Augmented Reality and Virtual Reality Market Skyrocketing Revenue of US$ 130.01 Billion by 2025 with DAQRI, Augmented Pixels, EON Reality, Innovega
AR and VR are transforming the way manufacturing, industries, factories and others operate, the digital images and data have made the processes much easier. AR adds the digital data on to the real environment allowing the user to explore more details of the real environment. This application of AR is a step ahead of VR application which allows user to view the reality by simulation. AR applications are more feasible as they can be deployed on smartphones and tablets, these applications in industrial scenario help employees to understand the tools, machineries, and other applications include training, diagnosis of the machinery and repair.
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Key findings of the study:
• From a growth perspective India in Asia-Pacific region is anticipated to witness the most lucrative CAGR growth rate of 47.9% during the forecast period
• Based on technology, the virtual reality segment is projected to witness significant lucrative profitable opportunities with projected CAGR growth rate of 23.6%
• The sensors market by components in the augmented reality and virtual reality market is projected to grow with a CAGR of 40.3%
The report on the Augmented Reality and Virtual Reality market includes information on the strategic collaborations. The study also mentions the key players across the Augmented Reality and Virtual Reality market. Here are some prominent participants involved in the Augmented Reality and Virtual Reality Market - Major Players: DAQRI, LLC,Augmented Pixels Inc.,EON Reality, Inc,Innovega, Inc.,Catchoom,Laster Technologies,Layar B.V.,Total Immersion,Vuzix Corporation,Zugara, Inc.,Marxent Labs LLC.
These technologies have widespread application across different domain such as healthcare, entertainment, marketing, sports, automotive, and industrial. Currently the adoption rate of these technologies in APAC is limited and observed to have more potential going ahead. The growth of smartphones and tablets will drive the market as most of the applications of AR and VR are consumer focused. Rising demand for smartphones and tablets with advanced user experience significantly for games and entertainment applications are also expected to upsurge the AR and VR market. Asia Pacific AR and VR market is expected to grow at a CAGR of 47.7% during the forecast period 2016 – 2025.
The study assesses factors such as segmentation, description, and applications of Augmented Reality and Virtual Reality industries. It derives accurate insights to give a holistic view of the dynamic features of the business, including shares, profit generation, thereby directing focus on the critical aspects of the business.
This research provides detailed information regarding the major factors influencing the growth of the Augmented Reality and Virtual Reality Market in Global and Regional Level (drivers, restraints, opportunities, and challenges), forecast of the market size, in terms of value, market share by region and segment; regional market positions; segment and country opportunities for growth; New product developments, strengths and weaknesses, brand portfolio; Marketing and distribution strategies; challenges and threats from current competition and prospects; Key company profiles, SWOT, product portfolio and growth strategies.
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