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Esports Market Size to reach $1860.2 Million by 2026 | Valuates Reports

06-22-2021 08:14 AM CET | Advertising, Media Consulting, Marketing Research

Press release from: Valuates Reports

Esports Market Size to reach $1860.2 Million by 2026 | Valuates

The global eSports market size is projected to reach USD 1860.2 Million by 2026, from USD 691.6 Million in 2019, at a CAGR of 15.1% during the forecast period 2021-2026. Major factors driving the growth of the global esports market size are the increasing popularity of video games, formidable investments, rising live streaming of games, and increasing infrastructure for the league tournaments.

Browse the full report with Table of Contents and List of figures at: https://reports.valuates.com/market-reports/QYRE-Auto-17H3082/global-e-sports

In recent years, esports has exploded into the mainstream, moving from a niche to a central form of entertainment across the globe, and ticket sales are shifting from the arena to the internet. While esports may have once stood for a subset of sporting culture, it has become a complete industry in its own right with the current developments.

The report offers a comprehensive analysis and accurate statistics on revenue by the player for the period 2016-2021. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by players for the period 2016-2021.

The increasing popularity of video games is expected to drive the esports market size. The online gaming market is growing at a healthy pace due to factors such as increasing acceptance of advanced gaming technology, evolving customer entertainment preferences, rising income levels, and increasing demand for mobile gaming. Furthermore, the growing mobile penetration and increased internet access are expected to fuel the esports market size.

Inquire for Sample Report: https://reports.valuates.com/request/sample/QYRE-Auto-17H3082/Global_E_Sports_Market

Millennials see esports as a competitive occupation due to the growing popularity of gaming tournaments, impressive international prize pools, streaming revenues, and one-to-one sponsorships. In addition, universities and colleges are starting a dedicated sports program to cultivate qualified professionals. These factors are in turn expected to increase the growth of the esports market size.

Major Players in the Esports Market

o Activision Blizzard
o Epic Games
o Nintendo
o Riot Games
o Valve Corporation
o Wargaming.Net
o EA Sports
o Hi-Rez Studios
o Microsoft Studios

eSports Market Segments

eSports Market by Type

o Multiplayer Online Battle Arena (MOBA)
o First-Person Shooter (FPS)
o Real-Time Strategy (RTS)
o Other

eSports Market by Application

o Professional
o Amateur

eSports Market by Regions

o North America
o Europe
o China
o Japan
o Southeast Asia
o India
o Central & South America

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Augmented Reality Gaming Market: https://reports.valuates.com/market-reports/QYRE-Othe-4M265/augmented-reality-gaming

Virtual Reality in Gaming Market: https://reports.valuates.com/market-reports/QYRE-Othe-2T311/virtual-reality-in-gaming

Mobile Esport Market: https://reports.valuates.com/market-reports/QYRE-Auto-37R1685/global-mobile-esport

Esport Gamblings Market: https://reports.valuates.com/market-reports/QYRE-Auto-29K3419/global-esport-gambling

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