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Cloud Gaming Market Share, Size Global Regional Analysis, Key Findings, Industry Demand, Key Players and Forecasts to 2026

12-14-2021 08:04 AM CET | IT, New Media & Software

Press release from: Market Insights Reports

The Cloud Gaming Market research report discusses the key drivers influencing global growth, opportunities, current challenges and the risks faced by key players and the market as a whole Cloud Gaming Market competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch.

Cloud Gaming Market is envisaged to record an expansion at the CAGR of 45% over the forecast period, 2021 – 2026

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Market Overview

These platforms are increasingly attracting more than hundreds and thousands of new visitors in online traffic. According to Verizon's study, there has been a 115% increase in gaming usage in the United States alone, compared to a general day before COVID-19. The live streaming services and online gaming platforms also continued to break their records for concurrent users throughout March and April 2020. An increase in gaming traffic was witnessed during peak hours by 75% over the last year. Cloud gaming is an emerging technology across the gaming industry, allowing the user to stream high-end games across hand-held devices, such as laptops, tablets, and mobiles, with fast network connectivity, thereby eliminating the requirement for a regular hardware upgrade gaming console/PC/laptop. Such factors are expected to have a positive impact on the market’s growth. Additionally, leveraging cloud technology in the gaming industry is likely to fuel the demand and engagement of multi-players for different games, boosting the market growth during the forecast period.

The major players covered in the Cloud Gaming Market:

Sony, GameFly (PlayCast), Nvidia, Ubitus, PlayGiga, Crytek GmbH, PlayKey, Utomik (Kalydo), 51ias.com (Gloud), Cyber Cloud, Yunlian Technology, Liquidsky, BlacknutSAS, Alibaba Cloud, Baidu, Tencent Cloud, Ksyun (Kingsoft), LeCloud

Cloud Gaming Breakdown Data by Type

Video Streaming

File Streaming

Cloud Gaming Breakdown Data by Application

PC

Connected TV

Tablet

Smartphone

Report link:

https://www.marketintelligencedata.com/reports/377560/global-cloud-gaming-market-growth-status-and-outlook-2021-2026?mode=ich_nk

Asia Pacific to Witness the Highest Growth

The increasing prevalence of cloud infrastructure has provided abundant computing, storage, and communication resources in a reliable, cost-effective, and low-maintenance manner. Various applications may employ these cloud computing resources, and gaming services have been acknowledged as one of the fastest-growing sectors in China for cloud computing. With the emergence of cloud gaming platforms that allow users to stream their favorite video games rather than download them on smartphones or any gaming consoles, the market is witnessing new platform launches. For instance, in April 2019, Tencentstarted testing a cloud gaming service called "Start. “ The company has started deploying these solutions in several test markets, including China, where the company is letting a select group of users sign up for the service. The company's strategic move is to get ahead of its competitors in the next big gaming industry trend.

Regions and Countries Level Analysis

Regional analysis is another highly comprehensive part of the research and analysis study of the Cloud Gaming Market presented in the report. For the historical and forecast period 2016 to 2026, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global market.

The report offers an in-depth assessment of the growth and other aspects of the Cloud Gaming Market in important countries (regions), including North America (the United States, Canada, and Mexico), Europe (Germany, France, UK, Russia, and Italy), Asia-Pacific (China, Japan, Korea, India, and Southeast Asia), South America (Brazil, Argentina, etc.), Middle East & Africa (Saudi Arabia, Egypt, Nigeria, and South Africa) and ROW.

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Table of Contents:

Global Cloud Gaming Market Research Report 2021

Chapter 1 - Market Overview

Chapter 2 - Industry's Global Economic Impact

Chapter 3 - Manufacturers' Global Market Competition

Chapter 4 - Revenue (Value) by Region for Global Productions

Chapter 5 - By Regions: Global Provisions (Production), Consumption, Export, and Import

Chapter 6 - Productions in the World, Revenue (Value), and Price Trends by Type

Chapter 7- Global Market Analysis by Application

Chapter 8 - Manufacturing Cost Analysis

Chapter 9 - Industrial Chain, Sourcing plan and Downstream Buyers

Chapter 10 - Marketing Strategy Analysis, Distributors/Traders

Chapter 11- Market Effect Factors Analysis

Chapter 12- Global Cloud Gaming Market Forecast

Impact of Covid-19:

The COVID-19 pandemic had a minor impact on the Cloud Gaming Market's growth. The emergence of COVID-19 has caused a substantial setback to export-oriented economies in the region, owing to the temporary shutdown of manufacturing enterprises. For example, Germany's automotive industry has been seriously harmed because the majority of the country's automobile commerce is with China and Italy.

Customization:

The Global Cloud Gaming Market research may be customized to match your unique company requirements. We offer free 25 percent customization for any of our Market Intelligence Data reports to all of our clients since we understand what they want.

About Us:

Market intelligence data is a global leader in the research business, providing customers with contextual and data-driven research. The company assists customers in developing business plans and achieving long-term success in their particular markets. Consulting services, Market Intelligence Data research studies, and bespoke research reports are all offered by the industry.

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Irfan Tamboli (Head of Sales) – MARKET INTELLIGENCE DATA

Phone: +1 (704) 266-3234

Mail to: sales@marketintelligencedata.com

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