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Global Game Streaming Market Growth by Global Key Players: Amazon.com, Inc, Douyu TV (Tencent Holdings Limited), Facebook Gaming
Game Streaming Market Research Report provides a detailed evaluation of the business vertical in question, alongside a brief overview of the industry segments. An exceptionally workable estimation of the present industry scenario has been delivered in the study, and the Game Streaming market size with regards to the revenue and volume have also been mentioned. In general, the research report is a compilation of key data with regards to the competitive landscape of this vertical and the multiple regions where the business has successfully established its position. This research report also provides post COVID-19 impact analysis of the Game Streaming industry.The game streaming market is expected to register a CAGR of 9% during the forecast period 2021 - 2026.
- As per the World Economic Forum, the eSports viewers spent 17.9 million hours watching their gaming heroes on different channels such as YouTubes gaming channel or on Twitch in the first quarter of 2018. The eSports market is still in its initial stage, and with the growing viewership and increasing popularity, it is anticipated that it will offer strong potential to capitalize on the game streaming market in the future.
- Further, mobile game streaming is a recent phenomenon that is expected to flourish in the market exponentially. As per Streamlabs, there were approximately 479 thousand active mobile streamers on Streamlabs in June 2019, which was an increase from 150 thousand active mobile streamers in June 2018, globally. Thus, with the increasing penetration of smartphones and rising mobile streamers, it is expected that it would drive the market in the future.
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Top Leading Companies of Global Game Streaming Market are Amazon.com, Inc, Douyu TV (Tencent Holdings Limited), Facebook Gaming, YouTube Gaming (Alphabet Incs), Mixer ( Microsoft Corporation), AfreecaTV, Nvidia Corporation, Apple, Parsec Cloud, Inc, YY Live, Sony Coporation, Smashcast.tv
Market Research Analysis:
Subscription Services Model is Expected to Register Significant Revenue
- Major companies rely on a fixed revenue from monthly subscriptions than other revenue models. Further, the subscription model provides much data to the game developers, such as most used weapon choices, in-game choices, and game modes. Games such as Counter-Strike and Dota 2 gives more emphasis on the in-game data generated.
- The most significant platforms for the live streaming of games are Twitch and Youtube. According to a new report from StreamElements, Twitch viewers live-streamed a total of 2.72+ billion hours in Q2 or 72.2% of all live hours watched compared with 735.54+ million hours on YouTube Live or 19.5% in Q2 of 2019.
- Further, Twitchs most robust monetization tool is the subscription feature like Netflix and seeing the benefits associated with the subscription model, in 2018, YouTube also opened its sponsorships model, in exchange for exclusive perks such as ad-free streaming, chat features, special emotes, badges and access to archived and private streams.
Recent Advancements:
- September 2019 - Logitech International S.A. agreed to acquire Streamlabs, which makes the live streaming app Streamlabs OBS, for approximately USD 89 million in cash. This acquisition would enhance the Logitech product portfolio.
- August 2019 - Twitch launched Twitch Studio, which was designed to help new streamers get streaming as soon as possible. Currently, the platform overwhelmingly plays host to video game streams, though its expanding into other domains of live entertainment, like sports and music.
Read Detailed Index of full Research Study at:
https://www.marketinsightsreports.com/reports/02082592832/game-streaming-market-growth-trends-covid-19-impact-and-forecasts-2021-2026?Mode=21
KEY MARKET BENEFITS FOR STAKEHOLDERS
─The objective of report is to define, segment, and project the market on the basis of product type, application, and region, and to describe the content about the factors influencing market dynamics, policy, economic, technology and market entry etc.
─This report provides an in-depth analysis of the global Game Streaming market to identify the potential investment pockets.
─It outlines the current trends and future scenarios to determine the Game Streaming market potential and gain stronger market foothold.
─Key drivers, restraints, and opportunities and their detailed impact analysis are elucidated.
─Quantitative analysis of the Game Streaming industry from 2015 to 2025 is highlighted to recognize the financial competency of the market.
─Porter’s Five Forces model illustrates the threat of new entrants, threat of substitutes, and strength of the buyers & suppliers.
What the report purchase provides access to:
– Report in PDF format for all License types
– Report in Excel + PDF format for Team and Corporate Licenses
– Free analyst support for 6 months
– Free report update with the Corporate User License
– 15% free customization equal to 60 analyst hours
Irfan Tamboli (Head of Sales) – Market Insights Reports
Phone: + 1704 266 3234
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irfan@marketinsightsreports.com
MarketInsightsReports provides syndicated market research on industry verticals including Healthcare, Information and Communication Technology (ICT), Technology and Media, Chemicals, Materials, Energy, Heavy Industry, etc. MarketInsightsReports provides global and regional market intelligence coverage, a 360-degree market view which includes statistical forecasts, competitive landscape, detailed segmentation, key trends, and strategic recommendations.
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