on visitor, the family indoor entertainment centers market is segmented into Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young adults (20-25), and Adults (Ages 25+). Based on source of revenue, the market is fragmented into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. Based on end-user application, the market is categorized into Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games and Others. Based on type the market is classified into Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Location-based VR Entertainment Centers (LBECs), and Adult Entertainment Centers (AECs). Geographic breakdown and analysis of each of the previously mentioned segments include regions comprising North America, Europe, Asia-Pacific, and RoW.
Geographical Analysis
North America region is expected to dominate the global family indoor entertainment centers market throughout the forecast period, accounting for the highest market shares. This is attributable to factors such as higher adoption of AI & IoT technologies along with advanced gaming based on AR, VR, and 3D technologies. Besides, well-established infrastructure and presence of key market players are to boost-up the family indoor entertainment centers market growth throughout the forecast period.
Asia-Pacific region is expected to witness a substantial growth in the family indoor entertainment centers market, accounting for the highest CAGR value, owing to expansions of commercial malls, increasing investments in FECs as well as increase in per-capita disposable incomes. Moreover, family-oriented participatory play and appealing interiors for young population, are anticipated to propel the market growth in this region.
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