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Virtual Reality in Education Market 2021-2027 Top Trends, Business Opportunity, and Growth Strategy-Oculus VR, Cyberith GmbH, Samsung Electronics Co
Virtual Reality in Education Market by Component, Application, Services, and Region- Forecast to 2025The Global Virtual Reality in Education Market Research Report 2021-2025 is a significant source of keen information for business specialists. A report published by MARKET INTELLIGENCE DATA is an overall investigation and thorough information in regards to the market size and market elements of the Virtual Reality in Education. It furnishes the business outline with development, historical and futuristic cost analysis, income, demand, and supply information (upcoming identifiers). The research analysts give a detailed depiction of the worth chain and its wholesaler examination. The Virtual Reality in Education market study gives extensive information which upgrades the agreement, degree, and use of this report. This is a latest report, covering the COVID-19 impact on the market.
The global augmented and virtual reality in education market size to grow from USD 9.3 billion in 2018 to USD 19.6 billion by 2027, at a Compound Annual Growth Rate (CAGR) of 16.2% during the forecast period.
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Top Companies in the Global Virtual Reality in Education Market are - Oculus VR, Cyberith GmbH, Samsung Electronics Co., Ltd, Virtalis Limited, Alchemy VR, EON Reality Inc., Leap Motion Inc., WorldViz, HTC Corporation, Avantis Education, Sony Corporation, Sixense Entertainment, Inc, Vuzix Corporation, Google Inc., Microsoft Corporation
Mobile computing devices segment to hold the largest market size-
The adoption of smart devices in education is due to the increasing expectation of mobility and flexible learning, which enables students and employees to access all educational material and administration work.
Bring Your Own Device (BYOD) is a powerful tool that helps school staff and students to use their mobile devices. The BYOD trend in the education industry would engage learners, enhance staff productivity, and expand collaboration. For instance, educational institutions are using tablets and mobile devices to save schools’ costs by combining books, calculators, and word processors into one handy device.
Virtual Reality in Education Market Segmentation:
This report fragments the Global Virtual Reality in Education Market based on Types are-
Software
Hardware
Based on Application, the Global Virtual Reality in Education Market are divided into-
Residential
Schools
Training Institutions
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Geographic Coverage of Virtual Reality in Education Market Report-
The Virtual Reality in Education report contains detailed country-level analysis, market revenue, market value and forecast analysis of Virtual Reality in Education Market (2016-2027) of these regions are covered:
North America (the United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, and Italy)
Asia-Pacific (China, Japan, Korea, India, and Southeast Asia)
South America (Brazil, Argentina, etc.)
Middle East & Africa (Saudi Arabia, Egypt, Nigeria, and South Africa)
Reasons for purchasing this Report-
Market Research report takes a 360-degree approach to ensure that the niche and emerging aspects are also factored in to ultimately get accurate results.
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