Press release
Toys and Games Market Is Booming Worldwide | LEGO System A/S, Hasbro, Mattel
Report Ocean publishes a new report on the global Toys and Games Market. The global Toys and Games Market calculation is based on a combination of information from first-hand sources, qualitative and quantitative assessments from industry analysts, input from experts and participants across the value chain.Global Toys and Games Market to reach USD 388 billion by 2027. Global Toys and Games Market is valued at approximately USD 275.75 billion in 2020 and is anticipated to grow with a healthy growth rate of more than 5.0 % over the forecast period 2021-2027.
Parents' growing interest in green toys, the comeback of traditional toys and video games, knowledge of the cognitive advantages of building toys, and the exponential spread of mobile-based gaming are all contributing to the industry's growth. Traditional leisure activities are projected to gain popularity among younger generations, thus driving the industry. The rising popularity of old-school games during social gatherings among millennials and the rising revival of vintage games is expected to drive market growth.
Companies are frequently changing their product offerings by creating e-stores and selling items on e-commerce platforms such as Amazon, Walmart Online, and eBay since online platforms have emerged as a viable and cost-effective alternative to traditional marketing and sales. Due to the lockdown, people stayed at home and indoor games gained traction which affected the market positively.
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The report includes an in-depth analysis of macroeconomic indicators, market trends, and governing factors, as well as market attractiveness by segment. A qualitative impact map of different market factors appears in the report. A study of the impact of COVID-19 (Corona Virus) on the product industry chain is analyzed based on upstream and downstream markets, on various regions and countries, and the future development of the industry is forecast.
Report on the Global Toys and Games Market aim to enable readers to understand the market and competitive landscape in a way that supports better decision-making. This report includes an overview of participants' financial results, including revenue results, sales volume, gross margin, capital investment, and the global Toys and Games Market growth rate.
The researchers collect market demand and size information and validate it with market experts. This study also explores the geographical distribution of the Toys and Games Market. The market studies provide information about the industry to top manufacturers, distributors, traders, and dealers. It will offer an overview of the product, the market, the market driving force, the risk & opportunities, and the research findings.
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Impact Analysis of COVID-19
• The report examines in detail the impact of Covid-19 on the Toys and Games Market
• The Covid-19 outbreak has caused thousands of illnesses worldwide, and the World Health Organization has declared it a global health emergency. Coronavirus disease, which already affects these groups, will have an impact on Toys and Games Market segments.
• The economic damage is already evident and represents the world's worst economic shock in decades as the health and human toll rise.
• Several undesirable outcomes can occur in chaotic situations, including restaurant closing, flight canceling, travel restrictions in place, indoor event venues losing permits, customer confidence eroding, stock markets fluctuating, and citizens becoming anxious.
The study covers the fundamental aspects of the Global Toys and Games Market, including its future prospects and competitive landscape, in great detail. A Porter's Five Forces analysis of the Toys and Games Market provides insights into the factors influencing its growth. Accordingly, this market study breaks down the Toys and Games Market into segments, regions, and players to present a clear picture of the current market environment. Research also covers macroeconomics and microeconomics. In the report, several graphs, charts, and tables appear effectively.
Regional Overview
The Toys and Games Market study gives a comprehensive look at country-level segments classified as potentially high-growth areas, countries with the highest market share, and countries with the most potential growth. The Toys and Games Market study includes regional break-ups like North America (USA, Canada), South America, Asia Pacific (China, Japan, India, Korea), Europe (Germany, UK, France, Italy), Other countries.
Leading Competitors
The leading prominent competitors in the global Toys and Games Market are:
LEGO System A/S
Hasbro
Mattel
JAKKS Pacific Inc.
Sony Interactive Entertainment Inc.
Nintendo
Microsoft
NetEase Inc.
Sanrio Company Ltd.
Playmates Toys Ltd.
Scope of the Report
The global Toys and Games Market segmentation focuses on:
By End-user:
0-8 age
9-15 age
15 age & above
By Product:
Electronic games
Outdoor & sport toys
Dolls
Preschool toys
Games & puzzles
Others
By Distribution Channel:
Offline
Online
Table Of Content:
Chapter 1. Executive Summary
Chapter 2. Global Toys and Games Market Definition and Scope
Chapter 3. Global Toys and Games Market Dynamics
Chapter 4. Global Toys and Games Market Industry Analysis
Chapter 5. Global Toys and Games Market, by End-user
Chapter 6. Global Toys and Games Market, by Product,
Chapter 7. Global Toys and Games Market, by Distribution Channel,
Chapter 8. Global Toys and Games Market, Regional Analysis
Chapter 9. Competitive Intelligence
Chapter 10. Research Process
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