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Healthcare Gamification Market 2020 - Fitbit, Ayogo Health, hubbub health, Microsoft, Bunchball, EveryMove, CogniFit, Mango Health, Nike

10-21-2020 04:29 PM CET | Health & Medicine

Press release from: The Insight Partners

Healthcare Gamification Market

Healthcare Gamification Market

Various companies operating in the healthcare gamification market includes Fitbit, Inc., Ayogo Health Inc., hubbub health, inc., Microsoft, Bunchball inc., EveryMove, Akili Interactive Labs, Inc., CogniFit, Mango Health, Nike, Inc. The "Global Healthcare Gamification Market Analysis to 2027" is a specialized and in-depth study with a special focus on the global market trend analysis. It also provides market size and forecast till 2027 for overall market with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America.

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Based on game type, the market is segmented into casual games, serious games and exercise games. On the basis of application, the healthcare gamification market is segmented into fitness management, medical training, physical therapy and others. Based on end user, the healthcare gamification market is classified as enterprise-based users and consumer-based users.

Gamification includes applying game design techniques, game styles, game mechanics or non-game applications as a channel to incorporate healthy behaviors and thereby potentially transform patient outcomes. Gamified apps, therapies and devices are gradually appearing in the field of healthcare that helps to make easy behavior changes in better and fun way. Gamification procedures in healthcare industry is still at experimental stage and majorly applied to health and wellness as an educational and training tool to encourage people for taking actions leading to health benefits.

Rising adoption of digital tools by patients and increasing digitalization in healthcare is expected to fuel the growth of the healthcare gamification market during the forecast period. Additionally, demographic shift towards millennial that are conscious regarding personal health and significantly dependent on wearable devices for fitness tracking are further expected to drive the market growth. Moreover, product innovation and development of medical device industry as well as increasing usage of mobile smartphones are likely to offer growth opportunities to the companies in the healthcare gamification market.

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Reason to Buy this Report

- Enhance the decision-making process by understanding the strategies that underpin security interest with respect to client products, segmentation, pricing and distribution.

- Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the Healthcare Gamification market.

- The key findings and recommendations highlight crucial progressive industry trends in the global Healthcare Gamification market, thereby allowing players across the value chain to develop effective long-term strategies.

- Highlights key business priorities in order to assist companies to realign their business strategies.

- Scrutinize in-depth global market trends and outlook coupled with the factors driving the market, as well as those hindering it.

- Develop/modify business expansion plans by using substantial growth offering developed and emerging markets.

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Phone : +1-646-491-9876
Email Id : sam@theinsightpartners.com

About Us:
The Insight Partners is a one stop industry research provider of actionable intelligence. We help our clients in getting solutions to their research requirements through our syndicated and consulting research services. We specialize in industries such as Semiconductor and Electronics, Aerospace and Defense, Automotive and Transportation, Biotechnology, Healthcare IT, Manufacturing and Construction, Medical Device, Technology, Media and Telecommunications, Chemicals and Materials.

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