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Cloud Gaming Market is Estimated to Grow Incredible CAGR +15% till 2025 | Utomik BV, Nvidia Corporation, Numecent Holdings Ltd, RemoteMyApp SP ZOO

02-05-2021 12:26 PM CET | IT, New Media & Software

Press release from: Market Insights Reports

The report focuses on the historical and present market growth globally as well as at a regional level. Global research on Global Cloud Gaming Industry presents a detailed market overview considering segmentations based on types, application and regions. The report also sheds light on the market dynamics like market concentration and maturity study which point towards the potential business opportunities for the key players. For strategic decision making the market sizing and growth rate from 2020-2026 are also provided

The Cloud Gaming Market was valued at USD 1.15 billion in 2019 and is expected to reach USD 2.70 billion by 2025, at a CAGR of 15.3% over the forecast period 2020- 2025. Walmart is planning to launch its own cloud gaming service. The US retail giant has conducted meetings concerning a possible streaming platform, since 2019 January.

Cloud gaming is an emerging technology in the gaming industry, which allows a user to stream high-end games on devices, such as laptops, tablets, and mobiles, with a good internet connection. Cloud gaming is ideal for gamers, as they have to regularly upgrade their console or PC hardware to play games, which leads to additional costs and less fun. Video streaming is gaining more traction than file streaming.

Inquire here to avail discount on this report:

https://www.marketinsightsreports.com/reports/01091745253/cloud-gaming-market-growth-trends-and-forecast-2020-2025/inquiry?Mode=21

The prominent players in the global Cloud Gaming market are:

Utomik BV, Nvidia Corporation, Numecent Holdings Ltd, RemoteMyApp SP ZOO, Parsec Cloud Inc., LiquidSky Software Inc., Simplay Gaming Ltd, Ubitus Inc., Shawdow.tech (Blade SAS)

Global Cloud Gaming Market Overview

Smartphones Adoption to Drive the Market Growth

- With the increasing adoption of smartphones all over the world, many companies are introducing cloud gaming for 5G enabled smartphones. According to Cisco's latest "Visual Networking Index (VNI)" report, India may have 800 million smartphone users by 2022.

- Hatch released games for smartphones, launched initially in Finland (November 2018) and is now spreading to other European Countries. It has also partnered with DOCOMO to bring smartphone gaming in Japan.

- Sprint has teamed up with Hatch Entertainment to offer mobile cloud gaming services on Sprints 5G network in the United States.

- At the Mobile World Congress (MWC) Exhibition 2019, One Plus 5G smartphone was showcased and it allowed attendees to play Ace Combat 7 on the phone (via Xbox Wireless controller), which was streaming through cloud via 5G. OPPO also showcased its first 5G handset and visitors experienced cloud gaming through a live demo of Soul Calibur VI.

- All these instances indicate that smartphones are the future for mobile gaming and with their growing adoption globally, cloud gaming through 5G may expand.

Purchase this report at

https://www.marketinsightsreports.com/report/purchase/01091745253?mode=su?Mode=21

Competitive Landscape

The cloud gaming market is concentrated with few companies gaining the major market share. Companies, like Tencent, are partnering with other tech giants to build bigger and better cloud gaming services. Other companies, like Google, Nvidia, PlayStation, and Vortex, are providing smarter gaming solutions.

- March 2019 - Google launched its Stadia cloud gaming service at the Game Developers Conference (GDC) in San Francisco.

- March 2019 - NVIDIA released a limited edition of GeForce NOW SDK, which is an open platform ready to support existing game store or in-game purchase system without taking a share of the user's profits.

- July 2018 - Cloudpaging pioneer Numecent announced that it acquired the assets of Approxy, its cloud-gaming offshoot, which was originally spun- out of Numecent to bring cloudpaging into next-generation cloud-gaming services.

Furthermore, Global Cloud Gaming Market following points are involved along with a detailed study of each point: –

– Global Cloud Gaming Market Overview, Drivers, Restraints and Opportunities, Segmentation overview

– Global Cloud Gaming Market competition by Manufacturers (2020-2026)

– Production and Consumption by Regions

– Complete profiling and analysis of Manufacturers (2020-2026)

– Manufacturing cost analysis, Materials analysis, Region-wise manufacturing expenses

– Industrial Chain, Sourcing Strategy and Downstream Buyers

– Marketing Strategy Analysis, Distributors/Traders

– Global Cloud Gaming Market Effect Factors Analysis (2020-2026)

– Global Cloud Gaming Market Forecast (2020-2026)

– Global Cloud Gaming Market Research Findings and Conclusion

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyses key emerging trends and their impact on present and future development.

Browse the Full report description and TOC at:

https://www.marketinsightsreports.com/reports/01091745253/cloud-gaming-market-growth-trends-and-forecast-2020-2025?Mode=21

All the reports that we list have been tracking the impact of COVID-19 the market. Both upstream and downstream of the entire supplychain has been accounted for while doing this. Also, where possible, we will provide an additional COVID-19 update supplement/report to the report in Q3, please check for with the sales team.

Irfan Tamboli (Head of Sales) – Market Insights Reports
Phone: + 1704 266 3234
Mob: +91-750-707-8687
sales@marketinsightsreports.com
irfan@marketinsightsreports.com

MarketInsightsReports provides syndicated market research on industry verticals including Healthcare, Information and Communication Technology (ICT), Technology and Media, Chemicals, Materials, Energy, Heavy Industry, etc. MarketInsightsReports provides global and regional market intelligence coverage, a 360-degree market view which includes statistical forecasts, competitive landscape, detailed segmentation, key trends, and strategic recommendations.

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