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Family Indoor Entertainment Centers Market is predicted to garner USD 6.07 billion by 2030, with a growing CAGR of 8.10%

10-12-2021 05:46 PM CET | Energy & Environment

Press release from: Next Move Strategy Consulting

Family Indoor Entertainment Centers Market is predicted

The Global Family Indoor Entertainment Centers Market size valued to USD 2.56 billion in 2019, is predicted to garner USD 6.07 billion by 2030, with a growing CAGR of 8.10% from 2020-2030.

Family indoor entertainment centers (FECs) are family-oriented entertainment zones based in interiors of the complex, specially designed for providing amusement to individuals of all age-groups. The FECs are majorly based in the city-hubs, for local communities, with far less per-person expense, than traditional amusement parks. The FECs can keep the entire family engaged with a variety of amusement options like arcades, video games, machine games, soft play areas, kid’s rides, games based on AR and VR technology as well as indoor playground arrangements. Besides family-oriented entertainment, FECs also organize group-events, such as celebration of birthday parties, or hosting corporate events.

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https://www.nextmsc.com/report/family-indoor-entertainment-centers-market

Top Companies: the Walt Disney Company, KidZania, Dave & Buster’s, Smaaash Entertainment Pvt. Ltd., FunCity, CEC Entertainment, Inc., Lucky Strike Entertainment, Cinergy Entertainment, LEGOLAND Discovery Center, and Scene 75 Entertainment Centers

Market Dynamics and Trends

The global family indoor entertainment centers market is proliferating due to its explicitly designed interior that entertains the whole family in all age groups, that too at reasonable ticket fares.

Besides, factors supplementing the family indoor entertainment centers market growth are; increase in per-capita disposable income, technological evolution in the gaming sector, expansion of commercial infrastructures, diversified gaming, and entertainment options, as well as upsurge in the integration of food & beverages in the entertainment zones.

However, factors such as higher adoption of smart phones, smart gadgets and high-resolution gaming devices, high capital investments in establishing the FECs, as well as increasing rates of ticket fares are responsible for hampering the family indoor entertainment centers market growth during the forecast period.

Moreover, consistently increasing demand for new entertainment activities, development of new amusement parks with participatory play supporting family activities, as well as increasing investments by malls in family-oriented entertainment zones, are to provide avenues for growth of the global family indoor entertainment centers market in the coming future.

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Market Segmentations and Scope of the Study:

The global family indoor entertainment centers market share analysis is based on visitor, revenue source, application, type, and geography.

Based on visitor, the family indoor entertainment centers market is segmented into Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young adults (20-25), and Adults (Ages 25+). Based on source of revenue, the market is fragmented into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. Based on end-user application, the market is categorized into Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games and Others. Based on type the market is classified into Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Location-based VR Entertainment Centers (LBECs), and Adult Entertainment Centers (AECs). Geographic breakdown and analysis of each of the previously mentioned segments include regions comprising North America, Europe, Asia-Pacific, and RoW.

Geographical Analysis

North America region is expected to dominate the global family indoor entertainment centers market throughout the forecast period, accounting for the highest market shares. This is attributable to factors such as higher adoption of AI & IoT technologies along with advanced gaming based on AR, VR, and 3D technologies. Besides, well-established infrastructure and presence of key market players are to boost-up the family indoor entertainment centers market growth throughout the forecast period.

Asia-Pacific region is expected to witness a substantial growth in the family indoor entertainment centers market, accounting for the highest CAGR value, owing to expansions of commercial malls, increasing investments in FECs as well as increase in per-capita disposable incomes. Moreover, family-oriented participatory play and appealing interiors for young population, are anticipated to propel the market growth in this region.

Contact:
Phone Number: +1-217-650-7991
E-mail: info@nextmsc.com

About Next Move Strategy Consulting:

Next Move Strategy Consulting is an independent and trusted third-platform market intelligence provider, committed to deliver high quality, market research reports that help multinational companies to triumph over their competitions and increase industry footprint by capturing greater market share. Our research model is a unique collaboration of primary research, secondary research, data mining and data analytics.

We have been servicing over 1000 customers globally that includes 90% of the Fortune 500 companies over a decade. Our analysts are constantly tracking various high growth markets and identifying hidden opportunities in each sector or the industry. We provide one of the industry’s best quality syndicate as well as custom research reports across 10 different industry verticals. We are committed to deliver high quality research solutions in accordance to your business needs. Our industry standard delivery solution that ranges from the pre consultation to after-sales services, provide an excellent client experience and ensure right strategic decision making for businesses.

For more insights, please visit, https://www.nextmsc.com

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