The Global 3D Audio Market Is Experiencing High Demand Owing To the Increasing Adoption of Advanced Technologies Such As Noise Cancellation
3D Audio Market Perspective 2021๐ฅ๐ฒ๐ฝ๐ผ๐ฟ๐ ๐ฃ๐ฎ๐ด๐ฒ๐: [165 Pages]
The 3D audio effect includes the virtual placement of a sound source in a three-dimensional space, including the listener. The phenomenon transforms sound waves using head-related transfer function (HRTF) filters and crosstalk cancellation techniques to mimic natural sound waves originating from any point in 3-D space. By imitating five or seven speakers or subs, the goal is to replicate physical objects that move around the head in 3D space.
Surround sound, also called 3D audio effects, can do much to make movies and music more immersive by enveloping in sound from all directions. The sound is transmitted through the auditory canal and reaches the head and body via the outer ear. For 3D audio effects, especially in video games, headphones can make the sound appear as if it came from the outside world and not from the device. However, the headphone surround sound options pale in comparison to standard headphones, and the choice is not always the best.
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The increasing evolution in 3D audio technologies that include noise cancellations and HRTF is the main factor that is driving the growth of the global 3D audio market. There is a rising adoption of HRTF (head-related transfer function) technology in entertainment and media applications. For instance, in October 2019, Audeze LLC launched a high-end and fully immersive 3D cinematic audio that uses HRTF technology, and is called Mobius. Moreover, increasing product launches by key market players are also accelerating the growth of the global 3D audio market.
The layout of a 7.1 surround sound setup is still an impressive requirement, but eight physical speakers produce realistic, enveloped sound. Another advantage is that the immersive listening experience mimics how we perceive the real world by interpreting sounds from moving objects and not from static channels. Considering that 3D sound can be generated in any direction, it reflects the sound of the player crossing obstacles. Stereo surrounds audio playback is based on the illusion of a credible acoustic image of a sound stage in which instruments, voices, and sound effects seem to come from a place other than actual speakers or headphones. However, the cost of the advanced technologies implemented in 3D audio effects and the high cost of the gadgets that use this kind of technology is the main restraining factors that are hindering the growth of the global 3D audio market.
Owing to the increasing investment in technologies in the region, North America is experiencing high demand in the global 3D audio market. For instance, according to the Information Technology Association of America, in 2021 United States federal government allotted around 53.36 billion dollars to the 2021 civilian federal agency information technology budget. Owing to such factors there have been several industrial developments in the global 3D audio market. For instance, in October 2018, SHIVR introduced 3D Wireless headphones, which are based on noise-canceling technology.
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๐ช๐ต๐ฎ๐ ๐ถ๐ ๐๐ต๐ฒ ๐บ๐ฎ๐ฟ๐ธ๐ฒ๐ ๐๐ถ๐๐ฒ, ๐๐ต๐ฎ๐ฟ๐ฒ ๐ผ๐ณ 3D Audio ?
๐ฌ๐ฒ๐, The global 3D Audio market is estimated to account for US$ 14,812 Million by 2026
๐ช๐ต๐ผ ๐ฎ๐ฟ๐ฒ ๐๐ต๐ฒ ๐ธ๐ฒ๐ ๐ฐ๐ผ๐บ๐ฝ๐ฎ๐ป๐ถ๐ฒ๐/๐ฝ๐น๐ฎ๐๐ฒ๐ฟ๐ ๐ถ๐ป ๐๐ต๐ฒ 3D Audio?
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Companies Covered as part of this study include: 3D Sound Labs, Auro Technologies Inc., Comhear Inc., Core Sound LLC (TeraMic), DearVR, Dolby Labs, DTS Inc. (Xperi Corporation), Dysonics, Fraunhofer, Hooke Audio, ISONO Sound, OSSIC, Sennheiser Electronic GmbH & Co., VisiSonics Corporation (Realspace 3D), and Waves Audio Ltd.,
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