Global Family Entertainment Centers Market to Reach 39.3 Billion by 2026: COVID Impact, Trends and Forecast
For more information on the report: https://evolvebi.com/product/family-entertainment-centers-market/
The COVID-19 pandemic has led to disruption in the supply chain leading to lower demand or supply shortages in the family entertainment centers market. The travel restrictions and social-distancing measures have resulted in a sharp drop in consumer and business spending and this pattern is expected to continue for some time. The end-user trend and preferences have changed due to the pandemic and have resulted in manufacturers, developers, and service providers adopting various strategies to stabilize the company.
In terms of COVID 19 impact, the family entertainment centers market report also includes the following data points:
• COVID19 Impact on family entertainment centers market size
• End-User/Industry/Application Trend, and Preferences
• Government Policies/Regulatory Framework
• Key Players Strategy to Tackle Negative Impact/Post-COVID Strategies
• Opportunity in family entertainment centers market
According to Lekha, Principal Analyst, Evolve Business Intelligence, “The novel COVID-19 has impacted negatively to Family Entertainment Centers Market, has the whole world was shut down to stop the COVID-19 spread among peoples. The global Entertainment centers include various entertainment venues such as amusement parks, theatres, sports, live events, and trade shows due to pandemic events have been canceled and most of the companies experienced major losses due to lack of footfall.”
Some of the major family entertainment center players holding high market share include Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, and KidZania. These players use advanced technology adoption, new product upgradations as a key strategy to gain significant market share to compete with market leaders.
The report aims to provide a holistic market overview based on Age group, facility Size, Revenue Stream, Facility Type, and Entertainment Type
• 0-8 Years
• 9-12 Years
• 13-19 Years
• 19-25 Years
• 25+ Years
• Up to 5,000 sq. ft.
• 5,001 to 10,000 sq. ft.
• 10,001 to 20,000 sq. ft.
• 0.5 to 1 acre
• 1 to 10 acres
• 10 to 30 acres
• Over 30 acres
• Entry Fees & Ticket
• Food & Beverages
• Children Entertainment Centers (CECs)
• Children Edutainment Centers (CEDCs)
• Adult Entertainment Centers (AECs)
• Location-Based VR Entertainment Centers (LBECs)
• Arcade Studios
• AR and VR gaming Zones
• Physical Play Activities
• Skill/Competition Games
The study also contains a comprehensive value chain, as well as details on the key factors affecting the market growth (drivers, constraints, and opportunities). Furthermore, the report includes 10 key players in the family entertainment centers market ecosystem that have been strategically profiled, along with the market ranking/share for major players. Under the company profile section, the company’s core competencies have been comprehensively analyzed, along with detailing the competitive landscape for the market players, and the strategies such as partnerships and collaboration, acquisitions, product launches and developments, contracts, and business expansion adopted by them to grow in the market.
The key players profiled in the report are:
• Dave & Buster’s
• CEC Entertainment, Inc.
• Cinergy Entertainment
• Scene 75 Entertainment Centers,
• The Walt Disney Company
• Lucky Strike Entertainment
• Smaaash Entertainment Pvt. Ltd.
• LEGOLAND Discovery Center
To request a free sample report, click on the “Request Sample PDF” button on https://evolvebi.com/product/family-entertainment-centers-market/
This research study makes substantial use of secondary sources, archives, and databases (such as annual reports, news releases, magazines, Trade maps, company websites, and other paid databases) to classify and gather information valuable for this analysis. The entire process involves a review of top industry participants' financial records. Following the determination of the overall market size, the total market was divided into several segments and sub-segments, and this information was then verified through key industry specialists such as CEOs, directors, VPs, and marketing executives.
• To define, describe, and forecast the family entertainment centers market, in terms of value, segmented based on indication, type, technology, and geography
• To forecast the market size across 4 key regions—Asia Pacific (APAC), North America, Europe, and Rest of the World (RoW)
• To provide detailed information regarding drivers, restraints, and opportunities, in the family entertainment centers market
• To provide an overview of the value chain analysis about the family entertainment centers industry
• To strategically analyze each segment and subsegment concerning individual overall growth trends and their contribution to the overall family entertainment centers market
• To analyze opportunities in the market by identifying high-growth segments of the family entertainment centers market
• To profile key players in the family entertainment centers market and comprehensively analyze their core competencies
• To analyze competitive developments such as partnerships, product launches and developments, contracts, and mergers and acquisitions carried out in the global family entertainment centers market
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Evolve Business Intelligence is a market research, business intelligence, and advisory firm providing innovative solutions to challenging pain points of a business. Our market research reports include data useful to micro, small, medium, and large-scale enterprises. We provide solutions ranging from mere data collection to business advisory.
Evolve Business Intelligence is built on account of technology advancement providing highly accurate data through our in-house AI-modelled data analysis and forecast tool – EvolveBI. This tool tracks real-time data including, quarter performance, annual performance, and recent developments from fortune’s global 2000 companies.
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