openPR Logo
Press release

China Online Gaming Market Share, Trends, Size, Research and Forecast 2020-2026

01-23-2021 10:10 AM CET | IT, New Media & Software

Press release from: Orion Market Research

China online gaming market is anticipated to grow with a significant CAGR of 15.9% during the forecast period (2020-2026). The country is the largest market for the gaming industry globally with a huge population of around 700 million gamers in the country. Well-developed internet infrastructure, high penetration of smartphones, tablets, and laptops/desktops are also supporting China online gaming industry. Domestic companies have dominance in the country led by Tencent Holdings Ltd.

Additionally, the popularity of e-sports is quite high in the country. For some years, the government is also supporting it to generate revenue. For instance, in February 2019, the Chinese government has officially recognized the roles of “esports professionals” and “esports operators” as official job titles in the country.

A full report of China Online Gaming Market is available at:

In addition to this, esports-related majors have also been added as a course at various national colleges across the country to professionally train young gamers. Moreover, in November 2018, Hangzhou’s government opened an esports town covering 17,000 square meters made with a cost of around $280 million. The esports park was estimated to attract over 10,000 esports professionals to the city and generate $140 million in tax revenues. Additionally, the country is also planning to add esports events in the 2022 Asian Games that are scheduled to be held in China.

To learn more about this report request a free sample copy @

Market Coverage

• The market number available for – 2019-2026
• Base year- 2019
• Forecast period- 2020-2026
• Segment Covered-
o By Game Type
o By Device Type
o By Revenue Model
• Competitive Landscape- Tencent Holdings Ltd., Nintendo Co. Ltd., The9 Ltd., Ubisoft Entertainment SA

Key questions addressed by the report

• What is the market growth rate?
• Which segment dominates the market in the base year?
• Which segment will project the fastest growth in the market?
• How COVID-19 impacted the market?
o Deviation from the pre-COVID-19 forecast
o Most affected segment
• Who is the leader in the market?
• How players are addressing challenges to sustain growth?
• Where is the investment opportunity?

For more customized data, request for report customization @

China Online Gaming Market Report Segment

By Game Type

• Role-Playing Game
• Action & Adventure Games
• Racing Games
• Simulation Games
• Strategy Games
• Sports Games
• Other Games

By Device Type

• Console
• Computer
• Mobile Devices
• Others

By Revenue Model

• Free Gaming Services
• Paid Gaming Services

Company Profiles

• 37 Online Games
• Beijing Kunlun Tech Co., Ltd.
• Giant Network Group Co. Ltd.
• Igg Inc.
• KongZhong Corp.
• Leyou Technologies Holdings Ltd.
• NetDragon Websoft Holdings Ltd.
• NetEase, Inc.
• Nintendo Co., Ltd.
• Perfect World Co., Ltd.
• Tencent Holdings Ltd.
• The9 Limited
• THQ Nordic GmbH (Embracer Group AB)
• Ubisoft Entertainment SA
• Zhejiang Century Huatong Group Co., Ltd.

Reasons to Buying From us –

1. We cover more than 15 major industries, further segmented into more than 90 sectors.
2. More than 120 countries are for analysis.
3. Over 100+ paid data sources mined for investigation.
4. Our expert research analysts answer all your questions before and after purchasing your report.

Media Contact:

Company Name: Orion Market Research
Contact Person: Mr. Anurag Tiwari
Contact no: +91 780-304-0404

About Orion Market Research

Orion Market Research (OMR) is a market research and consulting company known for its crisp and concise reports. The company is equipped with an experienced team of analysts and consultants. OMR offers quality syndicated research reports, customized research reports, consulting and other research-based services.

For More Information, Visit

This release was published on openPR.

