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Europe and Latin America Gamification Market Competitive Analysis with Growth Forecast 2021-2026

01-15-2021 11:35 AM CET | IT, New Media & Software

Press release from: Market Intelligence Data

MarketIntelligenceData report, titled Global Europe and Latin America Gamification Market Size and Forecast to 2026 presents a comprehensive take on the overall market. Analysts have carefully evaluated the milestones achieved by the global Europe and Latin America Gamification market and the current trends that are likely to shape its future. Primary and secondary research methodologies have been used to put together an exhaustive report on the subject. Analysts have offered unbiased outlook on the global Europe and Latin America Gamification market to guide clients toward a well-informed business decision.

The Global Europe and Latin America Gamification Market offers useful insights into the trends and the factors that propel this Global market. This market study comprehensively discusses the salient features of the Global Europe and Latin America Gamification Market in terms of the market structure and landscape, the challenges, demand factors, and the expected market performance.

Europe and Latin America Gamification Market are expected to register a CAGR of 15% during the forecast period 2020 to 2025.

Make an Inquiry about this report:
https://www.marketintelligencedata.com/reports/80796/europe-and-latin-america-gamification-market-growth-trends-and-forecasts-2020-2025/inquiry?mode=88

Top companies operating in the Global Europe and Latin America Gamification market profiled in the report are: Gamifier, Inc., Young Targets GmbH, among others.

Key Market Trends

Smartphones Adoption to Drive the Market Growth

- Europe commands a significant penetration rate of smartphones and mobile subscriptions, which is influencing the demand for gaming solutions. According to Ericsson, during Q3 2019, the smartphone subscriptions in Western Europe, and Central and Eastern Europe stood at 390 million and 350 million respectively; these numbers are expected to reach 490 million and 500 million by 2025 with the advent of 5G.
- Increasing penetration of smartphones and mobile gaming is further augmenting the demand for gamified solutions in various industries. In healthcare, Sea Hero Quest, a mobile game, is used to collect data for the detection of dementia at an early stage.
- A high level of smartphone penetration in the European region is one of the key reasons for the faster adoption of gamification. According to the GSM Association Mobile Economy Europe Report 2018, the number of unique mobile subscribers is set to grow from 465 million in 2017 to 481 million in 2025. At this number, the penetration rate will be 88% of the total population.

Gaming for Engagement in key End-User Segments to have Significant Growth

The application of games in the end-user industries for purposes, such as education, training, problem recognition, enhanced problem-solving capabilities, social skills, and improving collaborative abilities, along with decision making, may drive the market during the forecast period.

- Healthcare applications of gamification in the region are increasing significantly, and healthcare professionals are incorporating the technology as part of their treatment process to keep patients engaged and help them recover faster with better cognitive skills. For instance, Xploro is a health information platform that uses augmented reality and games, along with AI, for reducing stress and anxiety about medical procedures.

- British Armed Forces are using VR training platform, featuring gaming technology. The UK Ministry of Defence�s (MoD) VR simulator platform is built on Fortnite gaming engine, and it is expected to become a part of the wider training program for the forces over the coming years. Such developments in the region are expected to increase over the coming years.

What are the market factors that are explained in the report?
-Key Strategic Developments: The study also includes the key strategic developments of the Europe and Latin America Gamification market, comprising R&D, new product launch, M&A, agreements, collaborations, partnerships, joint ventures, and regional growth of the leading competitors operating in the market on a global and regional scale.
-Key Market Features: The report evaluated key market features, including revenue, price, capacity, capacity utilization rate, gross, production, production rate, consumption, import/export, supply/demand, cost, market share, CAGR, and gross margin. Also, the study offers a comprehensive study of the key market dynamics and their latest trends, along with pertinent market segments and sub-segments.
–Analytical Tools: The Global Europe and Latin America Gamification Market report includes the accurately studied and assessed data of the key industry players and their scope in the market utilizing several analytical tools. The analytical tools such as Porter’s five forces analysis, SWOT analysis, feasibility study, and investment return analysis have been used to analyze the growth of the key players operating in the market.

Browse Full Report:
https://www.marketintelligencedata.com/reports/80796/europe-and-latin-america-gamification-market-growth-trends-and-forecasts-2020-2025?&mode=88

Research Methodology:
Europe and Latin America Gamification Market report includes the estimation of market size for value (million USD) and volume (M Sqm). Both Top-down and bottom-up approaches have been used to estimate and validate the market size of Europe and Latin America GamificationMarket, to estimate the size of various other dependent submarkets in the overall market.

Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

Note-All the reports that we list have been tracking the impact of COVID-19 on the market. Both upstream and downstream of the entire supply chain has been accounted for while doing this. Also, where possible, we will provide an additional COVID-19 update supplement/report to the report in Q3, please check for with the sales team.

Contact Us:
Irfan Tamboli (Head of Sales) – Market Intelligence Data
Phone: + 1704 266 3234 | +91-20-412 512 12
sales@marketintelligencedata.com

ABOUT US:
MarketIntelligenceData provides syndicated market research on industry verticals including Healthcare, Information and Communication Technology (ICT), Technology and Media, Chemicals, Materials, Energy, Heavy Industry, etc. MarketIntelligenceData provides global and regional market intelligence coverage, a 360-degree market view which includes statistical forecasts, competitive landscape, detailed segmentation, key trends, and strategic recommendations

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