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Entertainment Robots Market to Touch USD 3715.29 Million at 23.06% CAGR by 2023 | Market Analysis by Growth, Demand, Business Trends, COVID – 19 Outbreak

Entertainment Robots Market

Entertainment Robots Market

The Entertainment Robots Market will touch USD 3715.29 Million at a whopping 23.06% CAGR between the forecast period 2017- 2023, states the recent Market Research Future (MRFR) analysis. Entertainment robots have been designed to amuse people in various ways in various places to give people happy times. Its main purpose is to keep people of all age groups entertained.

Entertainment robots have microphones to listen as well as interact with cameras and people to adapt their habits and actions carried out daily. These robots, at times, are also capable of singing, interacting with people, moving, conversing, and dancing. Robotic companion pets, educational robots, and robot toys are the different types of entertainment robots. Owing to its alluring features and perks, these robots have wide applications in different end use industries, including retail, education, media, and others.

Various factors are propelling the global entertainment robots market share. According to the recent MRFR report, such factors include the development of humanoid robots, demand for animatronics, increasing geriatric population, developing artificial intelligence technology, modernization in production techniques, technological advances, high research and development investments in robotic technology, and rising adoption of robots for utilitarian use.

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Key Players
Sony Corporation (Japan), Toshiba Machine Co. Ltd (Japan), Robotics Inc. (U.S.), Robo Builder (South Korea), Modular Robotics (U.S.), Blu Frog Robotics (France), Aldebaran Robotics (Japan), WowWee Group Limited. (Hong Kong), Sphero (Hong Kong), Mattel, Inc. (US), and Hasbro, Inc.(US). Industry players have incorporated different strategies to stay at the forefront and also cater to the burgeoning needs of customers, such as acquisitions and mergers, extensive R&D activities, joint ventures and collaborations, contracts, new product launches, geographic expansions, and others.

Market Segmentation
The MRFR report highlights an inclusive segmental analysis of the global entertainment robots market based on end user and type.
• By product, the global entertainment robots market is segmented into robotic companion pets, educational robots, and robot toys.
• By end user, the global entertainment robots market is segmented into retail, education, media, and others.

Regional Analysis
By region, the entertainment robots industry covers the growth opportunity and recent trends across Europe, North America, the Asia Pacific (APAC), and the Rest of the World (RoW). Of these, the APAC region will lead the market over the forecast period. Advances in camera & sensor technology are adding to the global entertainment robots market growth in the region. India, Taiwan, Japan, and China have the utmost share in the market. It is predicted to reach USD 1821.78 million by 2023.

In North America, the entertainment robots market is predicted to have healthy growth over the forecast period. Increasing adoption of robots in colleges and schools, implementation of artificial intelligence in developing robots, and advances in technology are adding to the global entertainment robots market growth in the region.

Get More Information: https://www.marketresearchfuture.com/reports/entertainment-robots-market-2925

TABLE OF CONTENTS:
1. Market Introduction
2. Research Methodology
3. Market Dynamics
4. Executive Summary
5. Market Factor Analysis
6. Entertainment Robots Market, By Segments
7. Competitive Analysis
Continued…

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Email: sales@marketresearchfuture.com

About Us:
At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.

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