Permanent link to this press release:

Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release China Online Gaming Market Share, Trends, Size, Research and Forecast 2020-2026 here

News-ID: 2230133 • Views: 356

More Releases from Orion Market Research

Global Antibiotics Market 2019 Size, Growth Analysis Report, Forecast to 2025
The antibiotics market is anticipated to expand at a CAGR of over 4% during the forecast period. The antibiotic industry is expected to show substantial growth during the forecast period. However, unnecessary use of antimicrobials is often cited as up to 50% and misuse of antimicrobials is risky to patients. Giving antibiotics when required can be lifesaving, however, giving patients antibiotics when they are not needed creates preventable harm. It
India Wearable AI Market 2019 Impressive Industry Growth Report 2025
Indian Wearable AI market is estimated to grow significantly at a CAGR of 33.3% during the forecast period. India is one of the fastest emerging economies for wearable AI in the Asia-Pacific. The growth of the market in the region is attributed to the adoption of various government policies to drive AI innovation, and proliferation in various sectors such as information & technology, healthcare, consumer goods among many other sectors.
Canned Food Market Growth, Size, Share, Industry Report and Forecast 2020-2026
The global canned food market is projected to grow at a CAGR of over 3% during the forecast period. The key factors that drive the growth of the global canned food industry include the growing disposable incomes in developed, as well as emerging economies and the improved standard of living. This will further intensify the demand for packaged products and hence will drive the canned food market. There is an increasing
Biodegradable Packaging Market 2020 Growth, COVID Impact, Trends Analysis Report …
The global biodegradable packaging market is projected to grow at a CAGR of around 5% during the forecast period. The market is segmented on the basis of materials and applications. Based on the materials segment, the market is bifurcated into paper and plastic. The paper segment includes corrugated boxes, boxboard & paperboard cartons, and flexible paper. While the plastic segment is segmented into starch-based plastics, cellulose-based plastics, polylactic acid (PLA),

All 5 Releases

More Releases for Game

Video Game Music Market Report 2018: Segmentation by Type (Stand-Alone Game, On- …
Global Video Game Music market research report provides company profile for Nintendo, Ubisoft, Microsoft, EA, Tencent, NetEase, Activision Blizzard, Sony, Dynamedion, Audio Network Limited, Spotify, Moonwalk Audio and Others. This market study includes data about consumer perspective, comprehensive analysis, statistics, market share, company performances (Stocks), historical analysis 2012 to 2017, market forecast 2018 to 2025 in terms of volume, revenue, YOY growth rate, and CAGR for the year 2018 to
Crazy Wheel - Game App
Brainvire has come up with new upgraded version of mobile game application. The current version has got more than 40k downloads and 3700 positive reviews across the world, and the number is increasing day by day. We are happy with these numbers and want to share our feeelings globally. In this tech freak age, mobile games are developed using best technologies. Mobile game apps are the best for everyone right
Game Theory in Management
Architects and engineers can build models to test their ideas - why not managers? Game theory can be used to evaluate rival technical approaches to solving managerial problems in order to discover the most effective solutions. While the topic may seem complex, Game Theory in Management is a readable and fast-paced book; readers will come away with an entirely new perspective on the objectives, tactics, even purpose of management, and
The Debt Selling Game
By Brendan Malkin More than ever, the fortunes of project finance lenders are in the hands of powerful forces they have little or no control over. Their ability to lend and retain large portfolios are restricted by the continuing high cost of wholesale debt, while Basel III is requiring them to significantly increase the amount of capital they retain in reserve. A combination of these factors, as well as others, is helping
“3x20:Play the game”
International Climate Alliance Annual Conference 22 - 24 April 2009 in Brussels “3x20:Play the game” is the theme of the Annual Conference, to which Climate Alliance invites jointly with Energie-Cités and the Brussels Capital-Region this year. The motto stands for the energy and climate objectives of the EU in the year 2020, which are in the focus of the event. Which concepts and methods are available for local authorities to reach these
MTBS Releases 3D Game Analyzer at Game Developer Conference
Authority Group Sets Quality Standard For 3D Gaming Toronto, Ontario – March 17, 2009 – As a precursor to the 2009 Game Developers Conference (GDC), Meant to be Seen is pleased to announce the first release of MTBS’ 3D Game Analyzer (M3GA), an interactive tool that accurately measures game quality when played in stereoscopic 3D (S-3D) on all S-3D gaming solutions. The company will be showcasing the new quality standards during