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Global Fighting Games Market Growing Massively by 2021-2027 Focusing on Top Key Players

03-11-2021 01:18 PM CET | Leisure, Entertainment, Miscellaneous

Press release from: Worldwide Market Reports

Fighting Games

Fighting Games

In fighting games, players take on the role of a certain character and are allowed to engage in hand-to-hand combat with another character to bring down their opponent. Fighting games are usually very competitive and involve many players at once. Many fighting games are single-player, however, there are ones that can accommodate up to four or more players at once.

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A fighting game is generally a single-player video game genre centered around very fast, decisive action between relatively small groups of characters. The characters engage in battle not only against each other's but also against time, all the while trying to defeat the clock or the other character.

The global fighting games market focuses on six regions, such as Asia Pacific, North America, South America, Europe, the Middle East, and Africa.

Drivers:

The main factors driving the growth of the fighting games market are worldwide fighting game competitions with high price pulls and a way of releasing pent-up frustration and stress. For instance, instance, according to Entertainment and Sports Programming Network (ESPN), the largest fighting game tournament is the Evolution Championship Series (Evo), which is held every year starting from 1986, and is volunteered by hundreds of contestants from all over the world, especially Japan. The tournament is completely open for all and uses a double-elimination format. It is also the largest LAN event in the world. Moreover, many individuals use fighting games to release frustration, anger, and stress, which is expected to augment the market growth of fighting games.

Restraints:

Fighting games target a specific audience and are not liked by all, moreover, various regulations related to the violence and graphics of these games are the main restraining factor hindering the market growth.

Regional Insights:

The Asia Pacific is expected to hold a significant share of the fighting games market owing to the prevalence of game players in the region. For instance, according to ESPN, in 2020, there were more than 1.5 billion gamers in the Asia Pacific region, with Vietnam leading the list with approximately 94% gamers in the total population. The fighting games market in North America is estimated to witness significant growth owing to the development of modern gaming technologies in the region.

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Competitive Section:

Key players operating in the global fighting games market include NetherRealm Studios, BANDAI NAMCO Entertainment, Warner Bros. Interactive Entertainment, SNK Playmore, Atari, Sega AM2, Rare, Bitmasters, Project Soul, Arc System Works, Capcom, Namco, HAL Laboratory, and Midway Games.

In 2019, Warner Bros. Interactive Entertainment launched a fighting game, Mortal Kombat 11.

In 2019, Koei Tecmo launched a fighting game, Dead or Alive 6.

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About WMR

Worldwide Market Reports is your one-stop repository of detailed and in-depth market research reports compiled by an extensive list of publishers from across the globe. We offer reports across virtually all domains and an exhaustive list of sub-domains under the sun. The in-depth market analysis by some of the most vastly experienced analysts provides our diverse range of clients from across all industries with vital decision-making insights to plan and align their market strategies in line with current market trends.

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