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Augmented Reality In Training And Education Market | Business Overview, New Opportunities, Recent Improvements, Key Players, And Future Prospects To 2021-2030

09-27-2021 06:07 AM CET | IT, New Media & Software

Press release from: The Business research company

Augmented Reality In Training And Education Market

Augmented Reality In Training And Education Market

The Business Research Company offers "Augmented Reality In Training And Education Global Market Report 2021 - By Category (Primary And Secondary Education, Test Preparation, Reskilling And Certifications, Higher Education, Language), By Device (Classroom Projectors, Smartphones, Laptops), By End User (Higher Education, K-12), COVID-19 Growth And Change" in its research report store. It is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by region and by country. It also compares the market’s historic and forecast growth, and highlights important trends and strategies that players in the market can adopt.

The augmented reality in the training and education market report describes and explains the global augmented reality in the training and education market and covers 2015 to 2020, termed the historic period, and 2020 to 2025 termed the forecast period, along with further forecasts for the period 2025-2030. The report evaluates the market across each region and for the major economies within each region.

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The augmented reality in the training and education market consists of sales of augmented reality software for education and training and related products. Augmented reality is the latest advanced technology that is used in education/training to help the students, corporate employees to equip them with the knowledge or acquire skills by experiencing and interacting with different forms of reality, simulation, games, and others.

The global augmented reality in training and education market is expected grow from $8.34 billion in 2020 to $10.23 billion in 2021 at a compound annual growth rate (CAGR) of 22.7%. The growth is mainly due to the companies resuming their operations and adapting to the new normal while recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $29.89 billion in 2025 at a CAGR of 31%.

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Some of the major players of the augmented reality in the training and education market are Google Expeditions Pioneer Program., zSpace, Magic Leap, Alchemy VR, Unimersiv, GAMOOZ, Meta Company, DAQRI, InGage, Popar, Chromville, NEXT/NOW, VironIT, Groove Jones, HQSoftware, INDE, Augment, Metagram, Fishermen Labs, Program-Ace, Apptension, Transition Technologies PSC, Quytech, Craftars, Appentus Technologies, BidOn Games Studio, Mofables, Cortex, ScienceSoft, Gravity Jack, Queppelin.

The countries covered in the global augmented reality in the training and education market are Argentina, Australia, Austria, Belgium, Brazil, Canada, Chile, China, Colombia, Czech Republic, Denmark, Egypt, Finland, France, Germany, Hong Kong, India, Indonesia, Ireland, Israel, Italy, Japan, Malaysia, Mexico, Netherlands, New Zealand, Nigeria, Norway, Peru, Philippines, Poland, Portugal, Romania, Russia, Saudi Arabia, Singapore, South Africa, South Korea, Spain, Sweden, Switzerland, Thailand, Turkey, UAE, UK, USA, Venezuela, Vietnam.

The regions covered in the global augmented reality in the training and education market are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The global augmented reality in training and education market is segmented -
1) By Category: Primary and Secondary Education, Test Preparation, Reskilling and Certifications, Higher Education, Language and Other Learnings
2) By Device: Classroom Projectors, Smartphones, Laptops, Others
3) By End User: Higher Education, K-12

Read More On The Global Augmented Reality In The Training And Education Market Report:
https://www.thebusinessresearchcompany.com/report/augmented-reality-in-training-and-education-market-global-report-2020-covid-19-growth-and-change

Few Points From Table Of Content
1. Executive Summary
2. Augmented Reality In Training And Education Market Characteristics
3. Augmented Reality In Training And Education Market Trends And Strategies
4. Impact Of COVID-19 On Augmented Reality In Training And Education
5. Augmented Reality In Training And Education Market Size And Growth

26. Africa Augmented Reality In Training And Education Market
27. Augmented Reality In Training And Education Market Competitive Landscape And Company Profiles
28. Key Mergers And Acquisitions In The Augmented Reality In Training And Education Market
29. Augmented Reality In Training And Education Market Future Outlook and Potential Analysis
30. Appendix

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